Door codes

There are many locked doors in the game. Some have mechanical locks which are pickable (using Stealth skill); most have electronic locks requiring a four digit code be entered on a keypad. All such doors are hackable, IF you have a handheld computer (wrist, or laptop). Some of these doors may be very difficult to crack though. Some of the codes are randomised; others are fixed. Some of the fixed ones are discoverable through hints found in the game.
For players stuck at doors who want help, click "Expand" on the relevant sections below - but note that this list is not exhaustive, and fixed codes may be subject to change.
| DOOR with Keypad | CODE | HINT |
|---|---|---|
| Joseph's stash in the wine cellar in Crows End (Inheritance trait) | TRY THE HINT FIRST
1776 |
the article at the Town Hall gives the code |
| Cyker warehouse in Watery Eyes (Kymanto quest) | TRY THE HINT FIRST
1066 |
hidden on the note carried by the guard
|
| Bunker beneath collapsing house in Stokke Hills | TRY THE HINT FIRST
4218 |
marked on the four shields on the wall
|
| vault inside Lovisa's old house in the Docklands | TRY THE HINT FIRST
8812 |
scratched into the wood of the table Lovisa is sitting at
|
| The bunker in Imogen's Barrow | random | you have to hack this |
| Hunt Research Labs, outer (Mai-Lynn's quest) | ??? | may be 4807
|
| Hunt Research Labs, inner (Mai-Lynn's quest) | random | you have to hack this |
| Radioactive bunker beneath Stokke Hills (SWG R22) | 8644
|
|
| "In The Name of God" quest, in Sewo's Bend | 2471
|
|
| USS Seneca upper deck | random | you have to hack this |
| Republic Palace bunker - outer | 2290
|
|
| Republic Palace bunker - inner | 1986
|
Notes
Variable: N/A
Links: Hacking, Handheld Computers,
Source: Updated for MoR version 0.8.5