Children: Difference between revisions

From MoR-Wiki
Jump to navigation Jump to search
Q.T (talk | contribs)
AlexD (talk | contribs)
m added some details, links, and improved wording
 
Line 17: Line 17:


===Pregnant stage===
===Pregnant stage===
When the female NPC that the player had intercourse with becomes pregnant, she gains roughly 5-35 kg (10-55 lbs), with most female NPCs ending up with around 10-12 kg extra weight. The norm for female NPCs with the Sweet Tooth trait is probably double that. All this can be avoided by lowering the female NPCs' ration level to the lowest - if the player is willing to take the Affection and Happiness drop. A pregnant female NPC set on a restricted diet suffers no losses if her Discipline is 70+, however.
When the female NPC that the MC had intercourse with becomes pregnant, she gains roughly 5-35 kg (10-55 lbs), with most female NPCs ending up with around 10-12 kg extra weight. The norm for female NPCs with the Sweet Tooth trait is probably double that. All this can be avoided by lowering the female NPCs' ration level to the lowest - if the player is willing to take the Affection and Happiness drop. A pregnant female NPC set on a restricted diet suffers no losses if her Discipline is 70+, however.


===Infant stage===
===Infant stage===
After the child is born, they will be brought into the [[Nursery]] in your mansion, where they will be taken care of by [[Titles (Slaves)#Nanny|Nannies]] assigned by the player. There is currently room for 18 children here. The player can choose to be a caring father by either: playing with his child, teaching them academically, or combat-wise.
After the child is born, they will be brought into the [[Nursery]] in the MC's mansion (an attic level of the building, not currently shown on the floorplan map), where they will be taken care of by [[Titles (Slaves)#Nanny|Nannies]] assigned by the MC. There is currently room for 18 children here. The MC can choose to be a caring father by either playing with his child, teaching them academically, or combat-wise.


=== Ageing ===
=== Ageing ===
Again thanks to advanced medical technology, the player can also speed up the rate of aging in the nursery - again controlled through a setting in the Household section of Page 2 of general Game Options.
Again thanks to advanced medical technology, the player can also speed up the rate of aging in the Nursery - again controlled through a setting in the Household section of Page 2 of general Game Options.
 
=== Attributes, Traits and Education ===
The child's starting scores and traits are determined by those of their mother. And whilst growing up they will gain further points (in Intelligence, Strength, Dexterity and Discipline) depending on the number and characteristics of the [[Titles (Slaves)#Nanny|Nannies]] assigned to the Nursery.


===Processing===
===Processing===
When the child reaches the right age, the player can process and add them into his household. The child can be interacted with in a similar manner as how the player interacts with NPCs, however, he can't assign them to be prostitutes, for obvious reasons.
When a child reaches adolescence, the player can process and add them into his household. They will then become visible, interactable NPCs - and can be trained, homeschooled, assigned to jobs, join riding schools, sent off for education at The Academy, or even join their father for adventures as one of his Followers. They however they can't be assigned as Prostitutes.
 
===Careers===
Once the child reaches 17 years old the MC  can send them out into the world, via the "Send Off!" button in their Action menu. They will then no longer take up space in the Household - but they will never again be available to be interacted with as NPC's. They will however continue to keep in touch with their family, and will send back a share of their income, and their careers in Ikaanos will reflect on their father's Influence - positively or negatively.
 
The careers available to them will depend on the Child's traits and skills - primarily Discipline, Academics, Science and Performance. The child chooses their own career; it is not chosen by their father. The career they choose will be that with the highest daily influence and income gain (as measured by that accruing to the MC's Household, not that gained by the child themselves, which is not shown).  


===Jobs===
The list here includes most of the careers, and their benefits and downsides:
When the child is 17 years old, the player can send them out, which can be done via the "Send Off!" button in the Action menu of the player's child, depending on how the player raised them. The career that the child pursues depends on their discipline, academics, and science skills. The careers that the player's children take on will always be the ones with the higest daily influence and income gain. The list below list almost all of the career and their beneifts/downsides.
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 37: Line 44:
!Daily [[Influence]] Gain
!Daily [[Influence]] Gain
|-
|-
|Slacker
|Dilettante
|Discipline <= 19
|Discipline <30
| -15
|0
| -1
| -1
|-
|-
|Slut (Female)/Rapist (Male)
|Mercenary
|Discipline >= 30<br>Science <= 79<br>Corruption >= 80
|Discipline 50+<br>Warrior Trait<br>Academics <80
| -10
| +10
| -5
| +4
|-
|Dilettante
|Discipline <= 29
| -0
| -1
|-
|-
|Only The Moons know
|Only The Moons know
|Discipline <= 49
|Discipline <50
|0
|0
|0
|0
|-
|-
|Worker
|Performer
|Discipline >= 60
|Discipline 50+ & Starlet Trait OR
Performance 80+ & Discipline 50+
| +40
| +15
| +15
| +1
|-
|Mercenary
|Discipline >= 50<br>Warrior Trait<br>Academics <= 79
| +10
| +4
|-
|-
|Professor
|Professor
|Discipline >= 50<br>Academics >= 80
|Discipline 50+<br>Academics 80+
| +25
| +25
| +4
| +4
|-
|-
|Scientist
|Scientist
|Discipline >= 50<br>Science >= 80
|Discipline 50+<br>Science 80+
| +35
| +35
| +5
| +5
|-
|-
|Performer
|Slacker
|Discipline >= 50<br>Starlet Trait
|Discipline <20
| +40
| -15
| +15
| -1
|-
|Slave Trainer
|?
| ?
| ?
|-
|Slut (Female)/Rapist (Male)
|Discipline 30+<br>Science <80<br>Corruption 80+
| -10
| -5
|-
|-
|Survivalist
|Survivalist
Line 87: Line 95:
|?
|?
|-
|-
|Slave Trainer
|Worker
|?
|Discipline 60+
|?
| +15
|?
| +1
|}
|}



Latest revision as of 07:18, 23 October 2024

Overview

A major feature of Masters of Raana is that this game can be played over many years of gameplay. And within it, you can have children - potentially lots of them! Children are NPCs that can be added to The Player's Household.

Creating children

To start the process of making children, the player first needs to disable the Totalube() option for female NPCs, which is accessible through the Houserules option of each NPC's Menu. After that, the player would have to engage in intercourse with the female NPC of his choice and climax inside her (vaginal only!). Following that, the player would have to click the "Conclude Day" button for the game to calculate the chance of the female NPC being pregnant. This can be increased by:

  • Having intercourse multiple times with the same female NPC, selecting "Massive Load" in the Traits page in the Character Creation menu helps speed up this process.
  • The female NPC that the player had intercourse with is below 21.

However, the chance of the female NPC being pregnant will decrease if she is above 21 years old.

The player will know whether the female NPC that he had intercourse with is pregnant or not through a notification after clicking on the "Conclude Day" button and by clicking on that female NPC and then going to the Examination page.

The player can also influence the proportion of male versus female children produced through the "Offspring" toggle under the Household section of Page 2 of general Game Options (75% girls, 75% boys, or equal).

Fertility

Through access to advanced medical technology brought to Ikaanos from Earth, the player can also increase the rate of pregnancies - controlled through the "Pregnancies" setting in the Household section of Page 2 of General Game Options.

Pregnant stage

When the female NPC that the MC had intercourse with becomes pregnant, she gains roughly 5-35 kg (10-55 lbs), with most female NPCs ending up with around 10-12 kg extra weight. The norm for female NPCs with the Sweet Tooth trait is probably double that. All this can be avoided by lowering the female NPCs' ration level to the lowest - if the player is willing to take the Affection and Happiness drop. A pregnant female NPC set on a restricted diet suffers no losses if her Discipline is 70+, however.

Infant stage

After the child is born, they will be brought into the Nursery in the MC's mansion (an attic level of the building, not currently shown on the floorplan map), where they will be taken care of by Nannies assigned by the MC. There is currently room for 18 children here. The MC can choose to be a caring father by either playing with his child, teaching them academically, or combat-wise.

Ageing

Again thanks to advanced medical technology, the player can also speed up the rate of aging in the Nursery - again controlled through a setting in the Household section of Page 2 of general Game Options.

Attributes, Traits and Education

The child's starting scores and traits are determined by those of their mother. And whilst growing up they will gain further points (in Intelligence, Strength, Dexterity and Discipline) depending on the number and characteristics of the Nannies assigned to the Nursery.

Processing

When a child reaches adolescence, the player can process and add them into his household. They will then become visible, interactable NPCs - and can be trained, homeschooled, assigned to jobs, join riding schools, sent off for education at The Academy, or even join their father for adventures as one of his Followers. They however they can't be assigned as Prostitutes.

Careers

Once the child reaches 17 years old the MC can send them out into the world, via the "Send Off!" button in their Action menu. They will then no longer take up space in the Household - but they will never again be available to be interacted with as NPC's. They will however continue to keep in touch with their family, and will send back a share of their income, and their careers in Ikaanos will reflect on their father's Influence - positively or negatively.

The careers available to them will depend on the Child's traits and skills - primarily Discipline, Academics, Science and Performance. The child chooses their own career; it is not chosen by their father. The career they choose will be that with the highest daily influence and income gain (as measured by that accruing to the MC's Household, not that gained by the child themselves, which is not shown).

The list here includes most of the careers, and their benefits and downsides:

Requirements Daily Income Gain Daily Influence Gain
Dilettante Discipline <30 0 -1
Mercenary Discipline 50+
Warrior Trait
Academics <80
+10 +4
Only The Moons know Discipline <50 0 0
Performer Discipline 50+ & Starlet Trait OR

Performance 80+ & Discipline 50+

+40 +15
Professor Discipline 50+
Academics 80+
+25 +4
Scientist Discipline 50+
Science 80+
+35 +5
Slacker Discipline <20 -15 -1
Slave Trainer ? ? ?
Slut (Female)/Rapist (Male) Discipline 30+
Science <80
Corruption 80+
-10 -5
Survivalist ? ? ?
Worker Discipline 60+ +15 +1

The money and influence gained daily from the children's careers can be boost by these two factors:

Requirements Daily Income Gain Daily Influence Gain
High Discipline Bonus (Stackable) Discipline >= 80 +15 +3
Workaholic Bonus Workaholic Trait +15 +1