Difference between revisions of "Factions"

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Every organized group of sentients can be regarded as a "faction", and there can be factions within factions. Your own [[Halidor|household]] is no exception. You will start off with a very low Power Value, but will be able to raise it by increasing your number of soldiers (particularly if they are notable mercenaries), by gaining Influence and wealth, and in other ways detailed here: [[Power Value]].  
Every organized group of sentients can be regarded as a "faction", and there can be factions within factions. Your own [[Halidor|household]] is no exception. You will start off with a very low Power Value, but will be able to raise it by increasing your number of soldiers (particularly if they are notable mercenaries), by gaining Influence and wealth, and in other ways detailed here: [[Power Value]].  


You can also join and/or contribute to other factions, though some have conditions to entry, or restrictions on who they will accept donations from, or when. Contributing to a faction can raise your [[Standing]] with it, as can successfully completing quests for them or helping them in other ways. Having high Standing may garner you daily cash &/or Iinfluence from that faction in return. And if you reach 100 Standing with some Factions they become a [[Vassal]] to you, adding 1/3 their Power Value to your own, and you may even become their leader - though Standing with some factions is capped at 70.  
You can also join and/or contribute to other factions, though some have conditions to entry, or restrictions on who they will accept donations from, or when. Contributing to a faction can raise your [[Standing]] with it, as can successfully completing quests for them or helping them in other ways. Having high Standing may garner you daily cash &/or Influence from that faction in return. And if you reach 100 Standing with some Factions they become a [[Vassal]] to you, adding 1/3 their Power Value to your own, and you may even become their leader - though Standing with some factions is capped at 70.  


==Existing Factions (Starting Power)==
==Existing Factions==
{| class="wikitable"
{| class="wikitable"
|+Factions summary as of game start
|+Factions summary as of game start
Line 43: Line 43:
|13,400
|13,400
|[[Mastersphere|The Mastersphere]]
|[[Mastersphere|The Mastersphere]]
|trade
|Trade
|A state (Ikaanos and its satellites, in both senses)
|State: comprising [[Ikaanos]], the [[Mastersphere]], and the semi-independent [[Prometheus Kingdoms]]
|-
|-
|[[The Cathedral|The Church of The Two Moons]]
|[[The Cathedral|The Church of the Two Moons]]
|10,200
|10,200
|H.P. Swanson
|H.P. Swanson
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|950
|950
|[[Locations (Ikaanos)#Crystal Hills|Crystal Hills]]
|[[Locations (Ikaanos)#Crystal Hills|Crystal Hills]]
|trade
|Trade
|Religion: the state religion of the Republic
|Religion: a new religion for Raana, from old-Earth roots. Pro-slavery. The state religion of The Republic.
|-
|-
|[[Religion#The cult of The Elder|The cult of The Elder]]
|[[Religion#The Cult of The Elder|The Cult of The Elder]]
|8,200
|8,200
|King David VIII
|King David VIII
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|22,050
|22,050
|[[New Eden]]?
|[[New Eden]]?
|agrarian
|Agrarian
|Religion of the [[Kingdom of David|Davidians]]
|Religion: worship of [[Raana]], primarily by the [[Kingdom of David|Davidians]]
|-
|-
|[[Fenrik's Tavern|Bandits]]
|[[Fenrik's Tavern|Bandits]]
|2,200
|2,200
|anarchy
|None (anarchy)
|0
|0
|12,050
|12,050
|under [[The Underworld|Stokke Hills]]
|Under [[The Underworld|Stokke Hills]]
|crime
|Crime
|loose affiliation of gangs living by robbery
|Loose affiliation of gangs living by robbery, theft, bootlegging, smuggling, extortion, etc.
|-
|-
|[[Magistrate's Office|Redhaven District]]  
|[[Magistrate's Office|Redhaven District]]  
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|14
|14
|[[Locations (Ikaanos)#South Redhaven|Redhaven South]]
|[[Locations (Ikaanos)#South Redhaven|Redhaven South]]
|administration
|Administration
|District within Ikaanos City
|District of Ikaanos City
|-
|-
|[[Historical Society|The Academy]]  
|[[Historical Society|The Academy]]  
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|145
|145
|[[Locations (Ikaanos)#Whitehaven District|Whitehaven]]
|[[Locations (Ikaanos)#Whitehaven District|Whitehaven]]
|culture
|Culture
|Twin learning institutions: the Historical Society for research, and The Academy for teaching.
|Twin academic institutions: [[Historical Society|the Historical Society]] for research and [[The Academy]] for teaching.
|-
|-
|[[House Bellemme]]  
|[[House Bellemme]]  
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|2,201
|2,201
|?
|?
|agrarian
|Agrarian
|an Ikaanan Great House
|Ikaanan Great House
|-
|-
|[[The Rebels]]
|[[The Rebels]]
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|1,200
|1,200
|[[Celior Forest]]
|[[Celior Forest]]
|mercenary
|Mercenary
|wannabe alternative rulers of Ikaanos
|Organized opposition to current Republic rule, trying to take over through force.
|-
|-
|[[House Cyker]]
|[[House Cyker]]
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|1,259
|1,259
|[[Locations (Ikaanos)#Crow's End|Crow's End]]
|[[Locations (Ikaanos)#Crow's End|Crow's End]]
|industry
|Industry
|an Ikaanan Great House
|Ikaanan Great House
|-
|-
|[[The Red Tide|The Order of The Red Tide]]
|[[The Red Tide|The Order of The Red Tide]]
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|1,265
|1,265
|[[The Borderlands]]
|[[The Borderlands]]
|slaving
|Slaving
|militant religion from [[Hakusan Empire|Hakusan]]
|Militant religion deriving from [[Hakusan Empire|Hakusan]] (old Earth East Asian) culture.
|-
|-
|[[House Teresto]]
|[[House Teresto]]
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|219
|219
|?
|?
|technology
|Technology
|an Ikaanan Great House
|Ikaanan Great House
|-
|-
|[[The Caliphate]]
|[[The Caliphate]]
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|650
|650
|[[Locations (Ikaanos)#The Procoms|Procoms]]
|[[Locations (Ikaanos)#The Procoms|Procoms]]
|trade
|Trade
|Religion: moslems/Islam
|Religion: [[Religion#Islam|Islam]] from Earth, surviving on Raana.
|-
|-
|The [[Kymanto Syndicate]]  
|The [[Kymanto Syndicate]]  
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|461
|461
|[[Locations (Ikaanos)#Hamilton Square|Hamilton Square]]
|[[Locations (Ikaanos)#Hamilton Square|Hamilton Square]]
|slaving
|Slaving
|an Ikaanan Great House
|Ikaanan Great House
|-
|-
|[[Carozza Hall|The Carozza Family]]
|[[Carozza Hall|The Carozza Family]]
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|265
|265
|[[Locations (Ikaanos)#Whitehaven District|Whitehaven]]
|[[Locations (Ikaanos)#Whitehaven District|Whitehaven]]
|crime
|Crime
|an Ikaanan Great House
|Ikaanan Great House
|-
|-
|?
|?
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|400
|400
|?
|?
|mercenary
|Mercenary
|warlord (WIP)
|Warlord (WIP)
|-
|-
|[[The Holy Virgin|Catholic Church]]
|[[The Holy Virgin|Catholic Church]]
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|112
|112
|[[Locations (Ikaanos)#Westside Heights|Westside Heights]]
|[[Locations (Ikaanos)#Westside Heights|Westside Heights]]
|industy
|Industy
|Religion: various Christian sects, led by the Catholics
|Religion: various [[Religion#Christianity|Christian]] sects, led by the Catholics as they are the largest.
|-
|-
|[[Warrior Hall|The Aesir]] Tribe
|[[Warrior Hall|The Aesir]] Tribe
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|550
|550
|[[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]
|[[Locations (Ikaanos)#Watery Eyes|Watery Eyes]]
|mercenary
|Mercenary
|A religious-ethnic grouping: Asatru gods, old Norse culture.
|Religious-Ethnic affiliation: followers of old Norse culture who worship the [[Religion#Asatru (Æsir)|Asatru]] gods.
|-
|-
|[[The Russians]]  
|[[The Russians]]  
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|350
|350
|?
|?
|industry
|Industry
|an Ikaanan ethnic affiliation
|Old Earth Russian ethnicity based affiliation.
|-
|-
|?
|?
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|160
|160
|?
|?
|mercenary
|Mercenary
|warlord (WIP)
|warlord (WIP)
|-
|-
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|65
|65
|[[Locations (Ikaanos)#Raikan|Raikan]]
|[[Locations (Ikaanos)#Raikan|Raikan]]
|industry
|Industry
|District within Ikaanos City; ethnically old Earth East Asian
|District of Ikaanos City; main home of old Earth East Asian culture in Ikaanos.
|-
|-
|[[Preacher's Hall]]  
|[[Preacher's Hall]]  
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|49
|49
|[[Locations (Ikaanos)#Preacher's Pond|Preacher's Pond]]
|[[Locations (Ikaanos)#Preacher's Pond|Preacher's Pond]]
|agrarian
|Agrarian
|small religious sex cult
|Small religious cult led by a charismatic prophet.
|-
|-
|[[Fort Sera]]
|[[Fort Sera]]
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|10
|10
|[[Locations (Ikaanos)#Outer Marston Swamp|Outer Marston Swamps]]
|[[Locations (Ikaanos)#Outer Marston Swamp|Outer Marston Swamps]]
|mercenary
|Mercenary
|warlord
|Warlord
|-
|-
|"[[Halidor|House Halidor]]"
|"[[Halidor|House Halidor]]"
|1
|1
|The Main Character (you, the player!)
|The Main Character ("MC") = the player's character.
|300
|300
|0
|0
|[[Locations (Ikaanos)#North Redhaven|Redhaven North]]
|[[Locations (Ikaanos)#North Redhaven|Redhaven North]]
|mercenary
|Mercenary
|warlord
|Warlord
|}
|}



Latest revision as of 20:59, 27 June 2024

A Faction in Masters of Raana is an interactable world entity with a Power Value than can be affected by various ways.

Factions play an important role in certain quests, in Investment opportunities, and determine how Ikaanos evolves during the Political Event Phase of each day's conclusion (at midnight). The MC can interact with factions through commerce, donations, quests and battles.

Faction variables[edit | edit source]

  • Soldiers/Fighters: The number of active combatant members.
  • Power value: A general value that expresses a Faction's influence over the world. If this reaches 0, the faction is permanently disabled.
  • Treasury: A faction's spendable money.
  • Focus: 0. Agrarian, 1. Mercenary, 2. Industry, 3. Trade, 4. Slave Trade, 5. Crime, 6. Prostitution, 7. Technology, 8. Culture, 9. Administration.
  • Standing: Your (The MC's) esteem with this faction.

Governing variables ("Head of state" only)[edit | edit source]

  • Corruption: Ikaanos' societal Corruption value indicates the Republic's general depravity and decadence.
  • Control: The Control value indicates the general security of Ikaanos, as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.
  • Prosperity: Ikaanos' Prosperity value shows the affluence and economic strength of its inhabitants, primarily affecting prices, and Fishing/Hunting actions.
  • Liberty: the degree of oppression versus personal autonomy (not necessarily sexual freedom) within Ikaanos currently. Laws as opposed to mores.

See Political Events for more information...

The MC's Faction[edit | edit source]

Every organized group of sentients can be regarded as a "faction", and there can be factions within factions. Your own household is no exception. You will start off with a very low Power Value, but will be able to raise it by increasing your number of soldiers (particularly if they are notable mercenaries), by gaining Influence and wealth, and in other ways detailed here: Power Value.

You can also join and/or contribute to other factions, though some have conditions to entry, or restrictions on who they will accept donations from, or when. Contributing to a faction can raise your Standing with it, as can successfully completing quests for them or helping them in other ways. Having high Standing may garner you daily cash &/or Influence from that faction in return. And if you reach 100 Standing with some Factions they become a Vassal to you, adding 1/3 their Power Value to your own, and you may even become their leader - though Standing with some factions is capped at 70.

Existing Factions[edit | edit source]

Factions summary as of game start
Faction name Power Value Leader Treasury Soldiers Headquarters location Focus Type
The Republic 22,000 The Chancellor 5,504,453,000 13,400 The Mastersphere Trade State: comprising Ikaanos, the Mastersphere, and the semi-independent Prometheus Kingdoms
The Church of the Two Moons 10,200 H.P. Swanson 601,250,000 950 Crystal Hills Trade Religion: a new religion for Raana, from old-Earth roots. Pro-slavery. The state religion of The Republic.
The Cult of The Elder 8,200 King David VIII 67,931,800 22,050 New Eden? Agrarian Religion: worship of Raana, primarily by the Davidians
Bandits 2,200 None (anarchy) 0 12,050 Under Stokke Hills Crime Loose affiliation of gangs living by robbery, theft, bootlegging, smuggling, extortion, etc.
Redhaven District 1,520 Mr. Earnshaw 48,540 14 Redhaven South Administration District of Ikaanos City
The Academy 1,500 "The Grand Master" 14,778,540 145 Whitehaven Culture Twin academic institutions: the Historical Society for research and The Academy for teaching.
House Bellemme 1,200 The Baron 124,006,000 2,201 ? Agrarian Ikaanan Great House
The Rebels 1,200 "The Swallow" 7,900 1,200 Celior Forest Mercenary Organized opposition to current Republic rule, trying to take over through force.
House Cyker 900 Kalmani Cyker 691,240,000 1,259 Crow's End Industry Ikaanan Great House
The Order of The Red Tide 447 Randy Courger 674,200 1,265 The Borderlands Slaving Militant religion deriving from Hakusan (old Earth East Asian) culture.
House Teresto 427 The Council 789,229,000 219 ? Technology Ikaanan Great House
The Caliphate 400 Amir al-Balawi 6,012,000 650 Procoms Trade Religion: Islam from Earth, surviving on Raana.
The Kymanto Syndicate 350 Mr. Kiduro 54,326,000 461 Hamilton Square Slaving Ikaanan Great House
The Carozza Family 347 Don Carozza 76,784,200 265 Whitehaven Crime Ikaanan Great House
? 277 Grim Lazarus 116,000 400 ? Mercenary Warlord (WIP)
Catholic Church 179 "The Three Wise" 1,245,000 112 Westside Heights Industy Religion: various Christian sects, led by the Catholics as they are the largest.
The Aesir Tribe 150 Jarl Hjalmarsson 600,000 550 Watery Eyes Mercenary Religious-Ethnic affiliation: followers of old Norse culture who worship the Asatru gods.
The Russians 127 Ivan Volkov 82,900 350 ? Industry Old Earth Russian ethnicity based affiliation.
? Ugund Beria 55,000 160 ? Mercenary warlord (WIP)
Raikan District 47 Nippon-koku 78,420 65 Raikan Industry District of Ikaanos City; main home of old Earth East Asian culture in Ikaanos.
Preacher's Hall 42 James Fornica ("The Mad Preacher") 60,000 49 Preacher's Pond Agrarian Small religious cult led by a charismatic prophet.
Fort Sera 25 Major Sera Valkess 600 10 Outer Marston Swamps Mercenary Warlord
"House Halidor" 1 The Main Character ("MC") = the player's character. 300 0 Redhaven North Mercenary Warlord

Sub-factions[edit | edit source]

Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.

Sub-factions summary as of game start
Sub-faction Name Parent Faction Soldiers Location
Dockyard Punks Bandits 45 Ikaanos Docks
The Red Tigers Bandits 56 Redhaven North
Swamp Tribe Bandits 76 Preacher's Pond

Other Political Entities[edit | edit source]

The following organized groups of humans have influence in the game world but are not currently incorporated into the interactable faction system, so do not currently have Power Values: