Discipline

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Discipline is an important core Attribute that affects many of your slave's undertakings. It will increase her chances to improve skills, she will be more efficient at the Academy, she'll generate more Influence as a maid, and she won't be a liability in combat situations.

Effects of Discipline

  • Combat: NPCs with Discipline 24 or less receive a -10 chance penalty in combat.
  • Janitors: Janitor's with Discipline 40+ clean up an extra -1 Household Disrepair daily. And if Discipline is 60+ AND Janitor is not in bondage, then 16.7% daily chance to increase Workaholic trait by +1 (cap: 100).
  • Maids: Maids with Discipline 50+, if also having Happiness 60+ and Affection 75+, and if the Kitchen, Livingroom and Bedrooms are all maximally upgraded, have a 33.3% daily chance to increase their Workaholic trait by +1 (cap: 100).
  • Head Maids: If Discipline 60+, daily increase household Efficiency score, and daily 15% chance to raise household slave's' Discipline +1 to cap 50.
  • Nurses: determines the number of patients a Nurse can treat (roughly 1 person per 10 points, rounded up, but halved it they have another job).
  • Workers: People laboring in Workshops are more productive if they have high Discipline.
  • Accountants: Determines 1/4 the base skill level of an Accountant.
  • Training benefits: Increases NPC's chance of benefiting from Training sessions with the MC (+5 at 40+, +10 at 60+, +15 at 75+).
  • Training others: NPCs with Discipline 90+ will raise this Attribute in any Slaves assigned to them to train; if Discipline under 30, they will lower it instead.
  • Advocates: Adds to the daily chance of Advocate trait having an effect.
  • Diet: If Discipline 50+, and Dexterity 50+, have a 30% chance to decrease Sweet Tooth trait by 1 point daily.
  • Pregnancy: Pregnant female NPCs on restricted diets suffer no Affection or Happiness losses if their Discipline is 70+.
  • Sale Price: increases a Slave's sale value (+$1,000 at 40+, +$2,000 at 60+, +$3,000 at 80+).

Increasing Discipline

Discipline is hard to raise. It's a genetically bound Attribute that can take months to increase in way that'll show effect on your slave's performance. A slave receives a small boost to her Discipline increase chance if she is Broken / Devoted (Willpower 0 or lower) or a Soulmate. Her devotion toward her master makes her more prone to build on her attributes. As always, make sure she's not Depressed.

  • Guard Duty: Having them work as a Household Guard gives a small daily chance of +1 increase; chance dependent on Skill of your assigned Guard Captain (cap: 80).
  • Stable application: Applying a girl to one of Ikaanos' stables will give a daily 5-15% chance to increase her Discipline by one point (cap: 70). There's no difference between stables but upgrading her horse will boost Discipline increase chance.
  • Academy courses: Assigning a girl to any of the current long-term courses on offer at Whitehaven Academy will give a daily chance of 8-15% depending on the course to increase Discipline by one point (up to 90).
  • Arena: Assigning a girl to the Arena in Crystal Hills will give a daily 10% chance to increase their Discipline by +1 (cap: 100).
  • Explaining chores: By successfully explaining a slave's chores, you have a 15% chance of increasing her Discipline (cap: 50).
  • Devotional gain: Maintaining a Willpower below 9, Happiness above 60, and Affection that is Loving or higher, provides a 1% daily increase chance (cap: 60).
  • Fear: Slaves with 1+ Fear has a 20% chance to increase their Discipline (cap: 80).
  • Workaholic Trait gives +15 base and 15%/day chance to increase (cap: 100).
  • Slave training: A Slave Trainer with Discipline 90+ or the Workaholic trait has a daily chance of increasing the Discipline of Slaves & Convicts assigned to them by +1 (cap: 70).
  • Certain vendor locations: Abbot Roo (5% daily chance of +1, cap: 50).

Decreasing Discipline:

  • Slave training: A Slave Trainer with Discipline under 30 has a daily chance of decreasing the Discipline of Slaves & Convicts assigned to them by 1point (cap: 10).