Assignments and Jobs - Captain of the Guard
Captain of the Guard
- Daily Income: Special
- Hours: Special
- Age: Any
- Risks: High
Overview
The Captain of the guard is the leader and trainer of your security forces. A Captain will train the guards Discipline and Combat skills (up to 80), and help guard your household.
Captain's Skill
The Captain's skill is used to determine how effective he/she is at training his/her subordinates.
Skill = ( Ranged + Melee + Willpower + Warrior trait value ) / 4 .
Modifiers:
- Age: -15 if 16 or younger.
- Stature: -10 if body-type is petite or very petite.
- Warrior: +15 if Warrior trait is in effect (value 70+).
- Military fame: -15 if Warfame < 15, or +10 if 200+, or +20 if 600+.
Training success rate:
Each day at midnight, the game determines if the Captain was successful in training that day. That is determined by comparing the Captain's final modified Skill to a random number between 1 and 120 for Ranged/Melee skill, and between 1 and 150 for Discipline. if the guard's Ranged, Melee or Discipline is above 50, they get a penalty (-20) for training that skill. Then, if Skill is greater than the random number (1 to 120~150), successful training will occur.
More effects
- The Captain will add his/hers guard power to the guard pool.
- The Captain will reduce the chance of a slave escaping your household, based on his Skill:
- If the Captain's Skill is above 20, reduce the Escape chance by 1 point.
- If the Captain's Skill is above 40, reduce the Escape chance by 1 additional point.
- If the Captain's Skill is above 60, reduce the Escape chance by 1 additional point.
- If the Captain's Skill is above 80, reduce the Escape chance by 1 additional point.