Factions: Difference between revisions
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m Changed faction label from Whitehaven Academy to The Academy - I think that's better? |
m added entry for Group of Hope |
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Line 43: | Line 43: | ||
*[[Fenrik's Tavern|Bandits]] (2,200) | *[[Fenrik's Tavern|Bandits]] (2,200) | ||
*Rebels (1,200) | *Rebels (1,200) | ||
*The [[Group of Hope]] (hundreds?) | |||
*[[Fort Sera]] (25) | *[[Fort Sera]] (25) | ||
*Warlord 2 (planned) (277 as of now) | *Warlord 2 (planned) (277 as of now) |
Revision as of 17:24, 15 April 2024
A Faction in Masters of Raana is an interactable world entity with a Power Value than can be affected by various ways.
Factions play an important role in certain quests, in Investment opportunities and how Ikaanos evolves during the Political Event Phase (Conclude Day). The MC can interact with a faction through commerce, donations or battles.
Faction variables
- Soldiers/Fighters: The number of active, spendable members.
- Power value: A general value that expresses a Faction's influence over the world. If this reaches 0, the faction is permanently disabled.
- Treasury: A faction's spendable money.
- Focus: -
- Standing: Your (The MC's) standing toward the faction.
Governing variables ("Head of state" only)
- Corruption: Ikaanos' societal Corruption value indicates the Republic's general depravity and decadence.
- Control: The Control value indicates the general security of Ikaanos, as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.
- Prosperity: Ikaanos' Prosperity value shows the affluence and economic strength of its inhabitants, primarily affecting prices,and Fishing/Hunting actions.
See Political Events for more information...
The MC's Faction
Every organization can be regarded as a faction, and there can be factions within factions. Your own household is no exception. How to raise your Power Value.
Existing Factions (Starting Power)
- House Halidor (The MC)
- Redhaven District (1,520)
- The Republic (22,000)
- The Kymanto Syndicate (350)
- House Cyker (900)
- The Academy (1,500)
- House Teresto (427)
- House Bellemme (1,200)
- The Church of The Two Moons (10,200)
- Catholic Church (179)
- The Aesir Tribe (150)
- The Caliphate (400)
- Preacher's Hall (42)
- The cult of The Elder (8,200)
- The Order of The Red Tide (447)
- Russians (127)
- Raikan District (47)
- The Carozza Family (347)
- Bandits (2,200)
- Rebels (1,200)
- The Group of Hope (hundreds?)
- Fort Sera (25)
- Warlord 2 (planned) (277 as of now)
- Warlord 3 (planned) (96 as of now)
Sub-factions
Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.