Attributes (NPCs)
Just like the player, NPCs have a unique set of Attributes, Skills and various other stats that decide how they interact with the world around them.
Strength
Strength is a measurement of an NPC's physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides the NPC's efficacy with larger melee weapons.
The attribute's main use, however, is as a modifier to the damage done in melee combat.
While there's no hard cap on Strength, increasing this attribute past 100 for Petite or Very Petite body types is very difficult.
Increase Strength:
- By joint training sessions at home.
- By assigning an NPC to The Arena (cap: 65).
- Through random domestic events.
Strength can be negatively affected by:
Stamina
Stamina directly absorbs HEALTH damage in combat. It also determines how fast an NPC can heal injuries naturally and how long it takes before she or he becomes over-fatigued during various activities. This ATTRIBUTE also modifies the outcome of physical training sessions.
Increase Stamina
- By joint training sessions at home.
- Through long sessions of intercourse.
- Through random events.
Stamina can be negatively affected by
- Injuries.
- Laziness (mostly random events, or through a very low discipline value).
- Aging.
Health
Health measures how much damage an NPC can take before going unconscious. Normally, NPCs recover 5-7 Health points per day based on their Stamina value.
An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event.
If you have chosen to play Iron Man mode, NPCs may be permanently killed and removed from the game if their Health reduces to -30 during Combat (exact figure may vary as the game gets tweaked).
Max health limits
NPCs' maximum Health (also known as Toughness) is determined by their Body Type, or Frame (see below).
Female
- Body 1 (very petite): 60.
- Body 2 (petite): 75.
- Body 3 (normal): 100.
- Body 4 (Curvy): 120.
- Body 5 (Plump/Robust): 140.
Males
- Body 6 (skinny/normal): 130.
- Body 7 (muscular/normal): 160.
- Body 8 (herculean): 180.
Increasing Max Health is primarily done through tedious workout sessions. It takes around a dozen Stamina, Strength or Melee sessions to increase Max Health with one point.
Body Type (Frame)
An NPC is born with a genetic body type, also known as their Frame - all the way from 1 (very petite) up to 8 (herculean). The following scripts and descriptions adhere to adult (16+) NPCs only.
- Very petite (1): Female only. An NPC with body type 1 looks almost like an adolescent girl with a thin waist, small breasts and a narrow chest frame. She weighs around 38-40 kilos.
- Petite (2): Female only. An NPC with this body type is a slender and youthful-looking girl with a slim waist and generally smallish features. She weighs around 42-48 kilos.
- Normal (3): Female only. A healthy-looking woman with normal-sized breasts (D/C cup) and a slender body. She weighs around 50-60 kilos.
- Curvy (4): Female only. A woman with a few extra pounds around her waist. It's not enough to hide her feminine features, however; round C/D-cups, broad hips and strong legs. She weighs around 60-70 kilos.
- Plump (5): Female only. A noticeably overweight woman - or just a very big girl. She weighs around 80-90 kilos.
- Normal (6): An average guy that's pretty slim and without any noticeable muscle groups.
- Muscular/chubby (7): A fit guy with visible body groups and impressive core muscles.
- Herculean/obese (8): A body builder or a very well-trained guy with a frame that can take a lot of damage before succumbing.
You can control an NPC's body type by decreasing or increasing their weight. Note that an NPC can only go up or down one step from their genetic body type. Increasing weight can be done by food or by raising the STRENGTH attribute.
- If genetic body type is 1 and NPC weight is 60+: NPC body = 2.
- If genetic body type is 2 and NPC weight is 68+: NPC body = 3.
- If genetic body type is 3 and NPC weight is 75+: NPC body = 4.
- If genetic body type is 4 and NPC weight is 85+: NPC body = 5.
- If genetic body type is 1, current body type is 2 and NPC weight is 40 or less: NPC body = 1.
- If genetic body type is 2, current body type is 3 and NPC weight is 48 or less: NPC body = 2.
- If genetic body type is 3, current body type is 4 and NPC weight is 55 or less: NPC body = 3.
- If genetic body type is 4, current body type is 5 and NPC weight is 59 or less: NPC body = 4.
Dexterity
Dexterity measures an NPC's general agility, combat dodge capability and stealth abilities. It's a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.
A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.
While there's no hard cap on Strength, increasing this attribute past 100 for 7+ body types is very difficult.
Increase Dexterity
- By joint training sessions at home.
- Through random events.
- By assigning an NPC to The Arena (cap: 80.
- By homeschooling your slave in Acrobatics or Dancing.
- By applying slave to the Acrobatics program at Whitehaven Academy.
Dexterity can be negatively affected by
- Injuries.
- Laziness (random events, or due to low discipline value).
- Aging.
Intelligence
Intelligence determines an NPC's wits. A high value boosts the chance of success during homeschooling training sessions and the speed of learning while attending academy programs.
An NPC with high Intelligence also receives a bonus during escape attempts.
Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.
Increase Intelligence
- All Academy programs except Acrobatics and Domestic.
- By working as a lecturer or professor at The Academy.
- Through random events.
- Through playing the ENSYS (SpaceBall event - 20% chance up to INT 70).
- Through aging.
Intelligence can be negatively affected by
- Certain injuries.
- Genetics.
Willpower
An NPC's Willpower determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster's influence.
A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs and makes the NPC a better guard or slave master.
You can read more about controlling Willpower here.
Discipline
An NPC's Discipline determines his or her study focus and ability to learn new stuff. This is a highly praised attribute that entails neatness and success. It'll also make the NPC perform better with various tasks such as guard duty, factory work, head maid and when assigned as a slave master.
You can read more about controlling Discipline here.
Kindness
Kindness determines an NPC's willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn't want to disappoint you.
Increase Kindness
- Through the Encourage action (Talk section).
- Through random events.
Kindness can be negatively affected by
- A slave master's cruelty.
- Participating in combat (15% chance).
Beauty
Beauty is a value most NPCs are born with. It's hard to affect – perfume or makeup might give it a temporary boost and only scars and aging can decrease it (beauty begins to decrease after a slave reaches 35 years).
Beauty weighs heavily if you're planning on selling or purchasing slaves, as it considerably boosts his or her market value.
Increase Beauty
- Through plastic surgery at the Doctor's Hall in Crystal Heights.
Charisma
An NPC with high Charisma knows when and how to smile, use his or her body language and make an impression on strangers. It's the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone's attention.
Increase Charisma
- Charisma increases slowly if an NPC maintains a combination of high Willpower (30 or above) and a high enough Happiness (40 or above). This gives him or her room to improve her own confidence and character when not busy with other tasks (cap: 60).
- There's a 15% chance of increasing Charisma (once per day) if an NPC works at Nika's clothing store in Westside (cap: 60).
- There's a 15% chance of increasing Charisma (once per day) if an NPC works at The Golden Dragon in Emerald City if her Happiness is 60+ (cap: 80).
Charisma can be negatively affected by
- A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma one point per day.
Affection
Affection is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female's willingness to participate in sexual intercourse, a slave's escape chance, a worker's devotion and how much an NPC will reveal about his or her past during interactions.
You can read more about increasing and controlling Affection here.
Respect
Respect is a hard-earned value that primarily increases if you defeat enemies with other NPCs present. Successfully managing certain dangerous events might also increase Respect.
This tells if your servants see you as a warlord or just an ordinary civilian.
Certain unique (and rare) events might lower Respect but it's a very stable value that doesn't naturally decrease over time.
Respect boosts all domination and charm attempts. An NPC is more likely to participate in sexual intercourse or do as you command her (even if she doesn’t like it) if her Respect for you is high.
How to increase Respect
- Through combat encounters, per fought battle. 100% chance up to a maximum of 20. 7% chance after 20, up to a maximum of 50.
- Through certain domestic events.
- Through certain quest events tied to a specific NPC.
Fear
The Fear attribute tells how much an NPC fears his or her master/employer. It's often generated after being abused and/or subjected to his cruelty in different ways. Fear will make a low status NPC (servants and slaves) much easier to persuade into sexual acts.
Keeping a high Fear value also has a chance to increase and NPC's Discipline (cap: 80).
Playing the Fear route will in most cases destroy an NPC's Affection and genuine interest in her master - but it's an effective way of building a docile and hard-working combat/factory crew.
You can read more about Fear here.
Anger
Anger is a hidden Attribute that negatively affects all undertakings with an NPC. It makes him or her unwilling, grumpy, lacking in respect and effectiveness, and more prone to escape attempts or quitting.
Anger increases when you behave badly toward an NPC that is not broken or devoted.
Decrease anger
- By providing an impressive allowance.
- By offering expensive trinkets (25% chance).
Defiance
Slaves and servants collect Defiance through various actions of insubordination - mostly by acting out against their master (The MC) in manners that aren't appropriate. A high and unchecked Defiance will fester in your household, causing unwanted Willpower increases among all other NPCs, bad job performances and eventually Influence loss.