Expert traits (MC)

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You gain Expert traits by maxing out a skill class during the character creation process. Expert traits are unique and cannot be obtained while playing MoR.

Academic Retainer

From: Expert level in Scholar class

Cost: 200

Requirements: None

Effects: You are the author of a relatively famous book that provides an extra retainer income of $200/day. You also start the game with an active Academy assignment and 800 Academy standing points.

Adora

From: Expert level in Slaver class.

Cost: 200

Requirements: None

Effects: You start the game with an obedient female NPC slave (Adora Sanor, age 19). She has a unique wardrobe set and a special background story.

Doctor

From: Expert level in Doctor class

Cost: 200

Requirements: None

Effects: You receive a 25% discount on all tendstim purchases thanks to your many connections. You also start the game with 40 tendstims and 10 doctor's kits. A contact at the Doctor's Hall in Crystal Heights can also heal you and your entire party to full health once every two days.

Huntmaster

From: Expert level in Hunter class

Cost: 200

Requirements: None

Effects: You lose 75% less Stamina during Hunting actions and have access to a bountiful, hidden hunting location in Darkmere.

Combat Veteran

From: Expert level in Soldier class

Cost: 200

Requirements: None

Effects: You start the game with a combat armor, two NPC combat armor suits, one automatic rifle with 200 rounds of 7.62 ammo, and ability to recruit the elite mercenary Einar Corso at a greatly reduced wage.

Business Competence

From: Expert level in Businessman class

Cost: 200

Requirements: None

Effects: During your many years as an artisan, you've built up a unique method of producing goods and enhancing incomes. This method provides you with a 5% increase to all business income, including factions. All your Workshops also produce 10% extra Production Points per day.