Antagonists
This page lists bandit groups, political entities, and mercenary crews that are not part of the Political Event system (Conclude Day events).
Most of them don't offer any investment opportunities, save for some. By eliminating some of these groups, the player gain influence, money and can even unlock new business opportunity.
Generally, they are not hostile to the player and his business empire. However, some of the groups do influence how things happen in Ikaanos.
Redhaven
North Redhaven
The Red Tigers
- Type: Thug.
- Investable: No.
- Attackable: Yes.
- Level: Easy.
Often found hanging out in Listeria Alley a few blocks south-west of your house in Redhaven, the red bandana wearing Redhaven Tigers ("Red Tigers") are a newly formed 56-man street gang, who pay a "freebooter's holding" to the Skyguard police to have a blind eye turned to the various nefarious ways they make a living. As with most criminals in the city, they are technically part of the informal Bandit "faction" - though the other bandits won't care much if you wipe them out. If you defeat a small group of them, another will take their place in 24-48 hours. If you remove them entirely, Control in Ikaanos will increase, and you will gain some Influence. The gang might be behind some of the unflattering graffiti which sometimes appears on your walls, occasional windows broken by thrown stones, and damaged door locks that you have to deal with. But lightly armed and armored, and not very skilled in combat, the Tigers won't try to rob you (i.e. initiate fights) as they recognize you as too dangerous for them to take on currently. Being so close to your home, this gang could be a convenient source of slaves and loot if you're that way inclined, and if you want to increase law & order in Ikaanos rather than decrease it.
Whitehaven
House Carozza
- Type: Criminal.
- Investable: Yes.
- Attackable: Yes.
- Level: Extreme.
House Carozza appears as an interactable location (Carozza Hall) in Whitehaven if Ikaanos Control drops below 20, or the player's influence is at or above 20,000. Each standing point gives the player $15 every day.
Deenar addicts of Raven Woods
- Type: Thug.
- Investable: No.
- Attackable: Yes.
- Level: Basic.
Dubbed "The Scourge of Raven Woods", this group of homeless denaar addicts hiding in Raven Woods have been reduced to attacking the walkers and even schoolkids of this upper class district recently, for money and goods to sell to fund their fix. Maddened by a desire that gives them frightening quickness and strength, they are rumored to have pulled the head off one of their victims with just bare hands. Whoever takes out this group before the Skyguard does will be considered a local hero.
Roaming Raiders
- Type: Bandit.
- Investable: No
- Attackable: No.
- Level: Low.
Once Control starts to fall in Ikaanos, Bandits who normally stay on the less heavily policed fringes of the city start raiding into the more wealthy Whitehaven area. You may meet small groups of them in the south-west of the district. If you defeat out a group, Control in Ikaanos will go up 1 point - but another group may replace them the next day. Close to your home base in Redhaven, these raiders may be a convenient source of slaves or loot if you want to increase law & order in Ikaanos. And the bandits are so loosely organized that, at the moment, attacking some won't affect your Standing with the rest (you'll still be able to visit Fenrik's Tavern in the Underworld safely).
Westside
Marston Avenue
Almer's Karate School
- Type: Brawler, civilian.
- Investable: No.
- Attackable: Yes.
- Level: Medium.
Almer's Karate School is situated in north Marston Avenue. They are a peaceful, slave-abolishing organization that protects the citizens of Fullnar Hill between Marston and Westside Heights. Their school is unofficially called Westside's watch tower due to the large number of repelled raider attacks performed by the school's students.
Kasey's Park
Kasey's Park Robbers
- Type: Thug.
- Investable: No.
- Attackable: Yes.
- Level: Medium.
A small group of 6 robbers, who constantly ambush and steal items from people who are unfortunate enough to run into them. No one would bat an eye if they were killed, but the person who did so would gain a respectable amount of influence.
Die schwarze Flut
- Type: Slaver, street gang.
- Investable: No.
- Attackable: Yes.
- Level: Medium.
Die schwarze Flut or The Black Tide in English, is a notorious German slaver/street gang controlling the northern part of Kasey's Park.
The Space Hulk
- Type: Soldier.
- Investable: No.
- Attackable: Yes.
- Level: Professional.
The Space Hulk is a formidable group, consisting of former Space Marines who are changed drastically following the Haalu Incident and Akari Ito. They control Kasey's Park, taking over 60% of the money earned by businesses there. It would take a lot of firepower and courage to defeat them.
Raikan
The Black Scorpion
- Type: Thug.
- Investable: No.
- Attackable: Yes.
- Level: Professional.
The Black Scorpion of Raikan is a formidable gang, consisting of many veteran thugs, who wield an assortment of weapons, ranging from swords to .50 Cal rifle. Their grip on Raikan is firm and poisonous to the people here. It would require strength, will, and courage of a potential hero to take them down.
The Procoms
The Wrool Cat Wranglers
- Type: Thug.
- Investable: Yes.
- Attackable: Yes.
- Level: Medium.
The Wrool Cat Wranglers are a small but powerful group of raiders headquartered in Diggory Alley in South Procoms, and holding much of the area hostage - demanding "protection money" from vendors and merchants.
The Wrool Cat Wranglers will provide a substantial part of that money to the person who invested in them, however, this will harm the stability of Ikaanos. However, if someone brave enough or just doesn't care about the money takes the group out, the vendors and merchants of the Procoms will be very happy and maybe even offer that hero a business opportunity.
The Docks
The Dockyard Punks
- Type: Thug.
- Investable: Yes.
- Attackable: Yes.
- Level: Very easy.
The Dockyard Punks are a worker-union-turned-street-gang, who roam the streets of Ikaanos at night. A bunch of lowlifes, who wouldn't be a nuisance if it wasn't for their constant harassment of shipments going from the docks to the rest of northern Ikaanos. They make a living by threatening merchants, dabbling in petty theft, and working sporadic daytime shifts at the loading facilities. Rumors tell that they're paying a hefty freebooter's holding to get the local magistrate to look the other way, but nobody would care if someone "accidentally" set their HQ on fire.
Their presence will interfere with many of your potential passive income streams, such as trade routes (25-50% profit reduction). Paying them off with a one-time fee ($800) will ensure they leave all your shipments alone forever; a quick and relatively cheap solution if you want to avoid violence. Jumping groups of them to remove them from the area will also work, though will take a while: you will find only them in groups of three, and there's about 45 of them in total, and if you defeat one group you will scare the rest into hiding for 2-5 days, though their negative influence on trade will continue during this period - so it will take a long time to get rid of them completely, though their trade penalties end once you reduce their number to nine or less.
They could be a useful source of slaves if that's your thing, as people will turn a blind eye to their removal. They are very lightly armed and armored, and inexperienced in fighting, so there's little danger in taking them on (though little loot to be had, on the other hand). Useful combat practice for new troops of your own, maybe.
As Ikaanos criminals, they are technically part of the Bandits faction, though this is an informal group so other "bandits" won't care much about their fate.
Roaming
Urban Titans
- Type: Ravager.
- Investable: No.
- Attackable: Yes.
- Level: Extreme.
The Urban Titans, also known as The Scourge of Crow's End, is a paramilitary group of wealthy adventurers/mercenaries that spawn after day 30. They have a daily 10% chance of lowering City Control with one point down to a minimum of 19.