Training

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Training is the MC's primary way of increasing his Skills and ATTRIBUTES. You can execute two training sessions per day, focusing on either:

  • STRENGTH.
  • DEXTERITY.
  • STAMINA.
  • Ranged combat.
  • Melee combat.

Note that skills and ATTRIBUTES become harder to raise as you improve them. Increasing your Dexterity from 20 to 30 is a walk in the park compared to the treadmill between 80 and 90, an endeavor that could take many weeks.

Most skills and attributes face a hard cap around 130. Increasing values above that level require unique events or critical rolls during combat encounters.

Training bonuses

  • Include trainer: For $80, you can include a local trainer in any skill/attribute. This provides a noticeable chance boost to the active training roll (+30-65).
  • Push it: Spend some Health to further improve your chances of success (+20). You can never Push Ranged combat sessions.
  • Upgraded Dojo. A fully upgraded dojo provides a constant +10 training bonus and a +10 melee training bonus. Note that these values stack, giving a total of +20 when executing melee sessions.
  • Willpower (MC only) 60+: +5.
  • Willpower (MC only) 80+: +5.

Training penalties

  • Having a Huge craving+ gives a penalty of up to -12 (MC only).
  • Health below 40 (MC only): -5.

Joint training sessions

Each assigned Follower automatically participates in training sessions and can in turn increase his or her skills in addition to the MC's. If no hired trainer is present, The MC is always chosen as the training instructor.

Followers are given the same bonuses as the MC from trainers, "Push it!" and upgraded dojos. In addition to these bonuses, an NPC's success chance is further modified by:

Philosophy

Philosophy training, which involves raising NPCs' Warrior Trait values, is a bit different. You cannot "Push" philosophy sessions and you're always the designated instructor.

These effects are active during Philosophy training:

  • MC's Ranged combat skill 80+: +5.
  • MC's Melee combat skill 80+: +5.
  • MC's Melee combat skill 120+: +5.
  • MC's WILLPOWER 60+: +5.
  • MC's WILLPOWER 80+: +5.
  • Affection Amiable+: +10.
  • Ranged combat below 50: -15.
  • Melee combat below 50: -15.
  • Ranged combat 80+: +10.
  • Melee combat 80+: +10.
  • Active Bloodthirsty Trait: +10.
  • Active Pacifist Trait: -20.
  • Kindness 60+: -30.
  • Discipline below 30: -15.
  • Discipline 60+: +5.
  • Discipline 75+: +5.
  • Discipline 90+: +5.
  • Fought battles 50+: +10.
  • Fought battles 150+: +20.