Factions: Difference between revisions

From MoR-Wiki
Jump to navigation Jump to search
AlexD (talk | contribs)
AlexD (talk | contribs)
re-did Factions tables and added more details.
Line 8: Line 8:
*'''Power value:''' A general value that expresses a Faction's influence over the world. If this reaches 0, the faction is permanently disabled.
*'''Power value:''' A general value that expresses a Faction's influence over the world. If this reaches 0, the faction is permanently disabled.
*'''Treasury:''' A faction's spendable money.
*'''Treasury:''' A faction's spendable money.
*'''Focus:''' -
*'''Focus:''' 0. Agrarian, 1. Mercenary, 2. Industry, 3. Trade, 4. Slave Trade, 5. Crime, 6. Prostitution, 7. Technology, 8. Culture, 9. Administration.
*'''Standing:''' Your (The MC's) esteem with this faction.
*'''Standing:''' Your (The MC's) esteem with this faction.


Line 15: Line 15:
*'''Control:''' The [[Political Events#Control|Control]] value indicates the general security of Ikaanos, as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.
*'''Control:''' The [[Political Events#Control|Control]] value indicates the general security of Ikaanos, as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.
*'''Prosperity:''' Ikaanos' [[Political Events#Prosperity|Prosperity]] value shows the affluence and economic strength of its inhabitants, primarily affecting prices, and Fishing/Hunting actions.
*'''Prosperity:''' Ikaanos' [[Political Events#Prosperity|Prosperity]] value shows the affluence and economic strength of its inhabitants, primarily affecting prices, and Fishing/Hunting actions.
*'''Liberty:''' the degree of oppression versus personal autonomy (not necessarily sexual freedom) within Ikaanos currently. Laws as opposed to mores.


''See [[Political Events]] for more information...''
''See [[Political Events]] for more information...''
Line 25: Line 26:


==Existing Factions (Starting Power)==
==Existing Factions (Starting Power)==
*[[Town Hall|The Republic]] (22,000)
{| class="wikitable"
*[[The Cathedral|The Church of The Two Moons]] (10,200)
|+Factions summary as of game start
*[[Religion#The cult of The Elder|The cult of The Elder]] (8,200)
!Faction name
*[[Fenrik's Tavern|Bandits]] (2,200)
!Power Value
*[[Magistrate's Office|Redhaven District]] (1,520)
!Leader
*[[Historical Society|The Academy]] (1,500)
!Treasury
*[[House Bellemme]] (1,200)
!Soldiers
*[[The Rebels]] (1,200)
!Headquarters location
*[[House Cyker]] (900)
!Focus
*[[The Red Tide|The Order of The Red Tide]] (447)
!Type
*[[House Teresto]] (427)
|-
*[[The Caliphate]] (400)
|The Republic
*The [[Kymanto Syndicate]] (350)
|22,000
*The [[Carozza Hall|Carozza]] Family (347)
|The Chancellor
*Warlord Grim Lazarus (277) WIP
|5,504,453,000
*[[The Holy Virgin|Catholic Church]] (179)
|13,400
*[[Warrior Hall|The Aesir]] Tribe (150)
|The Mastersphere
*[[The Russians]] (127)
|trade
*Warlord Ugund Beria (96) WIP
|A state (Ikaanos and its satellites, in both senses)
*[[Locations (Ikaanos)#Raikan|Raikan]] District (47)
|-
*[[Preacher's Hall]] (42)
|[[The Cathedral|The Church of The Two Moons]]
*Warlord Major Valkess' [[Fort Sera]] (25)
|10,200
*[[Halidor|House Halidor]] (1: '''you''', the MC!)
|H.P. Swanson
|601,250,000
|950
|Crystal Hills
|trade
|Religion: the state religion of the Republic
|-
|[[Religion#The cult of The Elder|The cult of The Elder]]
|8,200
|King David VIII
|67,931,800
|22,050
|New Eden?
|agrarian
|Religion of the Davidians
|-
|[[Fenrik's Tavern|Bandits]]
|2,200
|anarchy
|0
|12,050
|under Stokke Hills
|crime
|loose affiliation of gangs living by robbery
|-
|[[Magistrate's Office|Redhaven District]]  
|1,520
|Mr. Earnshaw
|48,540
|14
|Redhaven South
|administration
|District within Ikaanos City
|-
|[[Historical Society|The Academy]]  
|1,500
|"The Grand Master"
|14,778,540
|145
|Whitehaven
|culture
|Twin learning institutions: the Historical Society for research, and The Academy for teaching.
|-
|[[House Bellemme]]  
|1,200
|The Baron
|124,006,000
|2,201
|?
|agrarian
|an Ikaanan Great House
|-
|[[The Rebels]]
|1,200
|"The Swallow"
|7,900
|1,200
|Celior Forest
|mercenary
|wannabe alternative rulers of Ikaanos
|-
|[[House Cyker]]
|900
|Kalmani Cyker
|691,240,000
|1,259
|Crow's End
|industry
|an Ikaanan Great House
|-
|[[The Red Tide|The Order of The Red Tide]]
|447
|Randy Courger
|674,200
|1,265
|The Borderlands
|slaving
|militant religion from Hakusan
|-
|[[House Teresto]]
|427
|The Council
|789,229,000
|219
|?
|technology
|an Ikaanan Great House
|-
|[[The Caliphate]]
|400
|Amir al-Balawi
|6,012,000
|650
|Procoms
|trade
|Religion: moslems/Islam
|-
|The [[Kymanto Syndicate]]  
|350
|Mr. Kiduro
|54,326,000
|461
|Hamilton Square
|slaving
|an Ikaanan Great House
|-
|[[Carozza Hall|The Carozza Family]]
|347
|Don Carozza
|76,784,200
|265
|Whitehaven
|crime
|an Ikaanan Great House
|-
|?
|277
|Grim Lazarus  
|116,000
|400
|?
|mercenary
|warlord (WIP)
|-
|[[The Holy Virgin|Catholic Church]]
|179
|"The Three Wise"
|1,245,000
|112
|Westside Heights
|industy
|Religion: various Christian sects, led by the Catholics
|-
|[[Warrior Hall|The Aesir]] Tribe
|150
|Jarl Hjalmarsson
|600,000
|550
|Watery Eyes
|mercenary
|A religious-ethnic grouping: Asatru gods, old Norse culture.
|-
|[[The Russians]]  
|127
|Ivan Volkov
|82,900
|350
|?
|industry
|an Ikaanan ethnic affiliation
|-
|?
|
|Ugund Beria
|55,000
|160
|?
|mercenary
|warlord (WIP)
|-
|[[Locations (Ikaanos)#Raikan|Raikan District]]
|47
|Nippon-koku
|78,420
|65
|Raikan
|industry
|District within Ikaanos City; ethnically old Earth East Asian
|-
|[[Preacher's Hall]]  
|42
|James Fornica ("The Mad Preacher")
|60,000
|49
|Preacher's Pond
|agrarian
|small religious sex cult
|-
|[[Fort Sera]]
|25
|Major Sera Valkess
|600
|10
|Outer Marston Swamps
|mercenary
|warlord
|-
|"[[Halidor|House Halidor]]"
|1
|The Main Character (you, the player!)
|300
|0
|Redhaven North
|mercenary
|warlord
|}


==Sub-factions==
==Sub-factions==
Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.
Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.
* [[Antagonists#The Dockyard Punks|Dockyard Punks]] ([[Bandits]])
{| class="wikitable"
*[[Antagonists#The Red Tigers|The Red(h]]<nowiki/>[[Antagonists#The Red Tigers|aven) Tigers]] ([[Bandits]])
|+Sub-factions summary as of game start
*[[Antagonists#Tribesmen|Swamp Tri]]<nowiki/>[[Antagonists#Tribesmen|be]] ([[Bandits]])
!'''Sub-faction Name'''
!'''Parent Faction'''
!Soldiers
!Location
|-
|[[Antagonists#The Dockyard Punks|Dockyard Punks]]
|[[Bandits]]
|45
|Ikaanos Docks
|-
|[[Antagonists#The Red Tigers|The Red Tigers]]
|[[Bandits]]
|56
|Redhaven North
|-
|[[Antagonists#Tribesmen|Swamp Tribe]]
|[[Bandits]]
|76
|Preacher's Pond
|}


== Other Political Entities ==
== Other Political Entities ==

Revision as of 23:56, 20 June 2024

A Faction in Masters of Raana is an interactable world entity with a Power Value than can be affected by various ways.

Factions play an important role in certain quests, in Investment opportunities, and determine how Ikaanos evolves during the Political Event Phase of each day's conclusion (at midnight). The MC can interact with factions through commerce, donations, quests and battles.

Faction variables

  • Soldiers/Fighters: The number of active combatant members.
  • Power value: A general value that expresses a Faction's influence over the world. If this reaches 0, the faction is permanently disabled.
  • Treasury: A faction's spendable money.
  • Focus: 0. Agrarian, 1. Mercenary, 2. Industry, 3. Trade, 4. Slave Trade, 5. Crime, 6. Prostitution, 7. Technology, 8. Culture, 9. Administration.
  • Standing: Your (The MC's) esteem with this faction.

Governing variables ("Head of state" only)

  • Corruption: Ikaanos' societal Corruption value indicates the Republic's general depravity and decadence.
  • Control: The Control value indicates the general security of Ikaanos, as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.
  • Prosperity: Ikaanos' Prosperity value shows the affluence and economic strength of its inhabitants, primarily affecting prices, and Fishing/Hunting actions.
  • Liberty: the degree of oppression versus personal autonomy (not necessarily sexual freedom) within Ikaanos currently. Laws as opposed to mores.

See Political Events for more information...

The MC's Faction

Every organized group of sentients can be regarded as a faction, and there can be factions within factions. Your own household is no exception. You will start off with a very low Power Value, but will be able to raise it by increasing your number of soldiers (particularly if they are notable mercenaries), by gaining Influence and wealth, and in other ways detailed here: Power Value.

You can also join and/or contribute to other factions, though some have conditions to entry, or restrictions on who they will accept contributions from. You can do things to raise your Standing with these other factions, not always limited to making contributions to them. You may gain daily money and/or Influence from having higher Standing with other factions - plus if you reach 100 Standing with them they become a Vassal to you, and 1/3 their Power Value to your own.

Existing Factions (Starting Power)

Factions summary as of game start
Faction name Power Value Leader Treasury Soldiers Headquarters location Focus Type
The Republic 22,000 The Chancellor 5,504,453,000 13,400 The Mastersphere trade A state (Ikaanos and its satellites, in both senses)
The Church of The Two Moons 10,200 H.P. Swanson 601,250,000 950 Crystal Hills trade Religion: the state religion of the Republic
The cult of The Elder 8,200 King David VIII 67,931,800 22,050 New Eden? agrarian Religion of the Davidians
Bandits 2,200 anarchy 0 12,050 under Stokke Hills crime loose affiliation of gangs living by robbery
Redhaven District 1,520 Mr. Earnshaw 48,540 14 Redhaven South administration District within Ikaanos City
The Academy 1,500 "The Grand Master" 14,778,540 145 Whitehaven culture Twin learning institutions: the Historical Society for research, and The Academy for teaching.
House Bellemme 1,200 The Baron 124,006,000 2,201 ? agrarian an Ikaanan Great House
The Rebels 1,200 "The Swallow" 7,900 1,200 Celior Forest mercenary wannabe alternative rulers of Ikaanos
House Cyker 900 Kalmani Cyker 691,240,000 1,259 Crow's End industry an Ikaanan Great House
The Order of The Red Tide 447 Randy Courger 674,200 1,265 The Borderlands slaving militant religion from Hakusan
House Teresto 427 The Council 789,229,000 219 ? technology an Ikaanan Great House
The Caliphate 400 Amir al-Balawi 6,012,000 650 Procoms trade Religion: moslems/Islam
The Kymanto Syndicate 350 Mr. Kiduro 54,326,000 461 Hamilton Square slaving an Ikaanan Great House
The Carozza Family 347 Don Carozza 76,784,200 265 Whitehaven crime an Ikaanan Great House
? 277 Grim Lazarus 116,000 400 ? mercenary warlord (WIP)
Catholic Church 179 "The Three Wise" 1,245,000 112 Westside Heights industy Religion: various Christian sects, led by the Catholics
The Aesir Tribe 150 Jarl Hjalmarsson 600,000 550 Watery Eyes mercenary A religious-ethnic grouping: Asatru gods, old Norse culture.
The Russians 127 Ivan Volkov 82,900 350 ? industry an Ikaanan ethnic affiliation
? Ugund Beria 55,000 160 ? mercenary warlord (WIP)
Raikan District 47 Nippon-koku 78,420 65 Raikan industry District within Ikaanos City; ethnically old Earth East Asian
Preacher's Hall 42 James Fornica ("The Mad Preacher") 60,000 49 Preacher's Pond agrarian small religious sex cult
Fort Sera 25 Major Sera Valkess 600 10 Outer Marston Swamps mercenary warlord
"House Halidor" 1 The Main Character (you, the player!) 300 0 Redhaven North mercenary warlord

Sub-factions

Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.

Sub-factions summary as of game start
Sub-faction Name Parent Faction Soldiers Location
Dockyard Punks Bandits 45 Ikaanos Docks
The Red Tigers Bandits 56 Redhaven North
Swamp Tribe Bandits 76 Preacher's Pond

Other Political Entities

The following organized groups of humans have influence in the game world but are not currently incorporated into the interactable faction system, so do not currently have Power Values: