Children
Overview
A major feature of Masters of Raana is that this game can be played over many years of gameplay. And within it, you can have children - potentially lots of them! Children are NPCs that can be added to The Player's Household.
Creating children
To start the process of making children, the player first needs to disable the Totalube(™) option for female NPCs, which is accessible through the Houserules option of each NPC's Menu. After that, the player would have to engage in intercourse with the female NPC of his choice and climax inside her (vaginal only!). Following that, the player would have to click the "Conclude Day" button for the game to calculate the chance of the female NPC being pregnant. This can be increased by:
- Having intercourse multiple times with the same female NPC, selecting "Massive Load" in the Traits page in the Character Creation menu helps speed up this process.
- The female NPC that the player had intercourse with is below 21.
However, the chance of the female NPC being pregnant will decrease if she is above 21 years old.
The player will know whether the female NPC that he had intercourse with is pregnant or not through a notification after clicking on the "Conclude Day" button and by clicking on that female NPC and then going to the Examination page.
The player can also influence the proportion of male versus female children produced through the "Offspring" toggle under the Household section of Page 2 of general Game Options (75% girls, 75% boys, or equal).
Fertility
Through access to advanced medical technology brought to Ikaanos from Earth, the player can also increase the rate of pregnancies - controlled through the "Pregnancies" setting in the Household section of Page 2 of General Game Options.
Pregnant stage
When the female NPC that the MC had intercourse with becomes pregnant, she gains roughly 5-35 kg (10-55 lbs), with most female NPCs ending up with around 10-12 kg extra weight. The norm for female NPCs with the Sweet Tooth trait is probably double that. All this can be avoided by lowering the female NPCs' ration level to the lowest - if the player is willing to take the Affection and Happiness drop. A pregnant female NPC set on a restricted diet suffers no losses if her Discipline is 70+, however.
Infant stage
After the child is born, they will be brought into the Nursery in the MC's mansion (an attic level of the building, not currently shown on the floorplan map), where they will be taken care of by Nannies assigned by the MC. There is currently room for 18 children here. The MC can choose to be a caring father by either playing with his child, teaching them academically, or combat-wise.
Ageing
Again thanks to advanced medical technology, the player can also speed up the rate of aging in the Nursery - again controlled through a setting in the Household section of Page 2 of general Game Options.
Attributes, Traits and Education
The child's starting scores and traits are determined by those of their mother. And whilst growing up they will gain further points (in Intelligence, Strength, Dexterity and Discipline) depending on the number and characteristics of the Nannies assigned to the Nursery.
Processing
When a child reaches adolescence, the player can process and add them into his household. They will then become visible, interactable NPCs - and can be trained, homeschooled, assigned to jobs, join riding schools, sent off for education at The Academy, or even join their father for adventures as one of his Followers. They however they can't be assigned as Prostitutes.
Careers
Once the child reaches 17 years old the MC can send them out into the world, via the "Send Off!" button in their Action menu. They will then no longer take up space in the Household - but they will never again be available to be interacted with as NPC's. They will however continue to keep in touch with their family, and will send back a share of their income, and their careers in Ikaanos will reflect on their father's Influence - positively or negatively.
The careers available to them will depend on the Child's traits and skills - primarily Discipline, Academics, Science and Performance. The child chooses their own career; it is not chosen by their father. The career they choose will be that with the highest daily influence and income gain (as measured by that accruing to the MC's Household, not that gained by the child themselves, which is not shown).
The list here includes most of the careers, and their benefits and downsides:
Requirements | Daily Income Gain | Daily Influence Gain | |
---|---|---|---|
Dilettante | Discipline <30 | 0 | -1 |
Mercenary | Discipline 50+ Warrior Trait Academics <80 |
+10 | +4 |
Only The Moons know | Discipline <50 | 0 | 0 |
Performer | Discipline 50+ & Starlet Trait OR
Performance 80+ & Discipline 50+ |
+40 | +15 |
Professor | Discipline 50+ Academics 80+ |
+25 | +4 |
Scientist | Discipline 50+ Science 80+ |
+35 | +5 |
Slacker | Discipline <20 | -15 | -1 |
Slave Trainer | ? | ? | ? |
Slut (Female)/Rapist (Male) | Discipline 30+ Science <80 Corruption 80+ |
-10 | -5 |
Survivalist | ? | ? | ? |
Worker | Discipline 60+ | +15 | +1 |
The money and influence gained daily from the children's careers can be boost by these two factors:
Requirements | Daily Income Gain | Daily Influence Gain | |
---|---|---|---|
High Discipline Bonus (Stackable) | Discipline >= 80 | +15 | +3 |
Workaholic Bonus | Workaholic Trait | +15 | +1 |