Story NPCs: Difference between revisions
m grammar improvement |
mNo edit summary |
||
Line 4: | Line 4: | ||
Note that most of these NPC do not have fixed [[Attributes (NPCs)|Attributes]] & [[Skills (NPCs)|Skills]] - some of their stats might be fixed, others random, and others random within certain bounds. These variable stats will determined when you add the NPC to your Household - or in some cases, when you first meet the NPC. | Note that most of these NPC do not have fixed [[Attributes (NPCs)|Attributes]] & [[Skills (NPCs)|Skills]] - some of their stats might be fixed, others random, and others random within certain bounds. These variable stats will determined when you add the NPC to your Household - or in some cases, when you first meet the NPC. | ||
Likewise, once you have added them to your Household you will find that nearly all NPCs have [[Traits (NPCs)|Traits]] to help define their personalities. Most NPCs have certain specific Traits that they always come with. Most NPCs may also have some random Traits in addition, which will be determined when you add them to your Household, or maybe when you first meet them. Often these "random" traits are pulled from a short list specific to that particular NPC, rather from the list of all available Traits. | Likewise, once you have added them to your Household you will find that nearly all NPCs have [[Traits (NPCs)|Traits]] to help define their personalities. Most NPCs have certain specific Traits that they always come with. Most NPCs may also have some random Traits in addition, which will be determined when you add them to your Household, or maybe when you first meet them. Often these "random" traits are pulled from a short list specific to that particular NPC, rather from the list of all available Traits. Some NPC Traits can develop or reduce over time - in some cases, influenceable by the MC. | ||
<center> | <center> |
Revision as of 12:00, 13 July 2024
Here is a comprehensive list of all the Story and other scripted NPCs in Masters of Raana that you can add to your Household.
Note that most of these NPC do not have fixed Attributes & Skills - some of their stats might be fixed, others random, and others random within certain bounds. These variable stats will determined when you add the NPC to your Household - or in some cases, when you first meet the NPC.
Likewise, once you have added them to your Household you will find that nearly all NPCs have Traits to help define their personalities. Most NPCs have certain specific Traits that they always come with. Most NPCs may also have some random Traits in addition, which will be determined when you add them to your Household, or maybe when you first meet them. Often these "random" traits are pulled from a short list specific to that particular NPC, rather from the list of all available Traits. Some NPC Traits can develop or reduce over time - in some cases, influenceable by the MC.
Females
|
Males
AARON KREUGER
Age: 40. |