Player Home (Redhaven): Difference between revisions

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[[file:house.jpg|thumb|500px|right]]
[[file:house.jpg|thumb|500px|right]]


A man's home is his castle. Sure, it's a little dilapidated right now, but it's ''yours.'' Your home is more than just a place to live. The condition of your home affects the happiness of your slaves, your reputation, and the different tools at your disposal. An investment in your home is an investment in yourself.  
A man's home is his castle. Sure, it's a little dilapidated right now, but it's ''The player's.'' The player's home is more than just a place to live. The condition of the player's home affects the happiness of his slaves, his reputation, and the different tools at his disposal. An investment in his home is an investment in himself.  


==Rooms==
=Room=
Your home has many rooms, each of which has different effects and functions. Initially, these rooms are in a state of disrepair and provide negative effects. Upgrading these rooms once will remove the negative effects, and subsequent upgrades will add positive effects or even unlock new options.  
==Ground Floor==
The player's home has many rooms, each of which has different effects and functions. Initially, these rooms are in a state of disrepair and provide negative effects. Upgrading these rooms once will remove the negative effects, and subsequent upgrades will add positive effects or even unlock new options.  


===Living Room===
===Living Room===
Your living room is used for relaxation and entertaining guests. The state of your living room affects your influence as well as your slave's arousal and, with an optional upgrade, happiness.  
The player's living room is used for relaxation and entertaining guests. The state of your living room affects your influence as well as your slave's arousal and, with an optional upgrade, happiness.  


See [[Player Home (Redhaven)/living room|Living Room]] for details on upgrades and their effects.   
See [[Player Home (Redhaven)/living room|Living Room]] for details on upgrades and their effects.   


=== Bedroom ===
===Kitchen===
Where (most of) the fun happens! Your bedroom is where you and any slaves with the appropriate permissions sleep and engage in... ''other activities.'' As such, the state of your bedroom affects how much stamina you recover while resting and slave arousal when trying to seduce them.  
The player's kitchen is where the player or a household NPCs cooks food! The state of the player's kitchen affects his influence and what kind of cooking-related appliances and amenities he has.


 
The player's kitchen also doubles as a dining room, so its appearance has a greater impact on Influence than some other rooms. A guest will not enjoy eating in a dirty kitchen, after all.  
See [[Player Home (Redhaven)/Bedroom|Bedroom]] for details on upgrades and their effects.
 
=== Kitchen ===
Your kitchen is where you or a household slave cooks food! The state of your kitchen effects your influence and what kind of cooking-related appliances and amenities you have.
 
Your kitchen also doubles as a dining room, and so it's appearance has a greater impact on Influence than some other rooms. A guest will not enjoy eating in a dirty kitchen, after all.  


See [[Player Home (Redhaven)/Kitchen|Kitchen]] for details on upgrades and their effects.
See [[Player Home (Redhaven)/Kitchen|Kitchen]] for details on upgrades and their effects.


=== Bathroom ===
===Bathroom===
Your bathroom is, of course, where you bathe. You can shower/bathe alone, or with a slave if you have one who is willing. If your slave is not willing, you can try to force the issue if you so choose.
Your bathroom is, of course, where you bathe. You can shower/bathe alone, or with a slave if you have one who is willing. If your slave is not willing, you can try to force the issue if you so choose.


See [[Player Home (Redhaven)/Bathroom|Bathroom]] for details on upgrades and their effects.


See [[Player Home (Redhaven)/Bathroom|Bathroom]] for details on upgrades and their effects.
===Office===
The player starts the game with a worn but rather cozy office, decked with floorboards dating back to the Dark Ages.
 
See [[Player Home (Redhaven)/Office|Office]] for details on upgrades and their effects.


=== Guest Room ===
==Top Floor==
WIP
===Master's Bedroom===
This is where the player and his female slaves sleep.


=== Office ===
See [[Player Home (Redhaven)/Master's Bedroom|Master's Bedroom]] for details on upgrades and their effects.
WIP


=== Basement ===
===Empty Rooms===
WIP
There are seven empty rooms on the top floor of the player's house, he can either build [[Player Home (Redhaven)/Private Bedroom|Private Bedrooms]] or [[Player Home (Redhaven)/Library|Libraries]].


== Facilities ==
==Basement==
===Training Room===
An old food-storage room that the player's brother transformed into a bondage chamber.


See [[Player Home (Redhaven)/Training Room|Training Room]] for details on upgrades and their effects.


===The Dorms===
The Dorms is a 200 square meter room used as a sweatshop by whomever lived here before the player's family moved in. The player's brother turned this into a sleeping room for his planned slave empire. It is currently a dilapidated mess that smells of mold and rotten furniture.


=== Bondage Room ===
See [[Player Home (Redhaven)/The Dorms|The Dorms]] for details on upgrades and their effects.
This room is where you can indulge in some of the kinkier acts that require dedicated equipment.  


Options:
===Holding Cell===
A very simple prison cell with a bucket, a wall bunk, and a wooden bowl.


* The rack (available by default)
See [[Player Home (Redhaven)/Holding Cell|Holding Cell]] for details on upgrades and their effects.
* Dildo chair (must be purchased - for e.g. at Devious Tools)
* Standing cage (must be purchased)


Optional add-on: Obscene art  - Increases willpower loss of tied-up slaves.
===Empty Rooms===
There are two empty rooms in the player's basement, which can either developed into [[Player Home (Redhaven)/Holding Cell|Holding Cells]] or [[Player Home (Redhaven)/Library|Libraries]] - or, once you have unlocked the possibility with Nicole, one can become your News Office (see below).


=== Tech Module ===
==Special rooms==
Allows you to access '''[[The Grid]]''' and launch hacking attacks (WIP). Upgrades give you better hardware and bonuses to hacking attempts.
===News Office===
For that, see [[Player Home (Redhaven)/News Office|News Office]].


=== [[The yard|Yard]] ===
==Modules==
Your home has a small, enclosed [[The yard|yard]] which starts off with just a shrine, a small grove and a pile of old junk in it, but there is space for much more: food [[Garden|gardens]], a [[gazebo]]<nowiki/>for relaxing in, a training [[dojo]], a [[workshop]], grandiose [[Statue|statues]], or [[stables]]. Plus you can upgrade the wall around the garden, and its [[Guard Tower|guard tower]].
See [[Modules]] for all purchasable modules in the player's home.


* [[Gazebo]] ($1,200): The gazebo provides a +2 to daily Influence gain and a bonus to slave happiness.
==[[The yard|Yard]]==
* [[Garden]] ($300/$1,500/$300): The garden provides a small amount of income from farming that can offset food costs. A basic garden provides $2, a large garden $5, and an advanced garden $8
The player home has a small, enclosed [[The yard|yard]] which starts with just a shrine, a small grove and a pile of old junk in it, but there is space for much more: food [[Garden|gardens]], a [[gazebo]]<nowiki/>for relaxing in, a training [[dojo]], a [[workshop]], grandiose [[Statue|statues]], or [[stables]]. Plus you can upgrade the wall around the garden, and its [[Guard Tower|guard tower]].
* '''Defenses''' ($200/$200/$200): Upgrading your [[Guard Tower|defenses]] will add advanced locks (-5 penalty to slave escape attempts), wall spikes (-10 penalty), and motion detectors (-15 penalty).


== Finances ==
==Finances==
Clicking on the "Manage Home" button will open a screen from which you can upgrade your home and view your financial information. Here, you can choose whether to pay for food automatically for you and your slaves, and the quality of said food. You can also optionally pay a significant daily sum for extra luxury which will make you and your slaves much more comfortable. (Someone please edit this with the actual effects,)
Clicking on the "Manage Home" button will open a screen from which the player can upgrade his home and view his financial information. Here, he can choose whether to pay for food automatically for him and his slaves, and the quality of said food. The player can also optionally pay a significant daily sum for extra luxury which will make him and his slaves much more comfortable.


The "Income" section lists all your incomes from business investments, farming, slaves working as prostitutes, and slaves working other jobs. If any of these factors are being affected by external factors, they will be highlighted as red links you can click for more details.  
The "Income" section lists all the player's incomes from business investments, farming, slaves working as prostitutes, and slaves working other jobs. If any of these factors are being affected by external factors, they will be highlighted as red links, the player can click on it for more details.  


The "Costs" section lists everything you're paying for. Food, luxury, Merc upkeep, and taxes/maintenance are all included, as well as any money you're losing from a "bandit scourge."
The "Costs" section lists everything the player is paying for. Food, luxurious spending, salaries, and taxes/maintenance are all included, as well as any money the player losing from a "bandit scourge."


== Food ==
==Food==
Your home has limited food storage. If you exceed the limit, your food disappears from inventory @ rate 5% per day. {Example: 1500*.05 = 75 food disappears}
The player's home has limited food storage. If he exceeds the limit, his food disappears from inventory at a 5% rate per day. For example: If he has beyond 1500 food, which exceeds the starting limit, multiply that by .05, the player will lose 75 food.


Your default storage limit is 1,500 which can be increase to 7,500 when you construct the Food Silo for $1,500 from your house menu: Facilities > Crafting > Manage [[Modules]].
The player's default storage limit is 1,500 which can be increased to 7,500 when the player constructs the Food Silo for $1,500 from his house menu: Facilities > Crafting > Manage [[Modules]].


You can acquire some food each day if you upgrade your yards garden (3 levels: +2/+5/+8 food). Garden tools from General Store will increase the yield @ +1 per garden level.
The player can acquire some food each day if you upgrade the player's garden (3 levels: +2/+5/+8 food).  


You can assign a single slave to assignment '[[Assignments and Jobs#Garden Duty|Garden Duty]]' for possible increase food yield for your homes garden based on their [[Skills (NPCs)#Gardening|Gardening]] skill:
The player can assign a single slave to assignment '[[Assignments and Jobs#Garden Duty|Garden Duty]]' for possibly increase food yield for the player's home garden based on their [[Skills (NPCs)#Gardening|Gardening]] skill:
*Gardening 1-25: +0% income.
*Gardening 1-25: +0% income.
*Gardening 26-50: +25% income.
*Gardening 26-50: +25% income.
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*Gardening 130: +200% income.
*Gardening 130: +200% income.


Assigning Mai-Lynn to your fully upgraded [[Garden]] will now provide you with an additional 2 rations per day. She'll also use gardening tools more efficiently.
Assigning Mai-Lynn to the player's fully upgraded [[Garden]] will now provide him with an additional 2 rations per day. She'll also use gardening tools more efficiently.
 
With Mai-Lynn, Garden tools, 75 Gardening skill, and a fully upgraded Garden, will yield 24 food per day.

Latest revision as of 09:26, 19 July 2024

A man's home is his castle. Sure, it's a little dilapidated right now, but it's The player's. The player's home is more than just a place to live. The condition of the player's home affects the happiness of his slaves, his reputation, and the different tools at his disposal. An investment in his home is an investment in himself.

Room

Ground Floor

The player's home has many rooms, each of which has different effects and functions. Initially, these rooms are in a state of disrepair and provide negative effects. Upgrading these rooms once will remove the negative effects, and subsequent upgrades will add positive effects or even unlock new options.

Living Room

The player's living room is used for relaxation and entertaining guests. The state of your living room affects your influence as well as your slave's arousal and, with an optional upgrade, happiness.

See Living Room for details on upgrades and their effects.

Kitchen

The player's kitchen is where the player or a household NPCs cooks food! The state of the player's kitchen affects his influence and what kind of cooking-related appliances and amenities he has.

The player's kitchen also doubles as a dining room, so its appearance has a greater impact on Influence than some other rooms. A guest will not enjoy eating in a dirty kitchen, after all.

See Kitchen for details on upgrades and their effects.

Bathroom

Your bathroom is, of course, where you bathe. You can shower/bathe alone, or with a slave if you have one who is willing. If your slave is not willing, you can try to force the issue if you so choose.

See Bathroom for details on upgrades and their effects.

Office

The player starts the game with a worn but rather cozy office, decked with floorboards dating back to the Dark Ages.

See Office for details on upgrades and their effects.

Top Floor

Master's Bedroom

This is where the player and his female slaves sleep.

See Master's Bedroom for details on upgrades and their effects.

Empty Rooms

There are seven empty rooms on the top floor of the player's house, he can either build Private Bedrooms or Libraries.

Basement

Training Room

An old food-storage room that the player's brother transformed into a bondage chamber.

See Training Room for details on upgrades and their effects.

The Dorms

The Dorms is a 200 square meter room used as a sweatshop by whomever lived here before the player's family moved in. The player's brother turned this into a sleeping room for his planned slave empire. It is currently a dilapidated mess that smells of mold and rotten furniture.

See The Dorms for details on upgrades and their effects.

Holding Cell

A very simple prison cell with a bucket, a wall bunk, and a wooden bowl.

See Holding Cell for details on upgrades and their effects.

Empty Rooms

There are two empty rooms in the player's basement, which can either developed into Holding Cells or Libraries - or, once you have unlocked the possibility with Nicole, one can become your News Office (see below).

Special rooms

News Office

For that, see News Office.

Modules

See Modules for all purchasable modules in the player's home.

Yard

The player home has a small, enclosed yard which starts with just a shrine, a small grove and a pile of old junk in it, but there is space for much more: food gardens, a gazebofor relaxing in, a training dojo, a workshop, grandiose statues, or stables. Plus you can upgrade the wall around the garden, and its guard tower.

Finances

Clicking on the "Manage Home" button will open a screen from which the player can upgrade his home and view his financial information. Here, he can choose whether to pay for food automatically for him and his slaves, and the quality of said food. The player can also optionally pay a significant daily sum for extra luxury which will make him and his slaves much more comfortable.

The "Income" section lists all the player's incomes from business investments, farming, slaves working as prostitutes, and slaves working other jobs. If any of these factors are being affected by external factors, they will be highlighted as red links, the player can click on it for more details.

The "Costs" section lists everything the player is paying for. Food, luxurious spending, salaries, and taxes/maintenance are all included, as well as any money the player losing from a "bandit scourge."

Food

The player's home has limited food storage. If he exceeds the limit, his food disappears from inventory at a 5% rate per day. For example: If he has beyond 1500 food, which exceeds the starting limit, multiply that by .05, the player will lose 75 food.

The player's default storage limit is 1,500 which can be increased to 7,500 when the player constructs the Food Silo for $1,500 from his house menu: Facilities > Crafting > Manage Modules.

The player can acquire some food each day if you upgrade the player's garden (3 levels: +2/+5/+8 food).

The player can assign a single slave to assignment 'Garden Duty' for possibly increase food yield for the player's home garden based on their Gardening skill:

  • Gardening 1-25: +0% income.
  • Gardening 26-50: +25% income.
  • Gardening 51-74: +50% income.
  • Gardening 75-129: +100% income.
  • Gardening 130: +200% income.

Assigning Mai-Lynn to the player's fully upgraded Garden will now provide him with an additional 2 rations per day. She'll also use gardening tools more efficiently.