Factions: Difference between revisions
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Removed entry for Fort Hamilton as this isn't a faction and is covered by The Republic |
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*Redhaven District (1,520) | *Redhaven District (1,520) | ||
*[[Town Hall|The Republic]] (22,000) | *[[Town Hall|The Republic]] (22,000) | ||
*The [[Kymanto Syndicate]] (350) | *The [[Kymanto Syndicate]] (350) | ||
*[[House Cyker]] (900) | *[[House Cyker]] (900) |
Revision as of 19:41, 28 March 2024
A Faction in Masters of Raana is an interactable world entity with a Power Value than can be affected by various ways.
Factions play an important role in certain quests, in Investment opportunities and how Ikaanos evolves during the Political Event Phase (Conclude Day). The MC can interact with a faction through commerce, donations or battles.
Faction variables
- Soldiers/Fighters: The number of active, spendable members.
- Power value: A general value that expresses a Faction's influence over the world. If this reaches 0, the faction is permanently disabled.
- Treasury: A faction's spendable money.
- Focus: -
- Standing: Your (The MC's) standing toward the faction.
Governing variables ("Head of state" only)
- Corruption: XXX
- Control: XXX
- Prosperity: XXX
See Political Events for more information...
The MC's Faction
Existing Factions (Starting Power)
- House Halidor (The MC)
- Redhaven District (1,520)
- The Republic (22,000)
- The Kymanto Syndicate (350)
- House Cyker (900)
- Whitehaven Academy (1,500)
- House Teresto (427)
- House Bellemme (1,200)
- The Church of The Two Moons (10,200)
- Catholic Church (179)
- The Aesir Tribe (150)
- The Caliphate (400)
- Preacher's Hall (42)
- The cult of The Elder (8,200)
- The Order of The Red Tide (447)
- Russians (127)
- Raikan (47)
- The Carozza Family (347)
- Bandits (2,200)
- Rebels (1,200)
- Fort Sera (25)
- Warlord 2 (planned) (277 as of now)
- Warlord 3 (planned) (96 as of now)
Sub-factions
Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.