Assignments and Jobs - Captain of the Guard

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Revision as of 15:36, 11 July 2024 by AlexD (talk | contribs) (→‎Training success rate:: layout improvement.)
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Captain of the Guard

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: High

Overview

The Captain of the guard is the leader and trainer of your security forces. A Captain will train the guards Discipline and Combat skills (up to 80), and help guard your household.

Captain's Skill

The captain's skill is used to determine how effective he/she is at training his/hers subordinates.

  • Captain's Skill = Captain's Ranged + Melee + Willpower + Warrior trait, then...
  • If the captain's age is 16 or less, subtract 15 from the Skill total.
  • If the captain's body-type is petite (or very petite), subtract 10 from the Skill total.
  • If the captain's Warrior trait is above 70, add 15 to the Skill total.
  • Divide the Skill total by 4 for the visible 'final' Skill value.
  • If the captain's Warfame is less than 15, subtract 10 from the Skill total.
  • If the captain's Warfame is more than 200, add 10 to the Skill total.
  • If the captain's Warfame is more than 600, add 10 more to the Skill total.
  • Now you have the actual final skill value.

Training success rate:

Each day at midnight, the game determines if the Captain was successful in training that day. That is determined by comparing the Captain's Skill to a random number between 1 and 120 for Ranged/Melee skill, and between 1 and 150 for Discipline. if the guard's Ranged, Melee or Discipline is above 50, they get a penalty (-20) for training that skill. Then, if Skill is greater than the random number (1 to 120~150), successful training will occur.

More effects

  • The Captain will add his/hers guard power to the guard pool.
  • The Captain will reduce the chance of a slave escaping your household, based on his Skill:
    • If the Captain's Skill is above 20, reduce the Escape chance by 1 point.
    • If the Captain's Skill is above 40, reduce the Escape chance by 1 additional point.
    • If the Captain's Skill is above 60, reduce the Escape chance by 1 additional point.
    • If the Captain's Skill is above 80, reduce the Escape chance by 1 additional point.