Skills (NPCs): Difference between revisions

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'''Increase Academics'''
'''Increase Academics'''
* By homeschooling the NPC in the Academics subject.
* By [[Homeschooling]] the NPC in the Academics subject.
* By assigning the NPC to the "[[The Academy#Science and Hardware|Science & Hardware]]" or the "[[The Academy#History and Anthropology|History & Anthropology]]" courses at the Academy (12% and 22% daily chances, respectively).
*By Lecturing your Followers in your [[Gazebo]], if you've built one in your [[The yard|Yard]]. Lectures take 2 hours, you can do one per day, and each Follower will have a good chance of gaining +1 in the relevant subject.  
* By assigning the NPC to the "[[The Academy#Science and Hardware|Science & Hardware]]" or the "[[The Academy#History and Anthropology|History & Anthropology]]" courses at the Academy (12% and 22% daily chances, respectively; cap: 120).
* By assigning the NPC as an Academics professor (10% chance).
* By letting the NPC work as a lecturer or professor.
* By letting the NPC work as a lecturer or professor.
* Through random events.
* Through random events.
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'''Increase Administration'''
'''Increase Administration'''
* By upgrading your office (cap: 100).
* By [[Homeschooling]] (success chance determined by the MC's Administration competence).
* By applying the NPC to the "[[The Academy#Administration and Domestic Art|Administration and Domestics]]" program at the Academy (18% daily chance of +1; cap: 70, if INT is 50+ cap is 90).
* By upgrading your Office (cap: 100).
* By allowing the NPC to work as an Accountant with an INT that's 60+ (cap: 130).
* By applying the NPC to the "[[The Academy#Administration and Domestic Art|Administration and Domestics]]" program at the Academy (20% daily chance of +1, cap: 70; then if INT 50+, 10% daily chance of further increase to 100).
* By allowing the NPC to work as an [[Assignments and Jobs#Accountant|Accountant]] with an INT that's 60+ (cap: 130).
*By Assigning the NPC to work in one of the MC's Taverns, and, if the Barkeeper assigns them to a [[Taverns#Assignments|Host/Hostess]] role there (i.e. if they are better suited for that role than they are for any of the other possible roles in the Tavern), they will have a have a daily chance (12%) to increase their Administration skill (cap: 80).


== Medicine ==
== Medicine ==
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'''Increase Medicine'''
'''Increase Medicine'''
* By homeschooling (Player's Medicine skill needs to be 40 or higher).
* By [[Homeschooling]] (Player's Medicine skill needs to be 40 or higher).
* By assigning an NPC to the Domestic course at The Academy (cap: 30).


== Science ==
== Science ==
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'''Increase Science'''
'''Increase Science'''
* By homeschooling the NPC in the Science subject.
* By [[Homeschooling]] the NPC in the Science subject.
* By assigning the NPC to the "[[The Academy#Science and Hardware|Science & Hardware]]" or the "[[The Academy#History and Anthropology|History & Anthropology]]" courses at the Academy (18% and 12% daily chances, respectively).
*By Lecturing your Followers in your [[Gazebo]], if you've built one in your [[The yard|Yard]]. Lectures take 2 hours, you can do one per day, and each Follower will have a good chance of gaining +1 in the relevant subject.  
* By assigning the NPC to the "[[The Academy#Science and Hardware|Science & Hardware]]" or the "[[The Academy#History and Anthropology|History & Anthropology]]" courses at the Academy (18% and 12% daily chances, respectively; cap: 120).
* By assigning the NPC as a Science professor (10% chance).
* By allowing the NPC to work as a lecturer or professor.
* By allowing the NPC to work as a lecturer or professor.
* Through random events.
* Through random events.
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* Contributes to the person's [[Assignments and Jobs - Captain of the Guard|Captain]] skill.
* Contributes to the person's [[Assignments and Jobs - Captain of the Guard|Captain]] skill.
*If skill 40+, the person counts as a Soldier for the purposes of calculating [[Halidor|your Faction]]'s [[Power Value]].  
*If skill 40+, the person counts as a Soldier for the purposes of calculating [[Halidor|your Faction]]'s [[Power Value]].  
*If Skill 80+, the person is always confident in Combat (NPCs and enemies with WILLPOWER below 5 (25 on [[Grimdark]] difficulty) have a 10% risk of becoming [[Nervous]] in combat (incurring a -50 Chance for one round) ''if'' both their Ranged and Melee skills are below 80.)
'''Increase Melee Combat skill by:'''
'''Increase Melee Combat skill by:'''
* Assigning the NPC as a Follower and doing a Training session in Melee Combat.
* Assigning the NPC as a Follower and doing a Training session in Melee Combat.
*Having them work as a [[Assignments and Jobs - Guard|Household Guard]] (small chance of daily +1 increase; chance dependent on Skill of your assigned [[Assignments and Jobs - Captain of the Guard|Guard Captain]].)
*Having them work as a [[Assignments and Jobs - Guard|Household Guard]] (small chance of daily +1 increase; chance dependent on Skill of your assigned [[Assignments and Jobs - Captain of the Guard|Guard Captain]]; cap: 80.)
*Having them with you as a [[Follower]] in Combats in which they use Melee weapons (+1 to skill each time they get a critical success; cap: 150).
*Having them with you as a [[Follower]] in Combats in which they use Melee weapons (+1 to skill each time they get a critical success; cap: 150).
*Assigning them to [[Assignments and Jobs#Gladiatrix training and performance|train at The Arena]] (15% chance of +1, capped at 80).
*Assigning them to [[Assignments and Jobs#Gladiatrix training and performance|train at The Arena]] (15% chance of +1, capped at 80).
*Pitting them in slave [[The Arena#The Crystal Hills Arena Gladiatrix School|combats at the Arena]] (15-20% chance of a +1 skill increase in each combat).
*Pitting them in slave [[The Arena#The Crystal Hills Arena Gladiatrix School|combats at the Arena]] (15-20% chance of a +1 skill increase in each combat).
*Assigning a Slave or Convict to a [[Assignments and Jobs - Slave Master|Slave Trainer]] with 100+ Melee skill will give them a daily chance to increase their Melee skill (cap: 70).
*By Assigning the NPC to work in one of the MC's Taverns, and, if the Barkeeper assigns them to a [[Taverns#Assignments|Bouncer role]] there (i.e. if they are better suited for that role than they are for any of the other possible roles in the Tavern), they will have a have a daily chance (12%) to increase their Melee skill (cap: 80).


== Ranged Combat ==
== Ranged Combat ==
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*If skill 40+, the person counts as a Soldier for the purposes of calculating [[Halidor|your Faction]]'s [[Power Value]].  
*If skill 40+, the person counts as a Soldier for the purposes of calculating [[Halidor|your Faction]]'s [[Power Value]].  
*Above skill 50, starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (approx +1 damage per 10 skill points above 50, rounded up).  
*Above skill 50, starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (approx +1 damage per 10 skill points above 50, rounded up).  
*If Skill 80+, the person is always confident in Combat (NPCs and enemies with WILLPOWER below 5 (25 on [[Grimdark]] difficulty) have a 10% risk of becoming [[Nervous]] in combat (incurring a -50 Chance for one round) ''if'' both their Ranged and Melee skills are below 80.)
'''Increase Ranged Combat skill by:'''
'''Increase Ranged Combat skill by:'''
* Assigning the NPC as a Follower and doing a Training session in Ranged Combat.
* Assigning the NPC as a Follower and doing a Training session in Ranged Combat.
*Having them work as a [[Assignments and Jobs - Guard|Household Guard]] (small chance of daily +1 increase; chance dependent on Skill of your assigned [[Assignments and Jobs - Captain of the Guard|Guard Captain]].)
*Having them work as a [[Assignments and Jobs - Guard|Household Guard]] (small chance of daily +1 increase; chance dependent on Skill of your assigned [[Assignments and Jobs - Captain of the Guard|Guard Captain]]; cap: 80.)
*Having them with you as a [[Follower]] in Combats in which they use Ranged weapons (+1 to skill each time they get a Critical Success; cap: 150).
*Having them with you as a [[Follower]] in Combats in which they use Ranged weapons (+1 to skill each time they get a Critical Success; cap: 150).
*Assigning them to [[Assignments and Jobs#Gladiatrix training and performance|train at The Arena]] (10% chance of +1, capped at 60).
*Assigning them to [[Assignments and Jobs#Gladiatrix training and performance|train at The Arena]] (10% chance of +1, capped at 60).
*Assigning a Slave or Convict to a [[Assignments and Jobs - Slave Master|Trainer]] with 100+ Ranged skill will give them a daily chance to increase their Ranged skill (cap: 70).


== Domestic ==
== Domestic ==
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'''Increase Domestic'''
'''Increase Domestic'''
* By homeschooling an NPC in the Domestic arts.
* By [[Homeschooling]] an NPC in the Domestic arts.
*By assigning the NPC to work as a [[Assignments and Jobs#House Maid|Household Maid]] (daily 15% chance of +1 increase, capped at 60).
*By assigning the NPC to work as a [[Assignments and Jobs#House Maid|Household Maid]] (daily 15% chance of +1 increase, capped at 60).
* By applying an NPC to the [[The Academy#Administration and Domestic Art|Administration and Domestic Art]] program at the Academy (18% chance a day).
* By applying an NPC to the [[The Academy#Administration and Domestic Art|Administration and Domestic Art]] program at the Academy (18% chance a day).
*By Assigning the NPC to work in one of the MC's Taverns, and, if the Barkeeper assigns them to a [[Taverns#Assignments|Waiter/Waitress or Busboy/girl]] role there (i.e. if they are better suited for that role than they are for any of the other possible roles in the Tavern), they will have a have a daily chance (12%) to increase their Domestic skill (cap: 80).
*Sometimes when "Explaining" their duties to the NPC.
* Through random events.
* Through random events.


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'''Increase Acrobatics'''
'''Increase Acrobatics'''
* By homeschooling the NPC in Acrobatics.
* By [[Homeschooling]] the NPC in Acrobatics.
* By applying the NPC to the [[The Academy#Gymnastics and Performance|Gymnastic and Performance]] program at the Academy (20% chance a day).
* By applying the NPC to the [[The Academy#Gymnastics and Performance|Gymnastic and Performance]] program at the Academy (20% chance a day).
* Through random events.
* Through random events.
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'''Increase Dancing'''
'''Increase Dancing'''
* By homeschooling an NPC in Dancing (+0-2 points Dancing per 2½ hr session, with approx. 50% chance of +1 Performance too.)
* By [[Homeschooling]] an NPC in Dancing (+0-2 points Dancing per 2½ hr session, with approx. 50% chance of +1 Performance too.)
* By applying the NPC to the [[The Academy#Gymnastics and Performance|Gymnastic and Performance]] program at the Academy (15% chance a day).
* By applying the NPC to the [[The Academy#Gymnastics and Performance|Gymnastic and Performance]] program at the Academy (15% chance a day).
* Through random events.
* Through random events.
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'''Increase Performance'''
'''Increase Performance'''
* By homeschooling the NPC in Dancing (approximately 50% chance of +1 Performance per per 2½ hr session, with +0-2 points Dancing too.)
* By [[Homeschooling]] the NPC in Dancing (approximately 50% chance of +1 Performance per per 2½ hr session, with +0-2 points Dancing too.)
* By applying the NPC to the [[The Academy#Gymnastics and Performance|Gymnastic and Performance]] program at the Academy (6% chance a day).
* By applying the NPC to the [[The Academy#Gymnastics and Performance|Gymnastic and Performance]] program at the Academy (6% chance a day).
* Working as a Performer at the [[The Golden Dragon|Golden Dragon]] provides a daily chance to raise Performance (15% for +1, cap: 90).
* Working as a Performer at the [[The Golden Dragon|Golden Dragon]] provides a daily chance to raise Performance (15% for +1, cap: 90).
*By Assigning the NPC to work in one of the MC's Taverns, and, if the Barkeeper assigns them to a [[Taverns#Assignments|Performer]] role there (i.e. if they are better suited for that role than they are for any of the other possible roles in the Tavern), they will have a have a daily chance (12%) to increase their Performance skill (cap: 80).


== Gardening ==
== Gardening ==
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* '''Survival 14 or less:''' -10 penalty to [[Hunting]] chance.
* '''Survival 14 or less:''' -10 penalty to [[Hunting]] chance.
* '''Survival 20 or less:''' -(0-2) [[Merchandise]] when [[Scavenging]].
* '''Survival 19 or less:''' -(0-2) [[Merchandise]] when [[Scavenging]].
* '''Survival 35+''': Can prepare [[Skins]] from [[Leather]] Sheets (PC).
* '''Survival 40+:''' +5 bonus to [[Hunting]] chance.
* '''Survival 40+:''' +5 bonus to [[Hunting]] chance.
* '''Survival 60+:''' +(1-3) [[Merchandise]] when [[Scavenging]].
* '''Survival 60+:''' +(1-3) [[Merchandise]] when [[Scavenging]].
* '''Survival 80+:''' +15 bonus to [[Hunting]] chance.
* '''Survival 80+:''' +15 bonus to [[Hunting]] chance.
'''Increase Survival Skill by:'''
* Being a Follower on a Hunting trip (1 in 4 chance of +1 per successful 2 hour Hunting session; small chance if unsuccessful; cap: 80)
* Benefiting from one of a couple of different random daily events.
* Assigned as a Scavenger (7% daily chance, cap: 60).


= Sexual Skills =
= Sexual Skills =
An NPCs sexual skills can be increased by practicing sex with the MC.
The sexual skills of Slaves & Convicts can also be increased by assigning them to a [[Assignments and Jobs - Slave Master|Slave Trainer]] with the Nymphomaniac or Perverted trait, though only male trainers increase Anal skill. Caps = 80 Oral, 80 Vaginal, 60 Anal, 60 Kissing.


== Copulation ==
== Copulation ==

Latest revision as of 20:36, 18 November 2024

In addition to Attributes, Traits and States, each NPC has a broad set of Skills that affect his or her character, work possibilities and other factors that can be used by the player in various ways. These are grouped into General Skills and Sexual Skills.

General Skills

Academics

Academics determines an NPCs general knowledge and education. Reaching a value of 40 enables the NPC to work as a lecturer at the academy. A value of 70 makes him or her eligible for a professor's assignment, which also brings you a boost in Influence.

Increase Academics

  • By Homeschooling the NPC in the Academics subject.
  • By Lecturing your Followers in your Gazebo, if you've built one in your Yard. Lectures take 2 hours, you can do one per day, and each Follower will have a good chance of gaining +1 in the relevant subject.
  • By assigning the NPC to the "Science & Hardware" or the "History & Anthropology" courses at the Academy (12% and 22% daily chances, respectively; cap: 120).
  • By assigning the NPC as an Academics professor (10% chance).
  • By letting the NPC work as a lecturer or professor.
  • Through random events.

Administration

Administration determines an NPCs knowledge of handling numbers, streamlining business enterprises and managing a household's economy. It is a vital tool for any appointed accountant.

Increase Administration

  • By Homeschooling (success chance determined by the MC's Administration competence).
  • By upgrading your Office (cap: 100).
  • By applying the NPC to the "Administration and Domestics" program at the Academy (20% daily chance of +1, cap: 70; then if INT 50+, 10% daily chance of further increase to 100).
  • By allowing the NPC to work as an Accountant with an INT that's 60+ (cap: 130).
  • By Assigning the NPC to work in one of the MC's Taverns, and, if the Barkeeper assigns them to a Host/Hostess role there (i.e. if they are better suited for that role than they are for any of the other possible roles in the Tavern), they will have a have a daily chance (12%) to increase their Administration skill (cap: 80).

Medicine

An NPC's Medicine skill enables him or her to better heal MC during massage/healing events. An NPC with a Medicine skill of 40+ automatically gives his or Master an additional 5 Health Points during the End Day event - if the NPC is not tied up in bondage or unconscious.

Increase Medicine

  • By Homeschooling (Player's Medicine skill needs to be 40 or higher).
  • By assigning an NPC to the Domestic course at The Academy (cap: 30).

Science

Science determines an NPC's general education in natural history, computer hardware and mechanical knowledge. Reaching a value of 40+ enables him or her to work as a lecturer at the academy. A value of 70+ makes the NPC eligible for a professor's assignment, which also brings you a boost in Influence. Note that professors need to be at least 21. You can apply teenage professors if your Influence is 6,000+.

Increase Science

  • By Homeschooling the NPC in the Science subject.
  • By Lecturing your Followers in your Gazebo, if you've built one in your Yard. Lectures take 2 hours, you can do one per day, and each Follower will have a good chance of gaining +1 in the relevant subject.
  • By assigning the NPC to the "Science & Hardware" or the "History & Anthropology" courses at the Academy (18% and 12% daily chances, respectively; cap: 120).
  • By assigning the NPC as a Science professor (10% chance).
  • By allowing the NPC to work as a lecturer or professor.
  • Through random events.

Melee Combat

  • Primary determinant of person's chance to hit with a Melee weapon in Combat.
  • If skill 80+, allows the person to choose their starting Range in Combat (Close or Distant).
  • Contributes to the person's Captain skill.
  • If skill 40+, the person counts as a Soldier for the purposes of calculating your Faction's Power Value.
  • If Skill 80+, the person is always confident in Combat (NPCs and enemies with WILLPOWER below 5 (25 on Grimdark difficulty) have a 10% risk of becoming Nervous in combat (incurring a -50 Chance for one round) if both their Ranged and Melee skills are below 80.)

Increase Melee Combat skill by:

  • Assigning the NPC as a Follower and doing a Training session in Melee Combat.
  • Having them work as a Household Guard (small chance of daily +1 increase; chance dependent on Skill of your assigned Guard Captain; cap: 80.)
  • Having them with you as a Follower in Combats in which they use Melee weapons (+1 to skill each time they get a critical success; cap: 150).
  • Assigning them to train at The Arena (15% chance of +1, capped at 80).
  • Pitting them in slave combats at the Arena (15-20% chance of a +1 skill increase in each combat).
  • Assigning a Slave or Convict to a Slave Trainer with 100+ Melee skill will give them a daily chance to increase their Melee skill (cap: 70).
  • By Assigning the NPC to work in one of the MC's Taverns, and, if the Barkeeper assigns them to a Bouncer role there (i.e. if they are better suited for that role than they are for any of the other possible roles in the Tavern), they will have a have a daily chance (12%) to increase their Melee skill (cap: 80).

Ranged Combat

  • Primary determinant of person's chance to hit with a Ranged weapon in Combat.
  • At skill 40+, can use Medium Recoil weapons without penalty chance to hit.
  • At skill 70+, can use High Recoil weapons without penalty chance to hit.
  • Contributes to the person's effectiveness as a Guard (+1 to Guard Value at skill 40+, another +2 at skill 80+).
  • Contributes to the person's Captain skill.
  • If skill 40+, the person counts as a Soldier for the purposes of calculating your Faction's Power Value.
  • Above skill 50, starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (approx +1 damage per 10 skill points above 50, rounded up).
  • If Skill 80+, the person is always confident in Combat (NPCs and enemies with WILLPOWER below 5 (25 on Grimdark difficulty) have a 10% risk of becoming Nervous in combat (incurring a -50 Chance for one round) if both their Ranged and Melee skills are below 80.)

Increase Ranged Combat skill by:

  • Assigning the NPC as a Follower and doing a Training session in Ranged Combat.
  • Having them work as a Household Guard (small chance of daily +1 increase; chance dependent on Skill of your assigned Guard Captain; cap: 80.)
  • Having them with you as a Follower in Combats in which they use Ranged weapons (+1 to skill each time they get a Critical Success; cap: 150).
  • Assigning them to train at The Arena (10% chance of +1, capped at 60).
  • Assigning a Slave or Convict to a Trainer with 100+ Ranged skill will give them a daily chance to increase their Ranged skill (cap: 70).

Domestic

An NPC's Domestic value determines his or her cooking skills, cleaning skills, neatness, and ability to decorate your home.

It's a vital skill for maids that are mostly kept at home as it affects your long-term Influence gain.

Increase Domestic

  • By Homeschooling an NPC in the Domestic arts.
  • By assigning the NPC to work as a Household Maid (daily 15% chance of +1 increase, capped at 60).
  • By applying an NPC to the Administration and Domestic Art program at the Academy (18% chance a day).
  • By Assigning the NPC to work in one of the MC's Taverns, and, if the Barkeeper assigns them to a Waiter/Waitress or Busboy/girl role there (i.e. if they are better suited for that role than they are for any of the other possible roles in the Tavern), they will have a have a daily chance (12%) to increase their Domestic skill (cap: 80).
  • Sometimes when "Explaining" their duties to the NPC.
  • Through random events.

Acrobatics

Acrobatics measures an NPC's flexibility. It's considered a fine art in Ikaanos and (especially) a girl who's interested in acrobatics will yearn to attend the prestigious acrobatics shows in Crystal Hills.

Increase Acrobatics

Dancing

Dancing shows in Ikaanos are almost as popular as acrobatic exhibitions. It's common for slave handlers to apply slaves with good dancing skills to one of Ikaanos' finer restaurants, where she performs in front of high-class visitors, bringing in lots of prestige and influence to her Master's household.

Increase Dancing

  • By Homeschooling an NPC in Dancing (+0-2 points Dancing per 2½ hr session, with approx. 50% chance of +1 Performance too.)
  • By applying the NPC to the Gymnastic and Performance program at the Academy (15% chance a day).
  • Through random events.

Performance

The Performance skill determines an NPC's showmanship and ability to perform in front of others. Dancing or Performance 70+ is one of the requirements for working at the Golden Dragon.

Increase Performance

  • By Homeschooling the NPC in Dancing (approximately 50% chance of +1 Performance per per 2½ hr session, with +0-2 points Dancing too.)
  • By applying the NPC to the Gymnastic and Performance program at the Academy (6% chance a day).
  • Working as a Performer at the Golden Dragon provides a daily chance to raise Performance (15% for +1, cap: 90).
  • By Assigning the NPC to work in one of the MC's Taverns, and, if the Barkeeper assigns them to a Performer role there (i.e. if they are better suited for that role than they are for any of the other possible roles in the Tavern), they will have a have a daily chance (12%) to increase their Performance skill (cap: 80).

Gardening

The Gardening skill determines an NPC's ability to tend to his or her Master's crops. A high value means a better yield if the NPC is assigned as a Gardener.

For more details see: Assignments and Jobs - Garden Duty

Increase Gardening

  • By being assigned as a Gardener (daily 15% chance of +1 increase; cap: 80).
  • By applying an NPC to the Administration and Domestic Art program at the Academy (16% chance of +1 per day).

Survival

The survival skill determines a slave's ability to handle him or herself in the wilderness, including building camps, gathering edible materials, Fishing and Hunting wild animals. The skill can be increased by having the NPC practice it, especially by participating in Hunting trips. Specific effects include:

Increase Survival Skill by:

  • Being a Follower on a Hunting trip (1 in 4 chance of +1 per successful 2 hour Hunting session; small chance if unsuccessful; cap: 80)
  • Benefiting from one of a couple of different random daily events.
  • Assigned as a Scavenger (7% daily chance, cap: 60).

Sexual Skills

An NPCs sexual skills can be increased by practicing sex with the MC.

The sexual skills of Slaves & Convicts can also be increased by assigning them to a Slave Trainer with the Nymphomaniac or Perverted trait, though only male trainers increase Anal skill. Caps = 80 Oral, 80 Vaginal, 60 Anal, 60 Kissing.

Copulation

Oral skill

A NPC's oral skill determines her ability to stimulate a manhood into ejaculation.

Tongue piercings (WIP) automatically enhances an NPC's oral skills.

Anal proficiency

Anal proficiency is not a skill in the strictest sense, but a sign of how well an NPC can relax his or her sphincter and take larger manhoods anally.

Kissing skill

A high kissing skill creates all those important details while cuddling with a female NPC; like her softness, the forming of her mouth, how she bites your neck, or how she holds you lovingly in her arms.

Homosexuality/Lesbian Devotion

Vaginal skill

A female NPC's vaginal skill tells of her general lovemaking experience and her aptness in riding a man (cowgirl).