Attributes (NPCs): Difference between revisions

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'''''Read more about Happiness [[Happiness and Affection|here]].'''''
'''''Read more about Happiness [[Happiness and Affection|here]].'''''
== Corruption ==
'''''Read more about Corruption [[Corruption|here]].'''''


== Beauty ==
== Beauty ==

Latest revision as of 08:52, 15 December 2024

Just like the player, each NPC has a unique combination of Attributes, Skills, Traits, States and other characteristics that determines how they interact with the world around them, and which evolves over time. NPC Attributes are explained below.

Strength

Strength is a measurement of an NPC's physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides the NPC's efficacy with larger melee weapons.

The attribute's main use, however, is as a modifier to the damage done in melee combat.

While there's no hard cap on Strength, increasing this attribute past 100 for Petite or Very Petite body types is very difficult.

Increase Strength:

  • By joint training sessions at home.
  • A Slave Trainer with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Strength of Slaves & Convicts assigned to them by +1 (cap: 60).
  • By assigning an NPC to The Arena (daily 15% chance of +1; cap: 65).
  • Through random domestic events.
  • By assigning your slave to the Gymnastics and Performance program at Whitehaven Academy (8% chance daily).

Strength can be negatively affected by:

  • Injuries
  • Laziness (mostly random events, or through a very low discipline value)
  • Aging

Dexterity

Dexterity measures an NPC's general agility, combat dodge capability and stealth abilities. It's a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.

A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.

While there's no hard cap on Dexterity, increasing this attribute past 100 for 7+ body types is very difficult.

Increase Dexterity

  • By joint training sessions at home.
  • A Slave Trainer with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Dexterity of Slaves & Convicts assigned to them by +1 (cap: 70).
  • Through random events.
  • By assigning an NPC to The Arena (daily 15% chance of +1; cap: 80).
  • By homeschooling your slave in Acrobatics or Dancing.
  • By assigning your slave to the Gymnastics and Performance program at Whitehaven Academy (8% chance daily; cap: 120)

Dexterity can be negatively affected by

  • Injuries.
  • Laziness (random events, or due to low discipline value).
  • Aging.

Intelligence

Intelligence determines an NPC's wits. Intelligence constitutes 1/4 of an Accountant's ability, and 1/4 of a Herald's ability. 60+ Intelligence also provides extra yield from NPCs assigned as Scavengers (+1-3 Merchandise per day). Intelligence is also a major contributor to an NPC's performance as a Slavemaster, a Barkeeper, or a Workshop Foreman. A high value may also boost the chance of success during homeschooling training sessions, and the speed of learning while attending academy programs.

An NPC with high Intelligence also receives a bonus during escape attempts.

Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.

Increase Intelligence

  • The "History & Anthropology" and "Science & Hardware" Academy programs (daily chance of +1 increase 5-12% depending on course, INT and Respect; cap: 120).
  • By working as a lecturer or professor at The Academy.
  • Through random events.
  • Through playing the ENSYS SpaceBall event (20% chance up to INT 70).
  • Through aging.

Intelligence can be negatively affected by

  • Certain injuries.
  • Genetics.

Willpower

An NPC's Willpower determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster's influence.

A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs and makes the NPC a better guard or slave master.

Willpower also increases an unhappy captive's chance of Escape, by +5 at 60+ and another +5 at 80+.

NPC's with Willpower below 5 (25 on Grimdark difficulty) have a 10% risk of becoming Nervous in combat (-50 chance for one round) *if* both their Ranged and Melee skills are below 80.

You can read more about the effects of Willpower and how to raise or lower it here.

Discipline

An NPC's Discipline determines his or her diligence and ability to focus on tasks. It helps their performance in tasks such as guard duty, factory work, head maid, and when assigned as a slave master. It also increases the rate they learn while studying. And NPCs with Discipline 24 or less receive a -10 Chance penalty in Combat.

You can read more about Discipline here.

Kindness

Kindness determines an NPC's willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn't want to disappoint you. NPCs with the Malevolent trait have a daily 15% chance of having this trait reduced by 1 point every day that their Kindness is 60+. Kindness decreases an NPC's effectiveness on Guard Duty (it's best if below 40, and best not 60+), and impairs their effectiveness in gladiatorial combat if 75+. Nurses with Kindness 40+ look after people's emotional as well as their physical health (increase the Happiness of household members by +2/day if it is below 30).

Increase Kindness:

  • Through the Encourage action (Interact > Talk > Affect > Encourage; +1; cap = 80).
  • Complimenting a female NPC on her mind rather than on her body or her sexuality (Interact > Talk > Affect > Compliment > Intelligence; +1; cap = 80)
  • A Slave Trainer with the Pure trait or Kindness 70+ has a daily chance of increasing the Kindness of Slaves & Convicts assigned to them by +1 (cap: 80).
  • Through random events.

Kindness can be decreased by:

  • A slave master's cruelty.
  • Participating in combat (15% chance).
  • Assignment to the Gladiatrix school brings a 15% daily chance of reducing Kindness by 1 point.

Happiness

Read more about Happiness here.

Corruption

Read more about Corruption here.

Beauty

Beauty is a value most NPCs are born with. It's hard to affect – perfume, stylish clothing or makeup might give it a temporary boost, and only scars and aging can decrease it (beauty begins to decrease after a slave reaches 35 years).

Beauty weighs heavily if you're planning on selling or purchasing slaves, as it considerably boosts his or her market value.

Increase Beauty

Charisma

An NPC with high Charisma knows when and how to smile, use his or her body language and make an impression on strangers. It's the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone's attention.

Increase Charisma

  • Charisma increases slowly if an NPC maintains a combination of high Willpower (30 or above) and a high enough Happiness (40 or above). This gives him or her room to improve her own confidence and character when not busy with other tasks (cap: 60).
  • There's a 15% chance of increasing Charisma (once per day) if an NPC works at Nika's clothing store in Westside (cap: 60).
  • There's a 15% chance of increasing Charisma (once per day) if an NPC works at The Golden Dragon in Emerald City if her Happiness is 60+ (cap: 80).

Charisma can be negatively affected by

  • A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma one point per day.

Health, and Health Points

Maximum Health

Health is a measure of how much damage an NPC can take before going unconscious (being Incapacitated).

An NPCs' maximum Health (also known as Toughness) is determined by their (STRENGTH + STAMINA + Body Type factor) / 2.

Body Type factor accounts for a person's physical size/mass. It ranges from 0 (for children or very small adults) to 150 (for the biggest humans possible). Men and women have different ranges; average men are larger than average women so have a higher Body Type factor for "normal"; men also on average have a different build and higher percentage of muscle versus fat than women, so have some different categories. See below for details.

Increase Maximum Health by:

  • Joint training sessions at home, to increase STAMINA.
  • Feeding an NPC up whilst training them hard can increase their body type (frame) by a single category, which will increase their Body Type factor (see below) and thus increase their maximum Health by half this value - but this option is only possible for females, not for males.
  • High-tech Implants purchasable from the Doctor's Hall in Crystal Heights can be fitted, to increase an NPC's maximum Health by up to +75 total.

Maximum Health can be permanently reduced by:

  • Injuries can reduce an NPC's Strength or Stamina, and thus indirectly reduce their Health.
  • Indirectly also by Aging, as this reduces Strength.

Health Points

NPC's are Incapacitated if their Health Points reduce to zero in Combat.

An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event.

If you have chosen to play Iron Man mode, NPCs are permanently killed and removed from the game if their Health reduces to -10 or below during Combat.

Health Points are reduced by:

  • The extent to which a successful attack from an enemy in Combat penetrates the NPC's armor's current soak value.
  • Gladiatorial fights in The Arena (wins may incur a small, variable amount; losses will leave the NPC with just 2 health Points).
  • Extended rough sex play.
  • Injuries sustained while working on certain "risky" jobs (e.g. 5 point injuries are quite common while assisting at the Carpenter's).
  • Falling off the MC's household compound wall when on Guard Duty (25 points; not uncommon).
  • Illnesses (a random daily event; may give -5 points to one NPC).
  • Food poisoning: if the MC's assigned Pantry Girl is incompetent, this incurs a very small (0.5%) daily risk of causing an incident in which the MC and all NPCs get injured to the tune of -15 points.
  • Cosmetic surgery at the Doctor's Hall (-2 points per procedure).

Restore NPC's Health Points by:

  • NPCs recover 5-7 Health points per day based on their Stamina value, when they sleep overnight.
  • Nurses in the Household will attend to injured NPCs overnight to increase Health Point recovery.
  • The MC can apply tendstims to NPCs at any time, to heal them +20 points, or +30 if he has Medicine skill 40+.
  • Taking Followers with you for a hot bath at Virax Springs will restore 5 Health Points to each injured person in the group.
  • An Incapacitated NPC can be tended to on the battlefield after combat by the MC using a Doctor's Kit (if the MC has Medicine 40+), which will quickly restore them to a total of 25 Health Points; fit enough to function.
  • An Incapacitated NPC can be Stabilized by anyone without a Doctor's Kit, which will restore them to a total of 5 Health Points, but will leave them Injured.
  • A Stabilized NPC can be further Comforted by the MC before leaving the battlefield, which takes 6 minutes and will restore them to a total of 10 Health Points; fit enough to travel.

Body Type (Frame)

An NPC is born with a genetic body type, also known as their Frame - all the way from 1 (very petite) up to 8 (herculean). The following scripts and descriptions adhere to adult (16+) NPCs only.

  • Very petite (1): Female only. An NPC with body type 1 looks almost like an adolescent girl with a thin waist, small breasts and a narrow chest frame. She weighs around 38-40 kilos. Body type factor = 0.
  • Petite (2): Female only. An NPC with this body type is a slender and youthful-looking girl with a slim waist and generally smallish features. She weighs around 42-48 kilos. Body type factor = 10.
  • Normal (3): Female version; Males have a different "normal". A healthy-looking woman with normal-sized breasts (D/C cup) and a slender body. She weighs around 50-60 kilos. Body type factor = 35.
  • Curvy (4): Female only. A woman with a few extra pounds around her waist. It's not enough to hide her feminine features, however; round C/D-cups, broad hips and strong legs. She weighs around 60-70 kilos. Body type factor = 70.
  • Plump (5): Female only. A noticeably overweight woman - or just a very big girl. She weighs around 80-90 kilos. Body type factor = 100.
  • Normal (6): Male version; Females have a different "normal". An average guy who's fairly slim and without noticeable muscle groups. Body type factor = 90.
  • Muscular/chubby (7): Male only. A fit guy with visible body groups and impressive core muscles. Body type factor = 110.
  • Herculean/obese (8): Male only. A body builder or a very well-trained guy with a frame that can take a lot of damage before succumbing. Body type factor = 125.
  • Titan (9): Male only. An almost inhuman body frame with a bone structure and muscle mass that could rival an adult Beryll monkey. Body type factor = 150.

You can control an NPC's body type by decreasing or increasing their weight. Note that an NPC can only go up or down one step from their genetic body type. Increasing weight can be done by food or by raising the STRENGTH attribute.

  • If genetic body type is 1 and NPC weight is 60+: NPC body = 2.
  • If genetic body type is 2 and NPC weight is 68+: NPC body = 3.
  • If genetic body type is 3 and NPC weight is 75+: NPC body = 4.
  • If genetic body type is 4 and NPC weight is 85+: NPC body = 5.
  • If genetic body type is 1, current body type is 2 and NPC weight is 40 or less: NPC body = 1.
  • If genetic body type is 2, current body type is 3 and NPC weight is 48 or less: NPC body = 2.
  • If genetic body type is 3, current body type is 4 and NPC weight is 55 or less: NPC body = 3.
  • If genetic body type is 4, current body type is 5 and NPC weight is 59 or less: NPC body = 4.

Stamina, and Stamina Points

Maximum Stamina

Stamina contributes to an NPCs Health maximum total (see above). It also reduces HEALTH losses in combat: -1 at 50+, -2 at 60+, -3 at 70+, -4 at 80+ and -5 at 90+, per wound. It also determines how fast an NPC heals injuries naturally (i.e. how many Health Points they recover when sleeping overnight, which is 5-7 usually), and also how long it takes before she or he becomes over-fatigued during various activities (such as sex). This ATTRIBUTE also modifies the outcome of physical training sessions.

Increase an NPC's maximum Stamina:

  • By joint training sessions at home with the MC.
  • Through long sessions of intercourse.
  • Through random events.

Maximum Stamina can be permanently reduced by:

  • Injuries (if an NPC is reduced to zero or below Health and then brought back without using a Doctors' kit, they may lose a few point off a random attribute, which may include Stamina).
  • Laziness (mostly random events, or through a very low discipline value).
  • Aging.

Stamina Points

NPCs also have STAMINA POINTS, similar to the MC. These are tracked less in the game than the MC's Stamina Points are, so are less important than an NPC's maximum Stamina. However, they are reduced rapidly during sex sessions, so girls may pass out from exhaustion during extended sex play if you aren't careful. So you may find it worthwhile to train NPCs to increase their Stamina even if you don't want to use them in combat.

Stamina Points are reduced by:

  • Sex sessions.
  • Sleeping on Master's floor rather than in a bed (-2 points per night).
  • Homeschooling sessions - particularly if the MC has the Taskmaster trait (and especially if he chooses a Discipline focus for the lesson).
  • Studying at The Academy costs students -10 Stamina point per day, or -25 points for the Gymnastics & Performance course (reduced to -16 if the student has Dex 70+ or Acrobatics 60+) - but only down to a minimum of 8 points.
  • Gladiatorial fights in The Arena.
  • Illnesses (a random daily event; -10 points).
  • Cosmetic surgery at Doctor's Hall (-4 points per operation).

NPC's Stamina Points are restored by:

  • Sleeping NPCs recover 10 Stamina points + 1/3 of their Max Stamina per night - so full recovery may take up to three nights' rest.
  • Bathing at Virax Springs will restore +7 Stamina points to all Followers with the MC per 30 minute hot bath, costing $50 for the group.

Affection

Affection is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female's willingness to participate in sexual intercourse, a slave's escape chance, a worker's devotion and how much an NPC will reveal about his or her past during interactions.

You can read more about increasing and controlling Affection here.

Fame

An NPC's Fame is a measurement of their adventure and battle experience - gained primarily by participating in combat encounters.

Increase Fame

  • By assigning an NPC to fights in the Arena.
  • By assigning an NPC as a Follower and engage in fights.
  • By completing certain high-tier missions or quests.

Effects of Fame

  • Increased slave auction yields (starts at 5+, max +$10,000 at Fame 1,000+).
  • Any NPC using a Floor Crawler with Fame 200+ gains an additional Happiness and Affection point/day.

Prestige

An NPC's Prestige is a measurement of their civilian deeds, not related to combat or adventures.

Increase Prestige

  • By winning finals at The Gymnasium.
  • By assigning NPC as performers at The Golden Dragon (must have Performance 80+ and either Beauty or Charisma 80+, 15% chance/day, no cap).
  • By assigning NPC as professors at The Academy (must have Academics or Science 100+, 15% chance/day, no cap).
  • By taking NPCs to The Orient and dine for at least a +40 Palace Rating increase bonus (cap: 15).

Effects of Prestige

  • Vastly increased slave auction yields (starts at 5, max +$70,000 at Prestige 1,000+).
  • Any NPC using a Floor Crawler with Prestige 50+ gains an additional Happiness and Affection point/day.