Expert traits (MC)

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Revision as of 07:53, 7 February 2024 by Grimdark (talk | contribs) (Created page with "=Expert traits= You gain Expert traits by maxing out a skill class during the character creation process. Expert traits are unique and cannot be obtained while playing MoR. ==Academic retainer== '''Cost:''' 200 (Expert Scholar class).<br> '''Requirements:''' None. ===Effects=== You are the author of a relatively famous book that provides an extra retainer income of $200/day. Due to your long experience in teaching, all lectures and homeschooling sessions also receive a...")
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Expert traits

You gain Expert traits by maxing out a skill class during the character creation process. Expert traits are unique and cannot be obtained while playing MoR.

Academic retainer

Cost: 200 (Expert Scholar class).
Requirements: None.

Effects

You are the author of a relatively famous book that provides an extra retainer income of $200/day. Due to your long experience in teaching, all lectures and homeschooling sessions also receive a +15 chance bonus.

Adora

Cost: 200 (Expert slaver class).
Requirements: None.

Effects

You start the game with an obedient female NPC slave (age 19). She has a unique wardrobe set and a special background story.

Doctor

Cost: 200 (Expert doctor class).
Requirements: None.

Effects

Your inherited disposition toward helping others (and yourself) increases health recovery in your household with +5 Health points per day. You also receive a 25% discount on all tendstim purchases thanks to your many connections. You also start the game with 25 tendstims and 10 doctor's kits.

Huntmaster

Cost: 200 (Expert hunter class).
Requirements: None.

Effects

You lose 75% less Stamina during hunting actions and have access to a bountiful, hidden hunting location in Darkmere.

Combat Veteran

Cost: 200 (Expert soldier class).
Requirements: None.

Effects

You start the game with a combat armor, two NPC combat armor suits, one automatic rifle, 400 rounds of 7.62 ammo and five tendstims.

Business competence

Cost: 200 (Master businessman class).
Requirements: None.

Effects

During your many years as an artisan, you've built up a unique method of producing goods and enhancing incomes. This method provides you with a3% increase to all business income, including factions. All your workshops also produce 10% extra Production points per day.


Master titles (WIP - coming in 0831)

You gain Master titles by reaching a certain threshold in a special skill or a set of skills. There are no limits to how many Master titles you can have.

Master Tactician

Requirements: Ranged weapon skill 120+ or Melee combat skill 120+. INTELLIGENCE 75+.

Effects

All assigned Followers gain a +15 chance bonus in combat and dish out an additional +3 damage, regardless of their equipped weapon.