Assignments and Jobs - Guard: Difference between revisions

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Household Raids
 
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* Stop thieves/urchins from trespassing in your property (that's how you capture [[Kelly McTierney]]).
* Stop thieves/urchins from trespassing in your property (that's how you capture [[Kelly McTierney]]).
The Guards also help keep the surrounding area safe from Bandits and other threats. Your Guard pool value / 2 = daily % chance for +1 Control, up to a maximum of 75.
The Guards also help keep the surrounding area safe from Bandits and other threats. Your Guard pool value / 2 = daily % chance for +1 Control, up to a maximum of 75.
==Household Raids==
When city control falls below 40, groups of raiders can assault your household. The chance of a household raid scales based on the household's wealth and power values. Wealthier, less powerful houses are more likely to be targeted by raiders.
Households with higher Guard Pool have higher chances of successfully repelling the raiders; a guard pool is '''120''' is sufficient to repel 99% of raids. [[The Player]] also contributes to the Guard Pool during raids; their power value is calculated using the strength and combat skills.
Raids that breach your defenses will cause the following effects:
* Up to 30% of your money will be stolen (capped at $15k)
* Between 15-30% of your merchandise and/or food can be stolen.
Additionally, all raids have the following effects:
* Random health loss for guards and/or player.
* Assigned guards may improve combat skills.
* Variable ammo costs will be incurred.

Latest revision as of 01:37, 26 March 2025

Guard

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: High

If you have a Captain of the Guard assigned, each day, each Guard will have a chance of having their Ranged and Melee combat skills increased, and their Discipline, by +1, up to a cap of 80, with the change of this happening dependent on the Skill of the Captain.

Overview

The Guards 's main task is to keep your household safe from external threats, and to keep unruly slaves from escaping. A well-guarded household also contributes to the safety of your community (increases Ikaanos' Control value).

Guard Value

The Guard Value of an NPC is calculated based on the following factors:

  • A base value of 1.
  • If Ranged skill is 40+, add 1 to the Guard Value.
  • If Ranged skill is 80+, add 2 more to the Guard Value.
  • If the guard's Kindness is below 40, add 1 to the Guard Value.
  • If the guard's Kindness is 60+, subtract 1 from the Guard Value.
  • If the guard has the Warrior trait, add 2 to the Guard Value.
  • If the guard has the Brawler trait, add 2 to the Guard Value.
  • If the guard has the Malevolent trait, add 2 to the Guard Value.
  • If the guard's age is 15 or less, subtract 1 from the Guard Value.
  • Connor, Samuel, Ayden, Doyle and Felix get +4 to their Guard Value.

Guard Pool

A guard adds his or her Guard value to the household Guard Pool.

That pool determines the total Guard Power of the Household.

(A Captain also adds his or her Guard Value to the Guard Pool)

  • 0-5: Amateur.
  • 6-10: Average.
  • 11-15: Good.
  • 16-24: Professional.
  • 25+: Fortress.

Effects of the Guard Pool:

The guards do many things to protect your household, including:

  • Reduce the chance of slaves escaping your household.
    • (Escape chance reduced by the Guard Pool value.)
  • Prevent thieves from burgling you.
  • Reduce Chaos in your tavern:
    • Guard Pool more than 20 reduces Chaos by 1 point.
    • Guard Pool more than 40 reduces Chaos by 2 additional points.
    • Guard Pool more than 60 reduces Chaos by 3 additional points.
  • Stop thieves/urchins from trespassing in your property (that's how you capture Kelly McTierney).

The Guards also help keep the surrounding area safe from Bandits and other threats. Your Guard pool value / 2 = daily % chance for +1 Control, up to a maximum of 75.

Household Raids

When city control falls below 40, groups of raiders can assault your household. The chance of a household raid scales based on the household's wealth and power values. Wealthier, less powerful houses are more likely to be targeted by raiders.

Households with higher Guard Pool have higher chances of successfully repelling the raiders; a guard pool is 120 is sufficient to repel 99% of raids. The Player also contributes to the Guard Pool during raids; their power value is calculated using the strength and combat skills.

Raids that breach your defenses will cause the following effects:

  • Up to 30% of your money will be stolen (capped at $15k)
  • Between 15-30% of your merchandise and/or food can be stolen.

Additionally, all raids have the following effects:

  • Random health loss for guards and/or player.
  • Assigned guards may improve combat skills.
  • Variable ammo costs will be incurred.