Factions
A Faction in Masters of Raana is an interactable world entity with a Power Value than can be affected by various ways.
Factions play an important role in certain quests, in Investment opportunities, and determine how Ikaanos evolves during the Political Event Phase of each day's conclusion (at midnight). The MC can interact with factions through commerce, donations, quests and battles.
Faction variables
- Soldiers/Fighters: The number of active combatant members.
- Power value: A general value that expresses a Faction's influence over the world. If this reaches 0, the faction is permanently disabled.
- Treasury: A faction's spendable money.
- Focus: 0. Agrarian, 1. Mercenary, 2. Industry, 3. Trade, 4. Slave Trade, 5. Crime, 6. Prostitution, 7. Technology, 8. Culture, 9. Administration.
- Standing: Your (The MC's) esteem with this faction.
Governing variables ("Head of state" only)
- Corruption: Ikaanos' societal Corruption value indicates the Republic's general depravity and decadence.
- Control: The Control value indicates the general security of Ikaanos, as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.
- Prosperity: Ikaanos' Prosperity value shows the affluence and economic strength of its inhabitants, primarily affecting prices, and Fishing/Hunting actions.
- Liberty: the degree of oppression versus personal autonomy (not necessarily sexual freedom) within Ikaanos currently. Laws as opposed to mores.
See Political Events for more information...
The MC's Faction
Every organized group of sentients can be regarded as a "faction", and there can be factions within factions. Your own household is no exception. You will start off with a very low Power Value, but will be able to raise it by increasing your number of soldiers (particularly if they are notable mercenaries), by gaining Influence and wealth, and in other ways detailed here: Power Value.
You can also join and/or contribute to other factions, though some have conditions to entry, or restrictions on who they will accept donations from, or when. Contributing to a faction can raise your Standing with it, as can successfully completing quests for them or helping them in other ways. Having high Standing may garner you daily cash &/or Iinfluence from that faction in return. And if you reach 100 Standing with some Factions they become a Vassal to you, adding 1/3 their Power Value to your own, and you may even become their leader - though Standing with some factions is capped at 70.
Existing Factions (Starting Power)
Faction name | Power Value | Leader | Treasury | Soldiers | Headquarters location | Focus | Type |
---|---|---|---|---|---|---|---|
The Republic | 22,000 | The Chancellor | 5,504,453,000 | 13,400 | The Mastersphere | Trade | State, consisting of both Ikaanos and its satellites. |
The Church of The Two Moons | 10,200 | H.P. Swanson | 601,250,000 | 950 | Crystal Hills | Trade | Religious Faction, also the Main Religion of The Republic. |
The Cult of The Elder | 8,200 | King David VIII | 67,931,800 | 22,050 | New Eden? | Agrarian | Religious Faction of the Davidians |
Bandits | 2,200 | Anarchy | 0 | 12,050 | Under Stokke Hills | Crime | Loose collections of bandits, gangsters, freebooters, and criminals in general. |
Redhaven District | 1,520 | Mr. Earnshaw | 48,540 | 14 | Redhaven South | Administration | District of Ikaanos City |
The Academy | 1,500 | "The Grand Master" | 14,778,540 | 145 | Whitehaven | Culture | Research & Academic Institution. |
House Bellemme | 1,200 | The Baron | 124,006,000 | 2,201 | ? | Agrarian | Ikaanan Great House |
The Rebels | 1,200 | "The Swallow" | 7,900 | 1,200 | Celior Forest | Mercenary | The Opposition of The Republic |
House Cyker | 900 | Kalmani Cyker | 691,240,000 | 1,259 | Crow's End | Industry | Ikaanan Great House |
The Order of The Red Tide | 447 | Randy Courger | 674,200 | 1,265 | The Borderlands | Slaving | Militant Religious Faction originating from the Hakusan Empire. |
House Teresto | 427 | The Council | 789,229,000 | 219 | ? | Technology | Ikaanan Great House |
The Caliphate | 400 | Amir al-Balawi | 6,012,000 | 650 | Procoms | trade | Religious Faction |
The Kymanto Syndicate | 350 | Mr. Kiduro | 54,326,000 | 461 | Hamilton Square | Slaving | Ikaanan Great House |
The Carozza Family | 347 | Don Carozza | 76,784,200 | 265 | Whitehaven | Crime | Ikaanan Great House/Crime Syndicate. |
? | 277 | Grim Lazarus | 116,000 | 400 | ? | Mercenary | warlord (WIP) |
Catholic Church | 179 | "The Three Wise" | 1,245,000 | 112 | Westside Heights | industy | Religious Faction, consisting of various Christian sects, led by the Catholics. |
The Aesir Tribe | 150 | Jarl Hjalmarsson | 600,000 | 550 | Watery Eyes | Mercenary | Religious-Ethnic Faction, primarily centered around Asatru gods of old Norse culture. |
The Russians | 127 | Ivan Volkov | 82,900 | 350 | ? | Industry | Ethnic Group within The Republic. |
? | Ugund Beria | 55,000 | 160 | ? | Mercenary | warlord (WIP) | |
Raikan District | 47 | Nippon-koku | 78,420 | 65 | Raikan | Industry | District of Ikaanos City, home of old Earth East Asian |
Preacher's Hall | 42 | James Fornica, also known as "The Mad Preacher" | 60,000 | 49 | Preacher's Pond | Agrarian | Religious Cult |
Fort Sera | 25 | Major Sera Valkess (Initially) The Player (Later, player-determined) |
600 | 10 | Outer Marston Swamps | Mercenary | Warlord |
"House Halidor" | 1 | The Main Character | 300 | 0 | Redhaven North | Mercenary | Warlord |
Sub-factions
Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.
Sub-faction Name | Parent Faction | Soldiers | Location |
---|---|---|---|
Dockyard Punks | Bandits | 45 | Ikaanos Docks |
The Red Tigers | Bandits | 56 | Redhaven North |
Swamp Tribe | Bandits | 76 | Preacher's Pond |
Other Political Entities
The following organized groups of humans have influence in the game world but are not currently incorporated into the interactable faction system, so do not currently have Power Values:
- The Hakusan Empire (capital: New Tokyo)
- The Republic of Prometheus Lake (capital: Lake City)
- The Kingdom of David, first-wavers (Capital: New Eden)
- "Tribalists"; first-wavers living in low-tech villages in forests and swamps, hostile to the Republic.
- The order of the Red Tide (a militant religion from Hakusan with 2,000 worshippers based in the Borderlands)
- Buddhism (a continuation of the ancient Earth religion, with approx. 2,000 current worshippers on Raana)
- Judaism (a continuation of the ancient Earth religion, with approx. 1,000 current worshippers on Raana)
- The cult of The Yellow Queen (an aggressive religion with 800 worshippers)
- The Group of Hope (a Borderlands-based militant religion with several hundred soldiers)
- The Golden Dawn (an ultra-orthodox offshoot of the Cult of The Elder, with 250 worshippers)
- Hermes Mysteris (a religion with 250 worshippers)
- The Children of Ser-huggah (an aggressive cult)
- The Karlshamn Raiders (an aggressive cult)