Locations (Ikaanos)
Redhaven
Sandwiched between the slums of Westside and Red River, Redhaven is a strange blend of poverty and opportunity. The marketplace, famous for being built on the site of the Second Waver's first village, offers an abundance of options; an adventurer can sell stolen merchandise, hire a prostitute, purchase trinkets, or gaze upon the sacred remnants of the Irendor Shuttle, commemorating the first controlled landing on Raana.
The Red River is well-known for its fishing. Swarms of fauns, eels, and dragon fish congregate in vast shoals in the estuary, providing a bountiful supply of delectable seafood to the city. Before venturing out onto the boardwalks, be sure to pick up a fishing pole at the market!
Afterwards, Furry's Tavern has something for everyone — free beer, gambling, boisterous company, and a warm body for the night....
North Redhaven
- The Player's House.
- Walton's Smithery
- Roo's General Store
- Redhaven Market
- Furry's Tavern
- A good fishing spot
- Two buyable plots of land, which you can develop into Taverns, Workshops, and maybe more
South Redhaven
South Redhaven, also known as "First Bend", is one of Ikaanos' earliest inhabited districts, with a history that dates back almost 300 years. A visitor can marvel at the impressive townhouses of Main Street and follow it all the way down to Redhaven Town Hall - which The Historical Society has officially declared the oldest building in Ikaanos (of importance), erected in 2231.
To the east, a semi-military port offers a scenic view of the mouth of Red River as it discharges into the Irendorian Bay. To the west, across the forested Lakka Maar hills, a daring adventurer can find an easy shortcut to "The Wastelands", where he'll be able to scavenge through the dangerous but bountiful Stokke Hills–Kasey's Park area. Come well-armed, however, as the Lakka Maar shortcut is notorious for holding vagrants and raiders ready to ambush and relieve easy targets of their valued possessions.
- Carpenter
- Magistrate's Office
- Boardwalks; in good weather, a pleasant location to hang out and watch the world go by.
Outer Marston Swamp
A destitute area just west of Redhaven, on the edges of the Wetlands. This district contains the pre-severance pumping station whose failure contributed to the return of once-drained central Ikaanos to the swampland it used to be. Point of interest include:
- Redhaven Orphanage to the east, on the fringes of Redhaven.
- A lake, containing an island with the abandoned pumping station on it - reachable by a bridge, bandits permitting.
- An abandoned farmstead on the lakeside.
- The Fort Sera military base, a small independent mercenary faction (they won't allow you near until you build up enough reputation that they take an interest in you).
The Wetlands
A lush, post-industrial park that's now half lakes and swampland since the failure of the pumping station, and more or less completely covered in shrubbery and jungle. Points of interest include:
- There's a pre-Severance watchtower on a hill, occasionally used as a base by Skyguard troops, but usually empty. (WIP)
- Contains a good hunting spot (for boar, mostly).
- Beware of bandits hiding out here!
- Roaming packs of wrool cats (may be more dangerous than the bandits).
Cole's Canyon
Abandoned parkland within Ikaanos City, connecting the Wetlands to Marston Avenue... at least, when the route isn't blocked by bandits holding people up. There are some sod houses on Sentinel Hill overlooking the canyon, whose residents can earn a meagre living working in the nearby rice fields of an old mansion. Large areas are now a wilderness though, with tough going through vine-filled ravines. There's a ruined hotel in there somewhere.
Whitehaven District
Whitehaven, with its towering Academy building, intellectual upper-class inhabitants and clean streets, stands as a proud reminder of the old Ikaanos, before The Severance plunged most of humanity into destitution.
However, despite Whitehaven's many sophisticated dinner parties and quaint boutiques, there are countless secrets hidden beneath the surface, concealed behind reinforced doors; guarded by occult societies that claim to have touched the horrible secrets of Raana.
The Docks
Your attention is most frequently drawn to the south end of the docks to the east of Ikaanos, which most reliably features:
- Cyker Shipping Hold (WIP)
- Dockgrave Tavern - a great place to carouse and establish your reputation, and also gamble, and get quick and cheap relief of your urges.
- The Velvet Room - underneath the Dockgrave is a VIP establishment you hear rumors about but won't be allowed into until you are "somebody".
- The Dockyard Punks - a large gang of young punks who may be more harmful financially than physically.
The Procoms
Procoms, formally known as "The Prometheus Community", was established roughly 150 years ago by immigrants from Prometheus Lake. Around this time, during the dark ages of Ikaanos and only a couple of decades after The Severance, Prometheus Lake was constantly harassed by tribalists and monstrous lizards, which forced many of its inhabitants to migrate south. The Hakusan Kingdom (New Tokyo) eventually grew stronger and regained control of the northern states. Many Prometheans remained in Ikaanos, however, and now offer a district full of exotic elements.
Westside Heights
Westside Heights, dubbed "The gate to the Wastelands", is in many ways just that; the last bastion of civilization before one enters the really dangerous parts of Ikaanos, where raiders and wild beasts roam freely.
Many poor, working-class families call Westside their home, living close to the huge Assembly plants where much of Ikaanos' wares are produced. Here, any person with at least one arm and two legs can find work to pay for their daily bread, unless they spend their hard-earned dollars in one of the many taverns located along Westside Avenue.
Emerald City
Connected to the mainland by a guarded bridge, Emerald Island, the crown of Ikaanos, is the only place left on Raana that still resembles how Earth might have looked before The Severance in 2290.
Watched over by Skyguard's elite, a resident of Emerald Island feels safe traversing the island's paved roads, where they’re able to visit fancy stores selling high-tech weaponry and medical aids that are looked upon as magic by normal Ikaanian townsfolk.
Flanking Crystal Hills, with its waterside restaurants and bustling arena, we find Crystal Heights and Edgewater. "The Heights" borders the Palace, and is generally considered the center of human civilization, despite the presence of a huge slave market. Edgewater is a residential area with coffee shops, hotels, small stores and gated mansions – looking almost like your typical Earthian suburb from the 21st to 23rd century.
Crystal Hills
Crystal Heights
- Bank of Ikaanos
- Doctor's Hall
- The Slave House slave market in the old opera house; up-market goods for an up-market location.
Palace District
The crown of Emerald City, featuring:
- Old City Hall - the seat of the Mayor.
- Transit Department - the place handling trade between Mastersphere and Ikaanos - where you can purchase or "borrow" forbidden technology and other artifacts.
- The Orient - a very expensive restaurant.
- Shuttle Station - the primary way to visit the Mastersphere. (0.8.3.2 Alpha Only)
Hamilton Square
You’re at the very heart of Ikaanos, the Downtown of the city. With its towering buildings, sophisticated restaurants and the historic town hall, you feel the palpable thrum of a bustling metropolis around you. But it all lies in the shadow of Crystal Hill, which mounts a rocky peninsula a few hundred yards to the east, forming bands of gleaming roofs and ivory facades – a perpetual reminder to the residents of Hamilton Square that there’s an unapproachable authority overseeing them. Home of "Bianchi's" - a high-class restaurant with a performance stage.
- Fort Hamilton - main barracks and base of operations of the Republic's Skyguard forces
- Kymanto Hall - headquarters of the Kymanto Syndicate, who dominate Ikaanos' slave trade.
- Town Hall - seat of governance of Ikaanos City, holding administrative records of the whole colony and those in it, including Bounties
Crow's End
Tranquil, upper-middle-class suburbs. This region is split between contemporary, high-rise buildings near Hamilton Square, and older, wooden houses typical of a posh 1920s American suburb. This neighborhood, dubbed "Crow's Uptown", is awe-inspiring, with magnificent colonial homes erected by Ikaanos' first important families before they relocated to Crystal Hill. The antique buildings, hidden behind iron-fitted doors, can inspire fantasies about masonic meetings, occult rites, and hidden treasures as you walk the area's cobblestone streets. Home of Ikaanos' main live theatre in the north, and The Great Cinematic House - an old mansion, now Ikaanos' main "movie theatre" (cinema) - in the south. A great area to go for peaceful walks and night-time entertainment with your favorite slaves.
- Cyker Hall - the HQ of the mighty House Cyker.
- House McClung - home of Stacy, the adventurous artifacts expert (you will need an introduction before finding this location).
Marston Avenue
The sky-scrapers lining these bold streets demonstrate the great wealth of Ikaanos' once-proud past. But where banks, travel agencies and logging companies were once headquartered, raiders, murderers and denaar addicts now make their homes.
A large wetland, called Marston Swamps, lies to the east, where it has swallowed several former affluent districts and parks after the Red River flooding controls went offline about 200 years ago.
- Sloppy Moe's Bar - a fortified inn that you have to knock to get into, but it's friendly inside.
- William Hanbard's General Store - a nondescript place you won't even notice until it is brought to your attention by some fellow Academy students.
- The Almer Karate School - the formidable "Almers" take the law into their own hands fighting against slavery.
- Marston Fort - this abandoned fort, on the wild edge of Marston Avenue as it joins Cole's Canyon, is often taken over as a base by bandits.
Watery Eyes
Watery Eyes is a crowded post-Severance district that has evolved into its current state relatively unaffected by greater Ikaanos. Some say that Watery Eyes today looks like all Ikaanos will do in roughly two centuries: narrow streets with poorly erected concrete abodes, sword-wielding mercenaries, dirty alleys and destitute people dressed in clothes made of burlap and gray wool.
While most of Watery Eyes is unsafe for the lonely traveler, one should particularly avoid the west, where enormous concrete structures from the old days still stand, housing cyber punks, crazed Space Marines and other ungodly creatures that would love to test their aim on a cocky adventurer.
- Divine Juices - lively, large Tavern catering to all your needs; you may be here a while!.
- Warrior Hall - also known as Odensborg; Aesir faction HQ and temple
- Slave Market - by or sell at auctions on a simple gallows platform on the north side of the old market.
- The Fälth brothers - outlawed security guards and slave-hunters, based at their house on Waterman Street.
Raikan
Stokke Hills
Stokke Hills is a destitute area, ruled by raider gangs and madmen. A devout society of about 100 people still dwell in central Stokke Hills, however, desperately fighting to reclaim their lost territory.
Once a thriving middle-class suburb to greater Ikaanos, Stokke Hills consists mostly of ruins today, with towering chimneys from durasteel factories and robust stone houses that have stood the test of time, despite the century-old anarchy that shaped this area into what it is today.
- Aimee's Goods - a general store that's struggling to survive, but might begin thriving if someone were to invest in it.
- Belial Guns - doesn't sell much, but is the base for those trying to maintain order in this district.
- The Felton Gang - low-life robbers & murderers notorious for selling bad bootleg alcohol
- Fort Stokke - decrepit fort in the center of Stokke Hills more often used by bandits than the Skyguard.
- The Underworld - there's a community living *underneath* Stokke Hills, but the entries aren't obvious and you'll have to ask around if you want to find a way in.
- Drenner Village - a community who've made makeshift dwellings in a giant underground fuel silo, away from the law and the tax collectors.
- Fenrik's Tavern - the hub of Ikaano's underground, in both senses of the word.
Kasey's Park
The southwest district of Ikaanos City, a once-beautiful area dominated by large city parks, now run down, and the parks untended.
The area features an important, off-customs trade route, through "Kasey's crack" - a hole in the great wall of Ikaanos blasted open by the notorious General Biggs in 2399. Control over Kasey's crack has shifted over the years, and contributes to the lawlessness of the area. Today, a group of hardy old-Germans hold west Kasey's Park, securing trade routes that go from Darkmere and Imogen's Barrow all the way up to New Tokyo and Lake City on the Prometheus Lake. Some trade caravans preferer this entry into the city as, despite Kasey's Park's dangers, it avoids the attentions and the taxes of the Skyguard.
Despite the Hanseatic-style safety guaranteed by the Germans, there are countless raider gangs, slave hunters and low-life punks roaming the more obscure parts of Kasey's Park that don’t involve trade.
Several campsites have established inside the walls near the crack, as well as in the parks nearby - full of runaways, fugitives and rogues. This location chosen not just because the crack helps escape from the Skyguard when needed, but also because it provides convenient access to relatively safe hunting grounds outside the city, where escaped Earth flora and fauna thrives in the Great Biological Wipe - the growth of which was accelerated by the crack facilitating the spread of Earth species from Ikaanos City's parks into wild Raana beyond.
- Ikaanos' German Caravaneer's Guild, headed by caravan master Moritz Amboss
- Gero Falkenstein's store, a front for a smuggling operation the rogue would like your help with
- The "Space Hulk" and his rogue space marine followers who dominate this area
- Cassius Bauer's Stronghold
- The abandoned Temple of Yidhra
Imogen's Barrow
Outside Ikaanos city but not yet dangerous wild Raana, this area is within the "Great Biological Wipe" of spreading Earth species. It is home to farmsteads feeding the city, trade routes supplying it, and coastal mangroves and inland forests providing timber and meat: boar and deer thrive here, their populations only kept in check by hunting from humans and predation by wrool cats.
- Oboray Redoubt - base of Straalsund Caravans, a trade route to the Prometheus kingdoms, which would benefit from investment
- Locked, fortified bunker inside the man-made earth mound "Barrow" that gives this area its name
- The Walker Farm - supplying food to Ikaanos, but harried by tribalist raiders and in need of help
- A Hunting spot, for deer and some boar
Preacher's Pond
The marvelous landscapes around Preachers Pond and this stretch of the Red River are worth a visit; they may lift your spirits after the hardships of life in Ikaanos City. There is also:
- Preacher's Hall - base for a small cult led by a charismatic warlord
- Tancred's Stone - a mysterious monument of uncertain age, revered by the Cult of the Elder
- An abandoned cottage
- An excellent spot to relax and take in the view
- Tribalist raiders - lots of them; beware!
Darkmere
- Darkmere Port - for boats upriver to the Red River Basin villages, and on to Prometheus Lake
- Highwaymen - a group of particularly heavily armed and dangerous rogues are currently extorting money from those taking the boats from Darkmere Port
North River Basin
Avonmore Island
Harrow Island
Corazon Jungles
Kanji Gardens
Hamah Bay
Blackfang Valley
Bela's Marsh
Celior Forest
Kahill Outpost
Silfren Woods
- Silfren Lair
Sewo's Bend
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