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A Faction in Masters of Raana is an interactable world entity with a Power Value than can be affected by various ways.
A Faction in Masters of Raana is a power grouping (political, religious, military, or economic) which has a dynamic '''Power Value''' - which is tracked throughout the game, is influenced by events and which influences events. Many of these factions can be interacted with directly by the MC, through commerce, donations, quests and battles. He can increase their power, and may receive money, Influence and services in return.


Factions play an important role in certain quests, in Investment opportunities, and determine how Ikaanos evolves during the [[Political Events|Political Event]] Phase of each day's conclusion (at midnight). The MC can interact with factions through commerce, donations, quests and battles.
Factions play an important role in certain quests, are Investment opportunities, and determine how Ikaanos evolves during the [[Political Events|Political Event]] Phase of each day's conclusion (at midnight).  


===Faction variables===  
===Faction variables===  
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*'''Standing:''' Your (The MC's) esteem with this faction.
*'''Standing:''' Your (The MC's) esteem with this faction.


====Governing variables ("Head of state" only)====
=== Governing variables - Ikaanos only ===
*'''Corruption:''' Ikaanos' societal [[Political Events#Corruption|Corruption]] value indicates the Republic's general depravity and decadence.
*'''Corruption:''' Ikaanos' societal [[Political Events#Corruption|Corruption]] value indicates the Republic's general depravity and decadence.
*'''Control:''' The [[Political Events#Control|Control]] value indicates the general security of Ikaanos, as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.
*'''Control:''' The [[Political Events#Control|Control]] value indicates the general security of Ikaanos, as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.
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You can also join and/or contribute to other factions, though some have conditions to entry, or restrictions on who they will accept donations from, or when. Contributing to a faction can raise your [[Standing]] with it, as can successfully completing quests for them or helping them in other ways. Having high Standing may garner you daily cash &/or Influence from that faction in return. And if you reach 100 Standing with some Factions they become a [[Vassal]] to you, adding 1/3 their Power Value to your own, and you may even become their leader - though Standing with some factions is capped at 70.  
You can also join and/or contribute to other factions, though some have conditions to entry, or restrictions on who they will accept donations from, or when. Contributing to a faction can raise your [[Standing]] with it, as can successfully completing quests for them or helping them in other ways. Having high Standing may garner you daily cash &/or Influence from that faction in return. And if you reach 100 Standing with some Factions they become a [[Vassal]] to you, adding 1/3 their Power Value to your own, and you may even become their leader - though Standing with some factions is capped at 70.  


==Existing Factions==
== Existing Factions ==
{| class="wikitable"
{| class="wikitable"
|+Factions summary as of game start
|+Factions summary as of game start
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|Religion: worship of [[Raana]], primarily by the [[Kingdom of David|Davidians]]
|Religion: worship of [[Raana]], primarily by the [[Kingdom of David|Davidians]]
|-
|-
|[[Fenrik's Tavern|Bandits]]
|[[Fenrik's Tavern|Bandits]]*
|2,200
|2,200
|None (anarchy)
|None (anarchy)
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|Warlord (WIP)
|Warlord (WIP)
|-
|-
|[[The Holy Virgin|Catholic Church]]
|[[The Holy Virgin|Catholic Church]]*
|179
|179
|"The Three Wise"
|"The Three Wise"
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|Religion: various [[Religion#Christianity|Christian]] sects, led by the Catholics as they are the largest.
|Religion: various [[Religion#Christianity|Christian]] sects, led by the Catholics as they are the largest.
|-
|-
|[[Warrior Hall|The Aesir]] Tribe
|[[Warrior Hall|The Aesir]] Tribe*
|150
|150
|Jarl Hjalmarsson
|Jarl Hjalmarsson
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|Small religious cult led by a charismatic prophet.
|Small religious cult led by a charismatic prophet.
|-
|-
|[[Fort Sera]]
|[[Fort Sera]]*
|25
|25
|Major Sera Valkess
|Major Sera Valkess
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|Warlord
|Warlord
|}
|}
Note: Factions with an asterisk (*) behind their names indicate that they can be vassalized by the player.


==Sub-factions==
==Sub-factions==
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* [[Kingdom of David|The Kingdom of David]], first-wavers (Capital: [[New Eden]])
* [[Kingdom of David|The Kingdom of David]], first-wavers (Capital: [[New Eden]])
*"[[Tribalists]]"; first-wavers living in low-tech villages in forests and swamps, hostile to the Republic.
*"[[Tribalists]]"; first-wavers living in low-tech villages in forests and swamps, hostile to the Republic.
* [[The Red Tide|The order of the Red Tide]] (a militant religion from [[Hakusan Empire|Hakusan]] with 2,000 worshippers based in the [[The Borderlands|Borderlands]])
*[[Dengi Marauders|The Dengi Marauders]] (ferocious tribe of 750-ish first-wavers from the Dengi valley north of The Hakusan Empire).
*[[Buddhism]] (a continuation of the ancient Earth religion, with approx. 2,000 current worshippers on Raana)
*[[Hinduism]] (a continuation of the ancient Earth religion, with approx. 50,000 current worshippers on Raana)
* [[Buddhism]] (a continuation of the ancient Earth religion, with approx. 2,000 current worshippers on Raana)
*[[Judaism]] (a continuation of the ancient Earth religion, with approx. 1,000 current worshippers on Raana)
*[[Judaism]] (a continuation of the ancient Earth religion, with approx. 1,000 current worshippers on Raana)
* [[Cult of The Yellow Queen|The cult of The Yellow Queen]] (an aggressive religion with 800 worshippers)
* [[Cult of The Yellow Queen|The cult of The Yellow Queen]] (an aggressive religion with 800 worshippers)

Latest revision as of 21:53, 25 October 2024

A Faction in Masters of Raana is a power grouping (political, religious, military, or economic) which has a dynamic Power Value - which is tracked throughout the game, is influenced by events and which influences events. Many of these factions can be interacted with directly by the MC, through commerce, donations, quests and battles. He can increase their power, and may receive money, Influence and services in return.

Factions play an important role in certain quests, are Investment opportunities, and determine how Ikaanos evolves during the Political Event Phase of each day's conclusion (at midnight).

Faction variables

  • Soldiers/Fighters: The number of active combatant members.
  • Power value: A general value that expresses a Faction's influence over the world. If this reaches 0, the faction is permanently disabled.
  • Treasury: A faction's spendable money.
  • Focus: 0. Agrarian, 1. Mercenary, 2. Industry, 3. Trade, 4. Slave Trade, 5. Crime, 6. Prostitution, 7. Technology, 8. Culture, 9. Administration.
  • Standing: Your (The MC's) esteem with this faction.

Governing variables - Ikaanos only

  • Corruption: Ikaanos' societal Corruption value indicates the Republic's general depravity and decadence.
  • Control: The Control value indicates the general security of Ikaanos, as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.
  • Prosperity: Ikaanos' Prosperity value shows the affluence and economic strength of its inhabitants, primarily affecting prices, and Fishing/Hunting actions.
  • Liberty: the degree of oppression versus personal autonomy (not necessarily sexual freedom) within Ikaanos currently. Laws as opposed to mores.

See Political Events for more information...

The MC's Faction

Every organized group of sentients can be regarded as a "faction", and there can be factions within factions. Your own household is no exception. You will start off with a very low Power Value, but will be able to raise it by increasing your number of soldiers (particularly if they are notable mercenaries), by gaining Influence and wealth, and in other ways detailed here: Power Value.

You can also join and/or contribute to other factions, though some have conditions to entry, or restrictions on who they will accept donations from, or when. Contributing to a faction can raise your Standing with it, as can successfully completing quests for them or helping them in other ways. Having high Standing may garner you daily cash &/or Influence from that faction in return. And if you reach 100 Standing with some Factions they become a Vassal to you, adding 1/3 their Power Value to your own, and you may even become their leader - though Standing with some factions is capped at 70.

Existing Factions

Factions summary as of game start
Faction name Power Value Leader Treasury Soldiers Headquarters location Focus Type
The Republic 22,000 The Chancellor 5,504,453,000 13,400 The Mastersphere Trade State: comprising Ikaanos, the Mastersphere, and the semi-independent Prometheus Kingdoms
The Church of the Two Moons 10,200 H.P. Swanson 601,250,000 950 Crystal Hills Trade Religion: a new religion for Raana, from old-Earth roots. Pro-slavery. The state religion of The Republic.
The Cult of The Elder 8,200 King David VIII 67,931,800 22,050 New Eden? Agrarian Religion: worship of Raana, primarily by the Davidians
Bandits* 2,200 None (anarchy) 0 12,050 Under Stokke Hills Crime Loose affiliation of gangs living by robbery, theft, bootlegging, smuggling, extortion, etc.
Redhaven District 1,520 Mr. Earnshaw 48,540 14 Redhaven South Administration District of Ikaanos City
The Academy 1,500 "The Grand Master" 14,778,540 145 Whitehaven Culture Twin academic institutions: the Historical Society for research and The Academy for teaching.
House Bellemme 1,200 The Baron 124,006,000 2,201 ? Agrarian Ikaanan Great House
The Rebels 1,200 "The Swallow" 7,900 1,200 Celior Forest Mercenary Organized opposition to current Republic rule, trying to take over through force.
House Cyker 900 Kalmani Cyker 691,240,000 1,259 Crow's End Industry Ikaanan Great House
The Order of The Red Tide 447 Randy Courger 674,200 1,265 The Borderlands Slaving Militant religion deriving from Hakusan (old Earth East Asian) culture.
House Teresto 427 The Council 789,229,000 219 ? Technology Ikaanan Great House
The Caliphate 400 Amir al-Balawi 6,012,000 650 Procoms Trade Religion: Islam from Earth, surviving on Raana.
The Kymanto Syndicate 350 Mr. Kiduro 54,326,000 461 Hamilton Square Slaving Ikaanan Great House
The Carozza Family 347 Don Carozza 76,784,200 265 Whitehaven Crime Ikaanan Great House
? 277 Grim Lazarus 116,000 400 ? Mercenary Warlord (WIP)
Catholic Church* 179 "The Three Wise" 1,245,000 112 Westside Heights Industy Religion: various Christian sects, led by the Catholics as they are the largest.
The Aesir Tribe* 150 Jarl Hjalmarsson 600,000 550 Watery Eyes Mercenary Religious-Ethnic affiliation: followers of old Norse culture who worship the Asatru gods.
The Russians 127 Ivan Volkov 82,900 350 ? Industry Old Earth Russian ethnicity based affiliation.
? Ugund Beria 55,000 160 ? Mercenary warlord (WIP)
Raikan District 47 Nippon-koku 78,420 65 Raikan Industry District of Ikaanos City; main home of old Earth East Asian culture in Ikaanos.
Preacher's Hall 42 James Fornica ("The Mad Preacher") 60,000 49 Preacher's Pond Agrarian Small religious cult led by a charismatic prophet.
Fort Sera* 25 Major Sera Valkess 600 10 Outer Marston Swamps Mercenary Warlord
"House Halidor" 1 The Main Character ("MC") = the player's character. 300 0 Redhaven North Mercenary Warlord

Note: Factions with an asterisk (*) behind their names indicate that they can be vassalized by the player.

Sub-factions

Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.

Sub-factions summary as of game start
Sub-faction Name Parent Faction Soldiers Location
Dockyard Punks Bandits 45 Ikaanos Docks
The Red Tigers Bandits 56 Redhaven North
Swamp Tribe Bandits 76 Preacher's Pond

Other Political Entities

The following organized groups of humans have influence in the game world but are not currently incorporated into the interactable faction system, so do not currently have Power Values: