Dojo

From MoR-Wiki
Jump to navigation Jump to search

Overview

The Dojo, also referred to as Training Ground, is a buildable construction located within The Player's yard. It cost $1,500 to build.

Without a Dojo, attempts to Train (see below) will be at a -5 penalty (General and Melee), and capped at 120. Building a dojo removes this penalty, and increases the cap to 130.

Upgrading The Dojo

The player can upgrade the Main training hall and Arms of the Dojo, just like most of the buildable constructions in his yard.

Main training hall:

  • Level I ($1,500): A simple but spacious designated training area. No roof. Sessions performed here suffer a penalty during heat waves and storms, but not at other times.
  • Level II ($5,000) (Changes the display image of the Dojo): Adequate. A Hakusan-inspired wooden structure with roof, thin walls and benches to sit on. Provides a +5 general training bonus.
  • Level III ($7,500): Advanced. A Hakusan-inspired wooden structure with soft mats, training dummies, a bathroom, electricity and a simple shrine for those who want to pay tribute to war gods or patron saints. Increases the general training bonus to +10.

Arms:

  • Level I (Starting): Simple. Just a couple of wooden sticks.
  • Level II ($300): Leather-covered wooden sticks, shields and training swords. Provides a +5 bonus to Melee training.
  • Level III ($3,000): Advanced training weapons and protective gear.
  • Level IV ($20,000): High-tech training weapons and protective gear made from duraplate and combat weave fibers. Increases the Melee training bonus to +10.

Training Sessions

The Dojo offers a perfect place for the player to train his physical attributes - alone or together with his assigned followers. The training includes:

  • Strength (Potentially increases player and followers' Strength)
  • Stamina (Potentially increases player and followers' Stamina)
  • Dexterity (Potentially increases player and followers' Dexterity)
  • Melee Combat (Potentially increases player and followers' Melee)
  • Ranged Combat (Potentially increases player and followers' Ranged)
  • Philosophy (Potentially increases followers' Warrior trait value)

The player can do the following things further to increase the chance of success in the training sessions:

  • Hire Trainer ($90)
  • Push himself (participants take large chance of 5 health points damage in return for increased chance to successfully train; not applicable to Ranged or Philosophy).
  • WIP

Other Actions

Aside from the listed actions above, the player can also do these following things to the Dojo:

  • Demolish it
  • Rename it