Attributes (NPCs): Difference between revisions

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==Kindness==
==Kindness==


'''Kindness''' determines an NPC's willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn't want to disappoint you. NPCs with the Malevolent trait have a daily 15% chance of having this trait reduced by 1 point every day that their Kindness is 60+.  
'''Kindness''' determines an NPC's willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn't want to disappoint you. NPCs with the Malevolent trait have a daily 15% chance of having this trait reduced by 1 point every day that their Kindness is 60+. Kindness decreases an NPC's effectiveness on [[Assignments and Jobs - Guard|Guard Duty]].  
   
   
'''Increase Kindness'''
'''Increase Kindness'''

Revision as of 04:56, 3 July 2024

Just like the player, each NPC has a unique combination of Attributes, Skills, Traits, States and other characteristics that determines how they interact with the world around them, and which evolves over time. NPC Attributes are explained below.

Strength

Strength is a measurement of an NPC's physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides the NPC's efficacy with larger melee weapons.

The attribute's main use, however, is as a modifier to the damage done in melee combat.

While there's no hard cap on Strength, increasing this attribute past 100 for Petite or Very Petite body types is very difficult.

Increase Strength:

  • By joint training sessions at home.
  • A Slave Trainer with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Strength of Slaves & Convicts assigned to them by +1 (cap: 60).
  • By assigning an NPC to The Arena (daily 15% chance of +1; cap: 65).
  • Through random domestic events.
  • By assigning your slave to the Gymnastics and Performance program at Whitehaven Academy (8% chance daily).

Strength can be negatively affected by:

  • Injuries
  • Laziness (mostly random events, or through a very low discipline value)
  • Aging

Dexterity

Dexterity measures an NPC's general agility, combat dodge capability and stealth abilities. It's a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.

A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.

While there's no hard cap on Dexterity, increasing this attribute past 100 for 7+ body types is very difficult.

Increase Dexterity

  • By joint training sessions at home.
  • A Slave Trainer with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Dexterity of Slaves & Convicts assigned to them by +1 (cap: 70).
  • Through random events.
  • By assigning an NPC to The Arena (daily 15% chance of +1; cap: 80).
  • By homeschooling your slave in Acrobatics or Dancing.
  • By assigning your slave to the Gymnastics and Performance program at Whitehaven Academy (8% chance daily)

Dexterity can be negatively affected by

  • Injuries.
  • Laziness (random events, or due to low discipline value).
  • Aging.

Intelligence

Intelligence determines an NPC's wits. Intelligence constitutes 1/4 of an Accountant's ability, and 1/4 of a Herald's ability. 60+ Intelligence also provides extra yield from NPCs assigned as Scavengers (+1-3 Merchandise per day). Intelligence is also a major contributor to an NPC's performance as a Slavemaster, a Barkeeper, or a Workshop Foreman. A high value may also boost the chance of success during homeschooling training sessions, and the speed of learning while attending academy programs.

An NPC with high Intelligence also receives a bonus during escape attempts.

Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.

Increase Intelligence

  • All Academy programs except Acrobatics (daily chance of +1 increase 4% to 9% depending on course).
  • By working as a lecturer or professor at The Academy.
  • Through random events.
  • Through playing the ENSYS SpaceBall event (20% chance up to INT 70).
  • Through aging.

Intelligence can be negatively affected by

  • Certain injuries.
  • Genetics.

Willpower

An NPC's Willpower determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster's influence.

A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs and makes the NPC a better guard or slave master.

Willpower also increases an unhappy captive's chance of Escape, by +5 at 60+ and another +5 at 80+.

NPC's with Willpower below 5 (25 on Grimdark difficulty) have a 10% risk of becoming Nervous in combat (-50 chance for one round) *if* both their Ranged and Melee skills are below 80.

You can read more about the effects of Willpower and how to raise or lower it here.

Discipline

An NPC's Discipline determines his or her diligence and ability to focus on tasks. It helps their performance in tasks such as guard duty, factory work, head maid, and when assigned as a slave master. It also increases the rate they learn while studying. And NPCs with Discipline 24 or less receive a -10 Chance penalty in Combat.

You can read more about Discipline here.

Kindness

Kindness determines an NPC's willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn't want to disappoint you. NPCs with the Malevolent trait have a daily 15% chance of having this trait reduced by 1 point every day that their Kindness is 60+. Kindness decreases an NPC's effectiveness on Guard Duty.

Increase Kindness

  • Through the Encourage action (Interact > Talk > Affect > Encourage; +1; cap = 80).
  • Complimenting a female NPC on her mind rather than on her body or her sexuality (Interact > Talk > Affect > Compliment > Intelligence; +1; cap = 80)
  • A Slave Trainer with the Pure trait or Kindness 70+ has a daily chance of increasing the Kindness of Slaves & Convicts assigned to them by +1 (cap: 80).
  • Through random events.

Kindness can be negatively affected by

  • A slave master's cruelty.
  • Participating in combat (15% chance).
  • Being assigned to the Gladiatrix school will bring a 15% daily chance of reducing Kindness by 1 point.

Happiness

Beauty

Beauty is a value most NPCs are born with. It's hard to affect – perfume, stylish clothing or makeup might give it a temporary boost, and only scars and aging can decrease it (beauty begins to decrease after a slave reaches 35 years).

Beauty weighs heavily if you're planning on selling or purchasing slaves, as it considerably boosts his or her market value.

Increase Beauty

Charisma

An NPC with high Charisma knows when and how to smile, use his or her body language and make an impression on strangers. It's the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone's attention.

Increase Charisma

  • Charisma increases slowly if an NPC maintains a combination of high Willpower (30 or above) and a high enough Happiness (40 or above). This gives him or her room to improve her own confidence and character when not busy with other tasks (cap: 60).
  • There's a 15% chance of increasing Charisma (once per day) if an NPC works at Nika's clothing store in Westside (cap: 60).
  • There's a 15% chance of increasing Charisma (once per day) if an NPC works at The Golden Dragon in Emerald City if her Happiness is 60+ (cap: 80).

Charisma can be negatively affected by

  • A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma one point per day.

Health, and Health Points

Health measures how much damage an NPC can take before going unconscious. Normally, NPCs recover 5-7 Health points per day based on their Stamina value.

An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event.

If you have chosen to play Iron Man mode, NPCs may be permanently killed and removed from the game if their Health reduces to -15 during Combat (exact figure may vary as the game gets tweaked).

Max health limits

NPCs' maximum Health (also known as Toughness) is determined by their Body Type, or Frame (see below).

Female

  • Body 1 (very petite): 60.
  • Body 2 (petite): 75.
  • Body 3 (normal): 100.
  • Body 4 (Curvy): 120.
  • Body 5 (Plump/Robust): 140.

Males

  • Body 6 (skinny/normal): 130.
  • Body 7 (muscular/normal): 160.
  • Body 8 (herculean): 180.

Increasing Max Health is primarily done through tedious workout sessions. It takes around a dozen Stamina, Strength or Melee sessions to increase Max Health with one point.

Body Type (Frame)

An NPC is born with a genetic body type, also known as their Frame - all the way from 1 (very petite) up to 8 (herculean). The following scripts and descriptions adhere to adult (16+) NPCs only.

  • Very petite (1): Female only. An NPC with body type 1 looks almost like an adolescent girl with a thin waist, small breasts and a narrow chest frame. She weighs around 38-40 kilos.
  • Petite (2): Female only. An NPC with this body type is a slender and youthful-looking girl with a slim waist and generally smallish features. She weighs around 42-48 kilos.
  • Normal (3): Female only. A healthy-looking woman with normal-sized breasts (D/C cup) and a slender body. She weighs around 50-60 kilos.
  • Curvy (4): Female only. A woman with a few extra pounds around her waist. It's not enough to hide her feminine features, however; round C/D-cups, broad hips and strong legs. She weighs around 60-70 kilos.
  • Plump (5): Female only. A noticeably overweight woman - or just a very big girl. She weighs around 80-90 kilos.
  • Normal (6): An average guy that's pretty slim and without any noticeable muscle groups.
  • Muscular/chubby (7): A fit guy with visible body groups and impressive core muscles.
  • Herculean/obese (8): A body builder or a very well-trained guy with a frame that can take a lot of damage before succumbing.

You can control an NPC's body type by decreasing or increasing their weight. Note that an NPC can only go up or down one step from their genetic body type. Increasing weight can be done by food or by raising the STRENGTH attribute.

  • If genetic body type is 1 and NPC weight is 60+: NPC body = 2.
  • If genetic body type is 2 and NPC weight is 68+: NPC body = 3.
  • If genetic body type is 3 and NPC weight is 75+: NPC body = 4.
  • If genetic body type is 4 and NPC weight is 85+: NPC body = 5.
  • If genetic body type is 1, current body type is 2 and NPC weight is 40 or less: NPC body = 1.
  • If genetic body type is 2, current body type is 3 and NPC weight is 48 or less: NPC body = 2.
  • If genetic body type is 3, current body type is 4 and NPC weight is 55 or less: NPC body = 3.
  • If genetic body type is 4, current body type is 5 and NPC weight is 59 or less: NPC body = 4.

Stamina, and Stamina Points

Stamina directly reduces HEALTH damage in combat: -1 at 50+, -2 at 60+, -3 at 70+, -4 at 80+ and -5 at 90+, per wound. It also determines how fast an NPC heals injuries naturally, and how long it takes before she or he becomes over-fatigued during various activities. This ATTRIBUTE also modifies the outcome of physical training sessions.

Increase Stamina

  • By joint training sessions at home.
  • Through long sessions of intercourse.
  • Through random events.

Stamina can be negatively affected by

  • Injuries.
  • Laziness (mostly random events, or through a very low discipline value).
  • Aging.

Affection

Affection is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female's willingness to participate in sexual intercourse, a slave's escape chance, a worker's devotion and how much an NPC will reveal about his or her past during interactions.

You can read more about increasing and controlling Affection here.