Books: Difference between revisions

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Notes about training '''Medicine''' and '''Charm''':  
Notes about training '''Medicine''' and '''Charm''':  


* '''Medicine''' is generally only raised by reviving someone in your party - which incurs attribute losses, unless you use a '''Doctors' Kit''', which requires '''Skill 40'''. Skill improvements via this route cap out at 90. So there's a choice between reading a couple of the medical books early on, to reach skill 40 as soon as possible to stop attribute losses, and leaving the other two books until later... or leaving all the books until after the skill cap is reached, so you can eventually improve your skill to the maximum possible.   
* '''Medicine''' is generally only raised by reviving someone in your party - which incurs attribute losses, unless you use a '''[[Doctor's Kit]]''', which requires '''Skill 40'''. Skill improvements via this route cap out at 90. So there's a choice between reading a couple of the medical books early on, to reach skill 40 as soon as possible to stop attribute losses, and leaving the other two books until later... or leaving all the books until after the skill cap is reached, so you can eventually improve your skill to the maximum possible.   


* '''Charm''' is easily raise-able by surgery in the Clinic to 85 (or 89 if you happen to have an 84 stat before the last surgery), so it's advised not to read books which give Charm till after you've done that.
* '''Charm''' is easily raise-able by surgery in the Clinic to 85 (or 89 if you happen to have an 84 stat before the last surgery), so it's advised not to read books which give Charm till after you've done that.

Revision as of 19:35, 17 April 2024

Books are available in a variety of areas that can improve your Skills and Attributes once read. Once obtained, they can be accessed via Training > Advanced Training. A book's contents can be digested in a few days of dedicated effort (maybe eight, three-hour sessions - but possibly influenced by Intelligence; see below). Note: drink coffee to stay focused!

Note: stores that sell books show info along the lines of: "Output: X–Y skill points". Most of these are incorrect, so you should disregard this info, until fixed.

As of version 0.8.3, intelligence no longer affects the amount of skill points you acquire, and instead the new "Brainy" trait increases the amount of skills you acquire, denoted as: (+#). As of version 0.8.3, intelligence now affects the rate at which you progress towards completing books, i.e.: less time to complete. 70 or higher intelligence increases rate about 40-100% faster, depending on the book.

Notes about training Medicine and Charm:

  • Medicine is generally only raised by reviving someone in your party - which incurs attribute losses, unless you use a Doctor's Kit, which requires Skill 40. Skill improvements via this route cap out at 90. So there's a choice between reading a couple of the medical books early on, to reach skill 40 as soon as possible to stop attribute losses, and leaving the other two books until later... or leaving all the books until after the skill cap is reached, so you can eventually improve your skill to the maximum possible.
  • Charm is easily raise-able by surgery in the Clinic to 85 (or 89 if you happen to have an 84 stat before the last surgery), so it's advised not to read books which give Charm till after you've done that.

Academics

Medicine

Science

Persuade

BDSM

Crafting