Slave hunters: Difference between revisions
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The MC and his crew are able to capture slaves in combat or through special [[quests]]/POIs. Captured enemies are called '''Shackled slaves''' before being processed at a [[Slave Market]] or [[The household|Home]] location. | The MC and his crew are able to capture slaves in combat or through special [[quests]]/POIs. Captured enemies are called '''Shackled slaves''' before being processed at a [[Slave Market]] or [[The household|Home]] location. | ||
The MC can hold a maximum of his Party | The MC can hold a maximum of his Party +1 shackled slaves. A lonely MC can thus hold two slaves before being forced to process them. | ||
A combat enemy has to be ''incapacitated'' before he can be claimed as a slave. Using a special melee weapon for the final blow increases the chance of incapacitating an enemy while other heavy weapons such as coilguns or plasma rifles almost guarantee that the enemy ends up dead. | A combat enemy has to be ''incapacitated'' before he can be claimed as a slave. Using a special melee weapon for the final blow increases the chance of incapacitating an enemy while other heavy weapons such as coilguns or plasma rifles almost guarantee that the enemy ends up dead. | ||
====Incapacitation chance==== | ====Incapacitation chance==== | ||
* '''Base:''' | * '''Base =''' 11% | ||
* '''Fists:''' + | *'''plus weapon modifier:''' | ||
* '''Whipping cane:''' + | ** '''Fists:''' +85% | ||
* '''Combat staff:''' +70% | ** '''Whipping cane:''' +89% | ||
* '''Sledgehammer:''' +35% | ** '''Combat staff:''' +70% | ||
* '''Knife | ** '''Sledgehammer:''' +35% | ||
* '''Great sword:''' +15% | ** '''Knife:''' +20% | ||
* ''' | **'''Sword:''' +15% | ||
* ''' | ** '''Great sword:''' +15% | ||
**'''Revolver:''' -4% | |||
**'''Automatic Rifle:''' -5% | |||
** '''Plasma Rifle:''' -8% | |||
**'''Coilgun:''' -8% | |||
**'''·50 cal Rifle''': -10% | |||
*'''plus if MC has [[Traits (MC)#Manhunter|Manhunter]] trait:''' +15% (this bonus only applies to the MC, not to his followers). | |||
After combat, the MC has the option to add Incapacitated slaves to his Shackled slave pool. Doing so consumes one unit of [[Rope]] per slave. If the MC's out of ropes, he's unable to add more enemies to his pool. | |||
===Processing shackled slaves=== | ===Processing shackled slaves=== | ||
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* [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]] | * [[Locations (Ikaanos)#Crystal Heights|Crystal Heights]] | ||
* [[Locations (Ikaanos)#Preacher's Pond|Preacher's Pond]] | * [[Locations (Ikaanos)#Preacher's Pond|Preacher's Pond]] | ||
After the process has been initiated, the MC must choose to either free, sell, or add the slave to his household. | After the process has been initiated, the MC must choose to either '''free''', '''quick-sell''', or '''add the slave to his household'''. | ||
The "quick sell" price thus available is an offer from the nearest slave dealer which represents a safe lowest price that slave might fetch at an auction. If you want to '''auction''' the slave yourself you will probably make more money - possibly '''much''' more - but it will take an hour for the auction, and you have to add the slave to your household first. When auctioning a slave you can choose which slave market to sell them at - and note that the markets will sometimes pay different prices for the same slave, because they cater for slave masters who have different uses in mind. For example, Watery Eyes wants more manual laborers. | |||
The full valuation breakdown is here: [[Slave Market - Auction Slave - Base Price Calculations|Slave Market Auction - Base Price Calculations]] | |||
Once examined in this way, a slave cannot be '''donated''' to a faction. | |||
Freeing a slave belonging to the [[Bandits|Bandit]] faction will return him to the world Bandit pool. | |||
=== Unsellable slaves? === | |||
Some captives may be so unappealing to slave dealers that they will offer you nothing for them, and you will have to either add the captives to your household or release them. This generally means people seemingly ill or diseased, such as "[[Prowlers]]". In this case, if you have enough Influence (6,000+) for [[Hunt Research]] to deal with you, you will have the alternative of offering them there, for research or experiments. They will pay good money ($7,500) for particularly unusual specimens. What happens to such specimens, you do not know. To access this option, interact with the captive once they are in your household, "Actions" > "Project Erebos". You will have to have talked to Hunt Research first, and must have sufficient Influence. | |||
== | ==Unique Capturable Slaves== | ||
=== | ===Unique Capturable Female Slaves=== | ||
* | *[[Talika]], with Haruto Pai ([[Quests|quest]] bounty from [[Town Hall#Bounties|Town Hall]]). | ||
*The [[The Valkyria|Valkyria]] in [[Locations (Ikaanos)#Marston Avenue|Marston Ave]]. | *The [[The Valkyria|Valkyria]] in [[Locations (Ikaanos)#Marston Avenue|Marston Ave]]. | ||
*[[Mae Doe|Mae]] from [[Ansel Motte|Ansel's]] tutorial quest. | *[[Mae Doe|Mae]] from [[Ansel Motte|Ansel's]] tutorial quest. | ||
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*[[Kate Veeron]] in South Redhaven. | *[[Kate Veeron]] in South Redhaven. | ||
=== | ===Unique Capturable Male Slaves=== | ||
*[[Truls Baardson]] in Watery Eyes. | *[[Truls Baardson]] in Watery Eyes. | ||
*[[Cassius Bauer]] in Kasey's Park. | *[[Cassius Bauer]] in Kasey's Park. | ||
*The [[Cultist Monk]] in Stokke Hills. | *The [[Cultist Monk]] in Stokke Hills. | ||
*[[Tuner Jackson]] in The Docks, through the [[Town Hall#Bounties|Town Hall Bounty]]. | *[[Tuner Jackson]] in The Docks, through the [[Town Hall#Bounties|Town Hall Bounty]]. |
Latest revision as of 02:10, 7 October 2024
Slave hunting is a well-established occupation in Ikaanos, providing the republic and the Great Houses with a constant stream of cheap workers. They're also a vital supplier for the growing entertainment industry.
Slave hunters often work in unison with slave trainers, hunting specific targets for a chosen patron. Certain landowning slave hunters also act as slave trainers as a way of cutting out the middleman.
Captured slaves
The MC and his crew are able to capture slaves in combat or through special quests/POIs. Captured enemies are called Shackled slaves before being processed at a Slave Market or Home location.
The MC can hold a maximum of his Party +1 shackled slaves. A lonely MC can thus hold two slaves before being forced to process them.
A combat enemy has to be incapacitated before he can be claimed as a slave. Using a special melee weapon for the final blow increases the chance of incapacitating an enemy while other heavy weapons such as coilguns or plasma rifles almost guarantee that the enemy ends up dead.
Incapacitation chance
- Base = 11%
- plus weapon modifier:
- Fists: +85%
- Whipping cane: +89%
- Combat staff: +70%
- Sledgehammer: +35%
- Knife: +20%
- Sword: +15%
- Great sword: +15%
- Revolver: -4%
- Automatic Rifle: -5%
- Plasma Rifle: -8%
- Coilgun: -8%
- ·50 cal Rifle: -10%
- plus if MC has Manhunter trait: +15% (this bonus only applies to the MC, not to his followers).
After combat, the MC has the option to add Incapacitated slaves to his Shackled slave pool. Doing so consumes one unit of Rope per slave. If the MC's out of ropes, he's unable to add more enemies to his pool.
Processing shackled slaves
The MC can inspect (PROCESS) his wares at a human goods market or at his home. The following districts are counted as markets:
After the process has been initiated, the MC must choose to either free, quick-sell, or add the slave to his household.
The "quick sell" price thus available is an offer from the nearest slave dealer which represents a safe lowest price that slave might fetch at an auction. If you want to auction the slave yourself you will probably make more money - possibly much more - but it will take an hour for the auction, and you have to add the slave to your household first. When auctioning a slave you can choose which slave market to sell them at - and note that the markets will sometimes pay different prices for the same slave, because they cater for slave masters who have different uses in mind. For example, Watery Eyes wants more manual laborers.
The full valuation breakdown is here: Slave Market Auction - Base Price Calculations
Once examined in this way, a slave cannot be donated to a faction.
Freeing a slave belonging to the Bandit faction will return him to the world Bandit pool.
Unsellable slaves?
Some captives may be so unappealing to slave dealers that they will offer you nothing for them, and you will have to either add the captives to your household or release them. This generally means people seemingly ill or diseased, such as "Prowlers". In this case, if you have enough Influence (6,000+) for Hunt Research to deal with you, you will have the alternative of offering them there, for research or experiments. They will pay good money ($7,500) for particularly unusual specimens. What happens to such specimens, you do not know. To access this option, interact with the captive once they are in your household, "Actions" > "Project Erebos". You will have to have talked to Hunt Research first, and must have sufficient Influence.
Unique Capturable Slaves
Unique Capturable Female Slaves
- Talika, with Haruto Pai (quest bounty from Town Hall).
- The Valkyria in Marston Ave.
- Mae from Ansel's tutorial quest.
- The sex slave found in north Kasey's Park.
- The youth in Stokke Hills (owned slave that doesn't participate directly in combat).
- Re-spawnable bandit girl in Stokke Hills (industrial district). ((Alpha only))
- Zenobia (cyber girl on The Ring questline)
- Ex-Arena Champion from the Kahill bounty.
- Kate Veeron in South Redhaven.
Unique Capturable Male Slaves
- Truls Baardson in Watery Eyes.
- Cassius Bauer in Kasey's Park.
- The Cultist Monk in Stokke Hills.
- Tuner Jackson in The Docks, through the Town Hall Bounty.