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[[file:house.jpg|thumb|500px|right]]
[[file:house.jpg|thumb|500px|right]]


A man's home is his castle. Sure, it's a little dilapidated right now, but it's ''The player's.'' The player's home is more than just a place to live. The condition of the player's home affects the happiness of his slaves, his reputation, and the different tools at his disposal. An investment in his home is an investment in himself.  
A man's home is his castle. Sure, this one is a little dilapidated right now, but it's ''yours.'' A master's home is more than just his place to live in; its condition affects the happiness of his slaves, his reputation, and the tools at his disposal. An investment in his home is an investment in himself.  


=Room=
==Ground Floor==
==Ground Floor==
The player's home has many rooms, each of which has different effects and functions. Initially, these rooms are in a state of disrepair and provide negative effects. Upgrading these rooms once will remove the negative effects, and subsequent upgrades will add positive effects or even unlock new options.  
This large house has many rooms, each of which has different effects and functions. Initially these rooms are in a state of disrepair, so many provide negative effects. Upgrading these rooms once will remove the negative effects, and subsequent upgrades will add positive effects, or even unlock new options.


===Living Room===
===Living Room===
The player's living room is used for relaxation and entertaining guests. The state of your living room affects your influence as well as your slave's arousal and, with an optional upgrade, happiness.  
The living room is used for relaxation, and for entertaining guests. The state of the living room affects the MC's [[Influence]], as well as the [[Happiness and Affection|Happiness]] of all members of the household.


See [[Player Home (Redhaven)/living room|Living Room]] for details on upgrades and their effects.
See [[Player Home (Redhaven)/living room|Living Room]] for details on upgrades and their effects.


===Kitchen===
===Kitchen===
The player's kitchen is where the player or a household NPCs cooks food! The state of the player's kitchen affects his influence and what kind of cooking-related appliances and amenities he has.
The large kitchen is where the household's food and beverages are prepared, and it also has space for a dinner table and chairs (which can be bought from the local [[carpenter]]).


The player's kitchen also doubles as a dining room, so its appearance has a greater impact on Influence than some other rooms. A guest will not enjoy eating in a dirty kitchen, after all.  
The state of the kitchen affects the MC's [[Influence]], and the cooking-related appliances and amenities installed can affect the [[Happiness and Affection|Happiness]] of all members of the household.
 
The house doesn't have a dedicated dining room, so this kitchen/diner's dual duty means it has greater impact on [[Influence]] than other rooms. Guests will not enjoy eating in a dirty kitchen, after all.


See [[Player Home (Redhaven)/Kitchen|Kitchen]] for details on upgrades and their effects.
See [[Player Home (Redhaven)/Kitchen|Kitchen]] for details on upgrades and their effects.


===Bathroom===
===Bathroom===
Your bathroom is, of course, where you bathe. You can shower/bathe alone, or with a slave if you have one who is willing. If your slave is not willing, you can try to force the issue if you so choose.
The ground floor main bathroom starts off with basic and broken-down toilet and shower facilities, but can be upgraded to include a luxurious bath for the master of the household. "The dorms" in the basement include multiple toilets and showers to service the servants and slaves of the household. This is the room for the master and his favourites to luxuriate in in private, and to invite others who he wishes to get to know more intimately.


See [[Player Home (Redhaven)/Bathroom|Bathroom]] for details on upgrades and their effects.
See [[Player Home (Redhaven)/Bathroom|Bathroom]] for details on upgrades and their effects.


===Office===
===Office===
The player starts the game with a worn but rather cozy office, decked with floorboards dating back to the Dark Ages.
The house starts off with a tatty but cozy office, with flooring and panelling dating back to Raana's [[Raana#The Dark Age (2315-2416)|Dark Ages]].


See [[Player Home (Redhaven)/Office|Office]] for details on upgrades and their effects.
See [[Player Home (Redhaven)/Office|Office]] for details on upgrades and their effects.


==Top Floor==
=== Spare room ===
There is one room currently unused, which could be converted into a [[Player Home (Redhaven)/Library|library]] or a [[Player Home (Redhaven)/Private Bedroom|bedroom]] (and note that there is no benefit to having multiple libraries).
 
==First Floor==
===Master's Bedroom===
===Master's Bedroom===
This is where the player and his female slaves sleep.
This is where the master of the house and his chosen intimate companions (sex slaves, concubines, wives) sleep.


See [[Player Home (Redhaven)/Master's Bedroom|Master's Bedroom]] for details on upgrades and their effects.
See [[Player Home (Redhaven)/Master's Bedroom|Master's Bedroom]] for details on upgrades and their effects.


===Empty Rooms===
===Empty Rooms===
There are seven empty rooms on the top floor of the player's house, he can either build [[Player Home (Redhaven)/Private Bedroom|Private Bedrooms]] or [[Player Home (Redhaven)/Library|Libraries]].
There are seven empty rooms on the top floor of the house, which can be converted into [[Player Home (Redhaven)/Private Bedroom|Private Bedrooms]] or [[Player Home (Redhaven)/Library|Libraries]] (note that there is no benefit to having multiple libraries).
 
== Attic ==
 
=== Nursery ===
There is an attic which could be converted into a potentially large [[nursery]] if the master of the house decides to have children. Not currently shown on the household floorplan, though the stairs to get up there is.


==Basement==
==Basement==
===Training Room===
===Training Room===
An old food-storage room that the player's brother transformed into a bondage chamber.  
An old food-storage room that [[Joseph]] transformed into a bondage play room.


See [[Player Home (Redhaven)/Training Room|Training Room]] for details on upgrades and their effects.
See [[Player Home (Redhaven)/Training Room|Training Room]] for details of upgrades and their effects.


===The Dorms===
===The Dorms===
The Dorms is a 200 square meter room used as a sweatshop by whomever lived here before the player's family moved in. The player's brother turned this into a sleeping room for his planned slave empire. It is currently a dilapidated mess that smells of mold and rotten furniture.  
"The Dorms" is a 200 square meter room used as a sweatshop by whoever lived here before the MC's family moved in. The MC's brother [[Joseph]] turned this into a dormitory for his planned slave empire to sleep in. It is currently a dilapidated mess, that smells of mold and rotten furniture.


See [[Player Home (Redhaven)/The Dorms|The Dorms]] for details on upgrades and their effects.
See [[Player Home (Redhaven)/The Dorms|The Dorms]] for details of upgrades and their effects.


===Holding Cell===
===Holding Cell===
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===Empty Rooms===
===Empty Rooms===
There are two empty rooms in the player's basement, which can either developed into [[Player Home (Redhaven)/Holding Cell|Holding Cells]] or [[Player Home (Redhaven)/Library|Libraries]] - or, once you have unlocked the possibility with Nicole, one can become your News Office (see below).
There are two empty rooms in the basement, which can either developed into [[Player Home (Redhaven)/Holding Cell|Holding Cells]] or [[Player Home (Redhaven)/Library|Libraries]] (noting that there is no benefit to having multiple libraries) - or, once you have unlocked the possibility with [[Nicole Boulay|Nicole]], one can become a News Office (see below).


==Special rooms==
==Special rooms==
===News Office===
===News Office===
The News office is a unique upgrade for [[Nicole Boulay]]. You can unlock it after talking to Nicole (Talk>Ask>Hopes and Dreams). After building the News Office, which is available for all empty rooms in the basement and upstairs, a new job assignment opens up for Nicole.
If you add [[Nicole Boulay]] to your household, you will get the option to convert one of your basement spare rooms (or any of the [[Player Home (Redhaven)/Holding Cell|cells]], if you demolish them) into a [[Player Home (Redhaven)/News Office|News Office]].
 
'''Note''' that having Nicole assigned to another job or keeping her unemployed, with a built News Office, will decrease her Happiness by two points per day down to a minimum of 15. This effect does not apply to the Follower state.
 
The News Office can generate cash and affect the political attributes of Ikaanos based on Nicole's political affiliation. If her affiliation is not in line with Ikaanos (like having the Libertarian affiliation in a highly Controlled and Corrupted city) this might decrease your influence, while the opposite is true if her affiliation is republic-friendly.
 
====Political affiliation====
* '''Neutral:''' Active if no other affiliation below is ''true''. Randomly affects political attributes if Nicole's Political Power is high enough (see below).
* '''Authoritarian:''' Activates if Nicole's Corruption is 75+ and her WILLPOWER is below 25 ''or'' her WILLPOWER is below 5 (regardless of other attributes). Tries to increase '''Control''' and '''Corruption'''.
* '''Anarchist:''' Activates if Nicole's Corruption is 40+, her WILLPOWER is 60+ and your Household Emancipation value is 50+. Tries to decrease '''Control''' and increase '''Corruption'''.
* '''Democratic:''' Activates if Nicole's Kindness is 60+, her Corruption is below 75 and her Willpower is above 5 and below 60. Tries to increase '''Prosperity'''.
* '''Libertarian:''' Activates if Nicole's WILLPOWER is 60+ and her Corruption is below 50. Tries to increase '''Prosperity''' and decrease '''Corruption'''.
* '''Rebel:''' Activates (and overrides Libertarian/Democratic) if Nicole's WILLPOWER is 60+, her Corruption is below 40 and your Household Emancipation value is 50+. Tries to decrease '''Control''' until the rebel alliance takes over Ikaanos. After that, the rebel affiliation will try to increase '''Control''' instead.
 
====Political power====
Political power is everything. Nicole can scold whomever she wants from the safety behind the MC's walls but she won't be able to reach out unless she has political power. Political power is '''primarily''' increased through random rolls that execute at each End Day conclusion. You can also affect this value by upgrading Nicole's News office, especially the tech upgrades, which enable her to use [[The Grid]] and produce more printed editions of her magazine. Political power accumulates based on her Discipline, skills, Prestige, Fame and Willpower. Your Influence and Power Value also affect Nicole's Political Power gains to a lesser extent.
 
====Effects on political city attributes====
At each Conclude Day event, Nicole's political power checks against a random dice roll(s) based on her political affiliation. Note that having a political power below 500 will barely scratch the surface of The Ikaanian government.
 
* When trying to reduce City Control and that value is 75+, applies an additional penalty.
* When trying to reduce City Corruption and that value is 75+, applies an additional penalty.
* When trying to increase City Control and that value is 24 or less, applies an additional penalty.
* When trying to increase City Corruption and that value is 24 or less, applies an additional penalty.  


====Effects on income====
=== Annex ===
The income from Nicole's news paper is also based primarily on her Political power.
An extension of the house can be built into [[The yard|the Yard]] if the household's capacity exceeds what can be housed in a maximally upgraded [[Player Home (Redhaven)/The Dorms|Dorm]].
 
* ''Base income'' is Political Power *0.45 dollars per day.
* A City Control value between 10 and 34 increases that income by x 1.10.
* Holidays and festivals (Political events) increase that income by x 1.25, while they last.
* If Nicole's Fame is 100+, income is further increased by x 1.10.
 
====Force politics====
With the second tech upgrade ($4,500) the MC can force Nicole to push his own agenda. If the MC's chosen political affiliation isn't aligned with Nicole's she suffers a -2 Happiness drop/day down to a minimum of 50 and a -75 chance penalty to the political affiliation roll ''if'' Nicole's WILLPOWER is 5+.


==Modules==
==Modules==
See [[Modules]] for all purchasable modules in the player's home.
Various [[Modules]] can be installed in the household, which fit in without taking up any noticeable space. They can include [[Modules#Potted Plants|potted plants]], a [[Modules#Loom|loom]], a [[Modules#Smithery|smithery]], a [[Modules#Food Silo|food silo]], a [[Modules#Laboratory|laboratory]], [[Modules#Nanite Tubes|nanotech growth tubes]], a [[Modules#Tech Module|household computer]], an [[Modules#ENSYS Unit|electronic entertainment unit]], and even a small, modular [[Modules#Fusion Reactor (M5)|fusion reactor]].


==[[The yard|Yard]]==
==[[The yard|Yard]]==
The player home has a small, enclosed [[The yard|yard]] which starts with just a shrine, a small grove and a pile of old junk in it, but there is space for much more: food [[Garden|gardens]], a [[gazebo]]<nowiki/>for relaxing in, a training [[dojo]], a [[workshop]], grandiose [[Statue|statues]], or [[stables]]. Plus you can upgrade the wall around the garden, and its [[Guard Tower|guard tower]].
The household has a large, enclosed [[The yard|yard]] which starts with just a [[The Shrine|'''shrine''']], a small '''[[The Grove|grove]]''' and a [[Scrap heap|pile of old junk]] in it, but there is space for much more: food [[Garden|gardens]], a [[gazebo]] for relaxing in, a training [[dojo]], a [[workshop]], grandiose [[Statue|statues]], [[stables]], and a [[Annex|housing annex]]. Plus you can upgrade the wall around the garden, and its [[Guard Tower|guard tower]].


==Finances==
==Finances==
Clicking on the "Manage Home" button will open a screen from which the player can upgrade his home and view his financial information. Here, he can choose whether to pay for food automatically for him and his slaves, and the quality of said food. The player can also optionally pay a significant daily sum for extra luxury which will make him and his slaves much more comfortable.
Clicking on the "Manage Home" button will open a screen from which the player can upgrade his home and view his financial information. Here, he can choose whether to pay for food automatically for him and his slaves, and the quality of said food. The player can also optionally pay a significant daily sum for extra luxury which will make him and his slaves much more comfortable.


The "Income" section lists all the player's incomes from business investments, farming, slaves working as prostitutes, and slaves working other jobs. If any of these factors are being affected by external factors, they will be highlighted as red links, the player can click on it for more details.  
The "Income" section lists all the player's incomes from business investments, farming, slaves working as prostitutes, and slaves working other jobs. If any of these factors are being affected by external factors, they will be highlighted as red links, the player can click on it for more details.


The "Costs" section lists everything the player is paying for. Food, luxurious spending, salaries, and taxes/maintenance are all included, as well as any money the player losing from a "bandit scourge."
The "Costs" section lists everything the player is paying for. Food, luxurious spending, salaries, and taxes/maintenance are all included, as well as any money the player losing from a "bandit scourge."


==Food==
==Food==
The player's home has limited food storage. If he exceeds the limit, his food disappears from inventory at a 5% rate per day. For example: If he has beyond 1500 food, which exceeds the starting limit, multiply that by .05, the player will lose 75 food.
The household has limited food storage. If exceeding 1,500 units, 5% is lost per day. The storage limit can be increased to 7,500 if a [[Modules#Food Silo|food silo]] is bought. If food runs out, NPCs will suffer from hunger, may grow sick and weak or even die, and may flee the household.
 
The player's default storage limit is 1,500 which can be increased to 7,500 when the player constructs the Food Silo for $1,500 from his house menu: Facilities > Crafting > Manage [[Modules]].
 
The player can acquire some food each day if you upgrade the player's garden (3 levels: +2/+5/+8 food).  


The player can assign a single slave to assignment '[[Assignments and Jobs#Garden Duty|Garden Duty]]' for possibly increase food yield for the player's home garden based on their [[Skills (NPCs)#Gardening|Gardening]] skill:
Food can be acquired each day by [[hunting]], purchasing from the [[Redhaven Market|market]] (if that has supplies), auto-buying, or growing it in garden plots in [[the yard]]. Plus a little extra from [[Modules#Potted Plants|potted plants]].
*Gardening 1-25: +0% income.
*Gardening 26-50: +25% income.
*Gardening 51-74: +50% income.
*Gardening 75-129: +100% income.
*Gardening 130: +200% income.


Assigning Mai-Lynn to the player's fully upgraded [[Garden]] will now provide him with an additional 2 rations per day. She'll also use gardening tools more efficiently.
The master can assign a single NPC to be his [[Assignments and Jobs#Gardener|Gardener]], to increase food yield (+0% to +200%) based on their [[Assignments and Jobs#Gardener|Gardening]] skill. [[Mai-Lynn]] as Gardener will provide extra rations as she has a "green thumb" and gains extra benefits from [[gardening tools]].

Latest revision as of 22:14, 22 May 2026

A man's home is his castle. Sure, this one is a little dilapidated right now, but it's yours. A master's home is more than just his place to live in; its condition affects the happiness of his slaves, his reputation, and the tools at his disposal. An investment in his home is an investment in himself.  

Ground Floor

This large house has many rooms, each of which has different effects and functions. Initially these rooms are in a state of disrepair, so many provide negative effects. Upgrading these rooms once will remove the negative effects, and subsequent upgrades will add positive effects, or even unlock new options.

Living Room

The living room is used for relaxation, and for entertaining guests. The state of the living room affects the MC's Influence, as well as the Happiness of all members of the household.

See Living Room for details on upgrades and their effects.

Kitchen

The large kitchen is where the household's food and beverages are prepared, and it also has space for a dinner table and chairs (which can be bought from the local carpenter).

The state of the kitchen affects the MC's Influence, and the cooking-related appliances and amenities installed can affect the Happiness of all members of the household.

The house doesn't have a dedicated dining room, so this kitchen/diner's dual duty means it has greater impact on Influence than other rooms. Guests will not enjoy eating in a dirty kitchen, after all.

See Kitchen for details on upgrades and their effects.

Bathroom

The ground floor main bathroom starts off with basic and broken-down toilet and shower facilities, but can be upgraded to include a luxurious bath for the master of the household. "The dorms" in the basement include multiple toilets and showers to service the servants and slaves of the household. This is the room for the master and his favourites to luxuriate in in private, and to invite others who he wishes to get to know more intimately.

See Bathroom for details on upgrades and their effects.

Office

The house starts off with a tatty but cozy office, with flooring and panelling dating back to Raana's Dark Ages.

See Office for details on upgrades and their effects.

Spare room

There is one room currently unused, which could be converted into a library or a bedroom (and note that there is no benefit to having multiple libraries).

First Floor

Master's Bedroom

This is where the master of the house and his chosen intimate companions (sex slaves, concubines, wives) sleep.

See Master's Bedroom for details on upgrades and their effects.

Empty Rooms

There are seven empty rooms on the top floor of the house, which can be converted into Private Bedrooms or Libraries (note that there is no benefit to having multiple libraries).

Attic

Nursery

There is an attic which could be converted into a potentially large nursery if the master of the house decides to have children. Not currently shown on the household floorplan, though the stairs to get up there is.

Basement

Training Room

An old food-storage room that Joseph transformed into a bondage play room.

See Training Room for details of upgrades and their effects.

The Dorms

"The Dorms" is a 200 square meter room used as a sweatshop by whoever lived here before the MC's family moved in. The MC's brother Joseph turned this into a dormitory for his planned slave empire to sleep in. It is currently a dilapidated mess, that smells of mold and rotten furniture.

See The Dorms for details of upgrades and their effects.

Holding Cell

A very simple prison cell with a bucket, a wall bunk, and a wooden bowl.

See Holding Cell for details on upgrades and their effects.

Empty Rooms

There are two empty rooms in the basement, which can either developed into Holding Cells or Libraries (noting that there is no benefit to having multiple libraries) - or, once you have unlocked the possibility with Nicole, one can become a News Office (see below).

Special rooms

News Office

If you add Nicole Boulay to your household, you will get the option to convert one of your basement spare rooms (or any of the cells, if you demolish them) into a News Office.

Annex

An extension of the house can be built into the Yard if the household's capacity exceeds what can be housed in a maximally upgraded Dorm.

Modules

Various Modules can be installed in the household, which fit in without taking up any noticeable space. They can include potted plants, a loom, a smithery, a food silo, a laboratory, nanotech growth tubes, a household computer, an electronic entertainment unit, and even a small, modular fusion reactor.

Yard

The household has a large, enclosed yard which starts with just a shrine, a small grove and a pile of old junk in it, but there is space for much more: food gardens, a gazebo for relaxing in, a training dojo, a workshop, grandiose statues, stables, and a housing annex. Plus you can upgrade the wall around the garden, and its guard tower.

Finances

Clicking on the "Manage Home" button will open a screen from which the player can upgrade his home and view his financial information. Here, he can choose whether to pay for food automatically for him and his slaves, and the quality of said food. The player can also optionally pay a significant daily sum for extra luxury which will make him and his slaves much more comfortable.

The "Income" section lists all the player's incomes from business investments, farming, slaves working as prostitutes, and slaves working other jobs. If any of these factors are being affected by external factors, they will be highlighted as red links, the player can click on it for more details.

The "Costs" section lists everything the player is paying for. Food, luxurious spending, salaries, and taxes/maintenance are all included, as well as any money the player losing from a "bandit scourge."

Food

The household has limited food storage. If exceeding 1,500 units, 5% is lost per day. The storage limit can be increased to 7,500 if a food silo is bought. If food runs out, NPCs will suffer from hunger, may grow sick and weak or even die, and may flee the household.

Food can be acquired each day by hunting, purchasing from the market (if that has supplies), auto-buying, or growing it in garden plots in the yard. Plus a little extra from potted plants.

The master can assign a single NPC to be his Gardener, to increase food yield (+0% to +200%) based on their Gardening skill. Mai-Lynn as Gardener will provide extra rations as she has a "green thumb" and gains extra benefits from gardening tools.