Assignments and Jobs - Captain of the Guard
Revision as of 23:08, 3 April 2024 by Xaos (talk | contribs) (Created page with "= Captain of the Guard = * '''Daily Income:''' Special * '''Hours:''' Special * '''Age:''' Any * '''Risks:''' High ==Overview:== The Captain of the guard is the leader and trainer of your security forces. A captain will train the guards discipline and combat skills (up to 80), and help guard your household. ==Captain's Skill:== The captain's skill is used to determine how effective he/she is at training his/hers subordinates. * Captain...")
Captain of the Guard[edit | edit source]
- Daily Income: Special
- Hours: Special
- Age: Any
- Risks: High
Overview:[edit | edit source]
The Captain of the guard is the leader and trainer of your security forces. A captain will train the guards discipline and combat skills (up to 80), and help guard your household.
Captain's Skill:[edit | edit source]
The captain's skill is used to determine how effective he/she is at training his/hers subordinates.
- Captain's Skill = Captain's Ranged + Melee + Willpower + Warrior trait.
- If the captain's age is 16 or less, subtract 15 from the Skill total.
- If the captain's bodytype is petite (or very petite), subtract 10 from the Skill total.
- If the captain's Warrior trait is above 70, add 15 to the Skill total.
- Divide the Skill total by 4 for the visible 'final' Skill value.
- If the captain's warfame is less than 15, subtract 10 from the Skill total.
- If the captain's warfame is more than 200, add 10 to the Skill total.
- If the captain's warfame is more than 600, add 10 more to the Skill total.
- Now you have the actual final skill value.
Training sucess rate:[edit | edit source]
- Each day at Midnight, the game determines if the Captain was successful in training that day.
- That is determined by comparing the Captain's Skill to a random number between 1 and 120 for ranged/melee skill, and between 1 and 150 for discipline.
- if the guards ranged, melee or disclipine is above 50, then they get a penalty (-20) for training that skill.
- Then, if Skill is greater than the random number (1 to 120~150), training will occur.
More effects:[edit | edit source]
- The Captain will add his/hers guard power to the guard pool.
- The Captain will reduce the chance of a slave escaping your household, based on his Skill:
- If the Captain's Skill is above 20, reduce the escape chance by 1 point.
- If the Captain's Skill is above 40, reduce the escape chance by 1 additional point.
- If the Captain's Skill is above 60, reduce the escape chance by 1 additional point.
- If the Captain's Skill is above 80, reduce the escape chance by 1 additional point.