Player Home (Redhaven): Difference between revisions
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==Special rooms== | ==Special rooms== | ||
===News Office=== | ===News Office=== | ||
For that, see [[Player Home (Redhaven)/News Office|News Office]]. | |||
==Modules== | ==Modules== |
Latest revision as of 09:26, 19 July 2024
A man's home is his castle. Sure, it's a little dilapidated right now, but it's The player's. The player's home is more than just a place to live. The condition of the player's home affects the happiness of his slaves, his reputation, and the different tools at his disposal. An investment in his home is an investment in himself.
Room
Ground Floor
The player's home has many rooms, each of which has different effects and functions. Initially, these rooms are in a state of disrepair and provide negative effects. Upgrading these rooms once will remove the negative effects, and subsequent upgrades will add positive effects or even unlock new options.
Living Room
The player's living room is used for relaxation and entertaining guests. The state of your living room affects your influence as well as your slave's arousal and, with an optional upgrade, happiness.
See Living Room for details on upgrades and their effects.
Kitchen
The player's kitchen is where the player or a household NPCs cooks food! The state of the player's kitchen affects his influence and what kind of cooking-related appliances and amenities he has.
The player's kitchen also doubles as a dining room, so its appearance has a greater impact on Influence than some other rooms. A guest will not enjoy eating in a dirty kitchen, after all.
See Kitchen for details on upgrades and their effects.
Bathroom
Your bathroom is, of course, where you bathe. You can shower/bathe alone, or with a slave if you have one who is willing. If your slave is not willing, you can try to force the issue if you so choose.
See Bathroom for details on upgrades and their effects.
Office
The player starts the game with a worn but rather cozy office, decked with floorboards dating back to the Dark Ages.
See Office for details on upgrades and their effects.
Top Floor
Master's Bedroom
This is where the player and his female slaves sleep.
See Master's Bedroom for details on upgrades and their effects.
Empty Rooms
There are seven empty rooms on the top floor of the player's house, he can either build Private Bedrooms or Libraries.
Basement
Training Room
An old food-storage room that the player's brother transformed into a bondage chamber.
See Training Room for details on upgrades and their effects.
The Dorms
The Dorms is a 200 square meter room used as a sweatshop by whomever lived here before the player's family moved in. The player's brother turned this into a sleeping room for his planned slave empire. It is currently a dilapidated mess that smells of mold and rotten furniture.
See The Dorms for details on upgrades and their effects.
Holding Cell
A very simple prison cell with a bucket, a wall bunk, and a wooden bowl.
See Holding Cell for details on upgrades and their effects.
Empty Rooms
There are two empty rooms in the player's basement, which can either developed into Holding Cells or Libraries - or, once you have unlocked the possibility with Nicole, one can become your News Office (see below).
Special rooms
News Office
For that, see News Office.
Modules
See Modules for all purchasable modules in the player's home.
Yard
The player home has a small, enclosed yard which starts with just a shrine, a small grove and a pile of old junk in it, but there is space for much more: food gardens, a gazebofor relaxing in, a training dojo, a workshop, grandiose statues, or stables. Plus you can upgrade the wall around the garden, and its guard tower.
Finances
Clicking on the "Manage Home" button will open a screen from which the player can upgrade his home and view his financial information. Here, he can choose whether to pay for food automatically for him and his slaves, and the quality of said food. The player can also optionally pay a significant daily sum for extra luxury which will make him and his slaves much more comfortable.
The "Income" section lists all the player's incomes from business investments, farming, slaves working as prostitutes, and slaves working other jobs. If any of these factors are being affected by external factors, they will be highlighted as red links, the player can click on it for more details.
The "Costs" section lists everything the player is paying for. Food, luxurious spending, salaries, and taxes/maintenance are all included, as well as any money the player losing from a "bandit scourge."
Food
The player's home has limited food storage. If he exceeds the limit, his food disappears from inventory at a 5% rate per day. For example: If he has beyond 1500 food, which exceeds the starting limit, multiply that by .05, the player will lose 75 food.
The player's default storage limit is 1,500 which can be increased to 7,500 when the player constructs the Food Silo for $1,500 from his house menu: Facilities > Crafting > Manage Modules.
The player can acquire some food each day if you upgrade the player's garden (3 levels: +2/+5/+8 food).
The player can assign a single slave to assignment 'Garden Duty' for possibly increase food yield for the player's home garden based on their Gardening skill:
- Gardening 1-25: +0% income.
- Gardening 26-50: +25% income.
- Gardening 51-74: +50% income.
- Gardening 75-129: +100% income.
- Gardening 130: +200% income.
Assigning Mai-Lynn to the player's fully upgraded Garden will now provide him with an additional 2 rations per day. She'll also use gardening tools more efficiently.