Factions: Difference between revisions

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*The [[Kymanto Syndicate]] (350)
*The [[Kymanto Syndicate]] (350)
*The [[Carozza Hall|Carozza]] Family (347)
*The [[Carozza Hall|Carozza]] Family (347)
*Warlord 2 (planned) (277)
*Warlord Grim Lazarus (277) WIP
*[[The Holy Virgin|Catholic Church]] (179)
*[[The Holy Virgin|Catholic Church]] (179)
*[[Warrior Hall|The Aesir]] Tribe  (150)
*[[Warrior Hall|The Aesir]] Tribe  (150)
*[[The Russians]] (127)
*[[The Russians]] (127)
*Warlord 3 (planned) (96)
*Warlord Ugund Beria (96) WIP
*[[Locations (Ikaanos)#Raikan|Raikan]] District (47)
*[[Locations (Ikaanos)#Raikan|Raikan]] District (47)
*[[Preacher's Hall]] (42)
*[[Preacher's Hall]] (42)
*[[Fort Sera]] (25)
*Warlord Major Valkess' [[Fort Sera]] (25)  
*[[Halidor|House Halidor]] (1: '''you''', the MC!)
*[[Halidor|House Halidor]] (1: '''you''', the MC!)


===Sub-factions===
==Sub-factions==
Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.
Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.
* [[Antagonists#The Dockyard Punks|Dockyard Punks]] ([[Bandits]])
* [[Antagonists#The Dockyard Punks|Dockyard Punks]] ([[Bandits]])

Revision as of 02:02, 20 June 2024

A Faction in Masters of Raana is an interactable world entity with a Power Value than can be affected by various ways.

Factions play an important role in certain quests, in Investment opportunities, and determine how Ikaanos evolves during the Political Event Phase of each day's conclusion (at midnight). The MC can interact with factions through commerce, donations, quests and battles.

Faction variables

  • Soldiers/Fighters: The number of active combatant members.
  • Power value: A general value that expresses a Faction's influence over the world. If this reaches 0, the faction is permanently disabled.
  • Treasury: A faction's spendable money.
  • Focus: -
  • Standing: Your (The MC's) esteem with this faction.

Governing variables ("Head of state" only)

  • Corruption: Ikaanos' societal Corruption value indicates the Republic's general depravity and decadence.
  • Control: The Control value indicates the general security of Ikaanos, as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.
  • Prosperity: Ikaanos' Prosperity value shows the affluence and economic strength of its inhabitants, primarily affecting prices, and Fishing/Hunting actions.

See Political Events for more information...

The MC's Faction

Every organized group of sentients can be regarded as a faction, and there can be factions within factions. Your own household is no exception. You will start off with a very low Power Value, but will be able to raise it by increasing your number of soldiers (particularly if they are notable mercenaries), by gaining Influence and wealth, and in other ways detailed here: Power Value.

You can also join and/or contribute to other factions, though some have conditions to entry, or restrictions on who they will accept contributions from. You can do things to raise your Standing with these other factions, not always limited to making contributions to them. You may gain daily money and/or Influence from having higher Standing with other factions - plus if you reach 100 Standing with them they become a Vassal to you, and 1/3 their Power Value to your own.

Existing Factions (Starting Power)

Sub-factions

Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.

Other Political Entities

The following organized groups of humans have influence in the game world but are not currently incorporated into the interactable faction system, so do not currently have Power Values: