Assignments and Jobs - Guard: Difference between revisions

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Created page with "= Guard = * '''Daily Income:''' Special * '''Hours:''' Special * '''Age:''' Any * '''Risks:''' High ==Overview:== The Guards 's main task is to keep your household safe from external threats, and to keep unruly slaves from escaping. ==Guard power:== The guard value of an NPC is calculated based on the following factors: * A base value of 1. * If Ranged skill is above 40, add 1 to the guard power. * If Ranged skill is above 80, add 2 more to the guard power. * If the g..."
 
AlexD (talk | contribs)
m added links
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The guard value of an NPC is calculated based on the following factors:
The guard value of an NPC is calculated based on the following factors:
* A base value of 1.
* A base value of 1.
* If Ranged skill is above 40, add 1 to the guard power.
* If [[Skills (NPCs)#Ranged Combat|Ranged]] skill is above 40, add 1 to the guard power.
* If Ranged skill is above 80, add 2 more to the guard power.
* If [[Skills (NPCs)#Ranged Combat|Ranged]] skill is above 80, add 2 more to the guard power.
* If the guard's kindness is below 40, add 1 to the guard power.
* If the guard's [[Attributes (NPCs)#Kindness|Kindness]] is below 40, add 1 to the guard power.
* If the guard's kindness is above 60, subtract 1 ftom the guard power.
* If the guard's [[Attributes (NPCs)#Kindness|Kindness]] is above 60, subtract 1 from the guard power.
* If the guard's pure trait is below 25, add 2 to the guard power.
* If the guard's [[Traits (NPCs)#Pure|Pure]] trait is below 25, add 2 to the guard power.
* If the guard's age is 15 or less, subtract 1 ftom the guard power.
* If the guard's age is 15 or less, subtract 1 from the guard power.
* [[Connor Sunderland|Connor]], [[Samuel Spartan|Samuel]], [[Ayden Rhodes|Ayden]], [[Doyle Bekker|Doyle]] and [[Felix Donnerschlag|Felix]] get +4 to their guard power.
* [[Connor Sunderland|Connor]], [[Samuel Spartan|Samuel]], [[Ayden Rhodes|Ayden]], [[Doyle Bekker|Doyle]] and [[Felix Donnerschlag|Felix]] get +4 to their guard power.
<!-- Plz just change that to "Muscular" bodytype… -->
<!-- Plz just change that to "Muscular" bodytype… -->
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That pool determines the total power level of the guard. <br>
That pool determines the total power level of the guard. <br>
(A [[Assignments and Jobs - Captain of the Guard|Captain]] also adds his or hers Guard power to the Guard Pool)
(A [[Assignments and Jobs - Captain of the Guard|Captain]] also adds his or hers Guard power to the Guard Pool)
* 0~5: Amateur.
* 0-5: Amateur.
* 6~10: Average.
* 6-10: Average.
* 11~15: Good.
* 11-15: Good.
* 16~24: Professional.
* 16-24: Professional.
* 25+: Fortress.
* 25+: Fortress.


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The guards do many things to protect your household, including:
The guards do many things to protect your household, including:
* Reduce the chance of slaves escaping your <!-- abuse -->  household.
* Reduce the chance of slaves escaping your <!-- abuse -->  household.
** (Escape chance reduced bu the Guard Pool value.)
** (Escape chance reduced by the Guard Pool value.)
* Prevent thieves from robbing you.
* Prevent thieves from robbing you.
* Reduce chaos in your tavern:
* Reduce chaos in your tavern:
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** Guard pool more than 40 reduces chaos by 2 additional points.
** Guard pool more than 40 reduces chaos by 2 additional points.
** Guard pool more than 60 reduces chaos by 3 additional points.
** Guard pool more than 60 reduces chaos by 3 additional points.
* Stop thieves/urchins from tresspassing in your property (that's how you capture [[Kelly McTierney]]).
* Stop thieves/urchins from trespassing in your property (that's how you capture [[Kelly McTierney]]).

Revision as of 04:07, 1 May 2024

Guard

  • Daily Income: Special
  • Hours: Special
  • Age: Any
  • Risks: High

Overview:

The Guards 's main task is to keep your household safe from external threats, and to keep unruly slaves from escaping.

Guard power:

The guard value of an NPC is calculated based on the following factors:

  • A base value of 1.
  • If Ranged skill is above 40, add 1 to the guard power.
  • If Ranged skill is above 80, add 2 more to the guard power.
  • If the guard's Kindness is below 40, add 1 to the guard power.
  • If the guard's Kindness is above 60, subtract 1 from the guard power.
  • If the guard's Pure trait is below 25, add 2 to the guard power.
  • If the guard's age is 15 or less, subtract 1 from the guard power.
  • Connor, Samuel, Ayden, Doyle and Felix get +4 to their guard power.

Guard Pool:

A guard adds his or hers Guard value to the household Guard Pool.
That pool determines the total power level of the guard.
(A Captain also adds his or hers Guard power to the Guard Pool)

  • 0-5: Amateur.
  • 6-10: Average.
  • 11-15: Good.
  • 16-24: Professional.
  • 25+: Fortress.

Effects of the Guard Pool:

The guards do many things to protect your household, including:

  • Reduce the chance of slaves escaping your household.
    • (Escape chance reduced by the Guard Pool value.)
  • Prevent thieves from robbing you.
  • Reduce chaos in your tavern:
    • Guard pool more than 20 reduces chaos by 1 point.
    • Guard pool more than 40 reduces chaos by 2 additional points.
    • Guard pool more than 60 reduces chaos by 3 additional points.
  • Stop thieves/urchins from trespassing in your property (that's how you capture Kelly McTierney).