Attributes (NPCs): Difference between revisions

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==Stamina==
==Stamina==
'''Stamina''' affects the amount of damage a slave receives in combat. It also determines how fast she can heal injuries naturally and how long it takes before she becomes over-fatigued during sexual activities.
'''Stamina''' directly absorbs HEALTH damage in combat. It also determines how fast an NPC can heal injuries naturally and how long it takes before she or he becomes over-fatigued during various activities.
This ATTRIBUTE also modifies the outcome of physical training sessions.
This ATTRIBUTE also modifies the outcome of physical training sessions.
'''Increase Stamina'''
'''Increase Stamina'''
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==Dexterity==
==Dexterity==
'''Dexterity''' measures a slave's general agility, combat dodge capability, and her stealth abilities. It's a vital attribute when escaping enemies or if she's attempting any type of dexterous feat.
'''Dexterity''' measures an NPC's general agility, combat dodge capability and stealth abilities. It's a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.
If this attribute reaches 70 or more, the slave gets a small bonus to every Stealth check she undertakes on quests or while escaping from her current household.
 
A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.
 
'''Increase Dexterity'''
'''Increase Dexterity'''
* By joint [[Training|training sessions]] at home.
* By joint [[Training|training sessions]] at home.
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==Intelligence==
==Intelligence==


'''Intelligence''' determines a slave's wits. A high value boosts the chance of success during training sessions and the speed of learning while attending academy programs.
'''Intelligence''' determines an NPC's wits. A high value boosts the chance of success during homeschooling training sessions and the speed of learning while attending academy programs.
 
A slave with high Intelligence also receives a hidden bonus during escape attempts. She can also plan her escapes more properly – like trying to bolt out from your mansion if you've forgotten to check the perimeter or right after dismissing your mercenaries.
An NPC with high Intelligence also receives a bonus during escape attempts.
 
Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.


'''Increase Intelligence'''
'''Increase Intelligence'''
* By applying your slave to various courses at the Academy (not Acrobatics or Domestic)
* All Academy programs except Acrobatics and Domestic.
* By letting your slave work as a lecturer or professor at the Academy
* By working as a lecturer or professor at The Academy.
* Through random events
* Through random events.
* Through playing the ENSYS (SpaceBall event - 20% chance up to INT 70).
* Through playing the ENSYS (SpaceBall event - 20% chance up to INT 70).
* Through aging
* Through aging.


'''Intelligence can be negatively affected by'''
'''Intelligence can be negatively affected by'''
* Certain injuries
* Certain injuries.
* Genetics
* Genetics.


==Willpower==
==Willpower==
A slave's '''Willpower''' determines her obedience and confidence. A high willpower (above 40) severely limits a slavemaster's possibilities of making his servant more docile.
An NPC's '''Willpower''' determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster's influence.
 
Positive effects of high-willpower slaves are few, but it does increase her learning abilities somewhat, as she's keen on finding her own ways through your lessons. It's also good to maintain a high Willpower if you want to raise a slave's CHARISMA.
A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs and makes the NPC a better guard or slave master.


You can read more about controlling Willpower [[Willpower|here]].
You can read more about controlling Willpower [[Willpower|here]].
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==Discipline==
==Discipline==


A slave's '''Discipline''' determines her study focus and her ability to learn. This is a highly praised attribute that entails neatness and success. It has very few drawbacks.
An NPC's '''Discipline''' determines his or her study focus and ability to learn new stuff. This is a highly praised attribute that entails neatness and success. It'll also make the NPC perform better with various tasks such as guard duty, factory work, head maid and when assigned as a slave master.
You can raise Discipline by letting a slave be an active equestrian or by studies at the university.


You can read more about controlling Discipline [[Discipline|here]].
You can read more about controlling Discipline [[Discipline|here]].
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==Kindness==
==Kindness==


'''Kindness''' determines a slave's willingness to help you, accept your proposals, and to help other slave's that are in need. A high Kindness adds a small success chance to all persuasion attempts - as she doesn't want to disappoint you.
'''Kindness''' determines an NPC's willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn't want to disappoint you.
   
   
A Kindness above 50 makes the slave gullible, however, causing her to be more susceptible to Risks during courses or while working at vendors.
'''Increase Kindness'''
'''Increase Kindness'''
* By encouraging your slave (Talk section).
* Through the Encourage action (Talk section).
* Through random events.
* Through random events.


'''Kindness can be negatively affected by'''
'''Kindness can be negatively affected by'''
* Her master's cruelty
* A slave master's cruelty.
* Participating in combat (15% chance).
 
 
==Beauty==
==Beauty==


'''Beauty''' is a value most slaves are born with. It's hard to affect – perfume or makeup might give it a temporary boost, and only scars and aging (beauty begins to decrease after a slave reaches 35 years) can decrease it.
'''Beauty''' is a value most NPCs are born with. It's hard to affect – perfume or makeup might give it a temporary boost and only scars and aging (beauty begins to decrease after a slave reaches 35 years) can decrease it.
   
   
Beauty weighs heavily if you're planning on selling or purchasing slaves, as it considerably boosts her Market value.
Beauty weighs heavily if you're planning on selling or purchasing slaves, as it considerably boosts his or her Market value.


'''Increase Beauty'''
'''Increase Beauty'''
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==Charisma==
==Charisma==


A slave with high '''Charisma''' knows when and how to smile, use her body language, greet strangers, and what kind of clothes to wear for special occasions and formal events. It's the difference between a slave who is boring and uninteresting, and a slave who is an exotic creature that catches everyone's attention.
An NPC with high '''Charisma''' knows when and how to smile, use his or her body language and make an impression on strangers. It's the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone's attention.


'''Increase Charisma'''
'''Increase Charisma'''
* Charisma increases slowly if a slave maintains a combination of high Willpower (30 or above) and a high enough Happiness (40 or above). This gives her room to improve her own confidence and character in front of the mirror.
* Charisma increases slowly if an NPC maintains a combination of high Willpower (30 or above) and a high enough Happiness (40 or above). This gives him or her room to improve her own confidence and character when not busy with other tasks.
* There's a 15% chance of increasing Charisma (per day) if a slave works at Nika's clothing store in Westside and if that slave's Charisma is 59 or lower.
* There's a 15% chance of increasing Charisma (once per day) if an NPC works at Nika's clothing store in Westside (cap: 60).


'''Charisma can be negatively affected by'''
'''Charisma can be negatively affected by'''
* A very unhappy slave (a value of 4 or below) has a small chance of decreasing her Charisma.
* A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma with one point per day.
 
==Affection==
==Affection==


'''Affection''' is of the most important values to keep track on while interacting with a slave. This shows how she perceives her master, and her feelings toward him. It determines everything – her willingness to participate in sexual intercourse, her escape chance, her willingness to help you with injuries, and how much she reveals about her past during interactions.
'''Affection''' is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female's willingness to participate in sexual intercourse, a slave's escape chance, a worker's devotion and how much an NPC will reveal about his or her past during interactions.
   
   
You can read more about increasing and controlling Affection [[Happiness and Affection|here]].
You can read more about increasing and controlling Affection [[Happiness and Affection|here]].
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==Respect==
==Respect==


'''Respect''' is a hard-earned value that increases if you defeat enemies with your slaves present (and conscious). Successfully managing certain dangerous events might also increase Respect.
'''Respect''' is a hard-earned value that increases if you defeat enemies with other NPCs present (and conscious). Successfully managing certain dangerous events might also increase Respect.
   
   
This tells if your servants see you as a warlord or just an ordinary civilian.
This tells if your servants see you as a warlord or just an ordinary civilian.
   
   
Certain unique (and very rare) events might lower Respect, but it's a very stable value that doesn't decrease over time.
Certain unique (and very rare) events might lower Respect but it's a very stable value that doesn't naturally decrease over time.
   
   
Respect boosts all domination and charm attempts. A slave is more likely to participate in sexual intercourse or do as you command her (even if she doesn’t like it) if you've defeated an army of soldiers and freebooters in front of her eyes.
Respect boosts all domination and charm attempts. An NPC is more likely to participate in sexual intercourse or do as you command her (even if she doesn’t like it) if you've defeated an army of soldiers and freebooters in front of her eyes.


Respect 26 boosts your slaves chance of learning at the Academy.
Respect 26 boosts your NPC's chance of learning stuff at the Academy.


==Fear==
==Fear==
The '''Fear''' attribute tells how much a slave fears her master after being abused and subjected to his cruelty in different ways. Fear will make a slave much easier to persuade into sexual acts, and she'll answer better to all forms of domination attempts. A high fear value will also automatically lower her Willpower each time you hit End Day.
The '''Fear''' attribute tells how much an NPC fears his or her master/employer. It's often generated after being abused and/or subjected to his cruelty in different ways. Fear will make a low status NPC (servants and slaves) much easier to persuade into sexual acts.
 
Keeping a high Fear value also has a chance to increase and NPC's Discipline (cap: 80).


Taking this route will in most cases destroy a slave's Affection and genuine interest in her master.  
Playing the Fear route will in most cases destroy an NPC's Affection and genuine interest in her master - but it's an effective way of building a docile and hard-working combat/factory crew.  
<br>
<br>


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== Anger ==
== Anger ==
'''Anger''' is a hidden Attribute that negatively affects all undertakings with your slave. It makes her unwilling, grumpy, lacking in respect and effectiveness, and more prone to escape attempts.  
'''Anger''' is a hidden Attribute that negatively affects all undertakings with an NPC. It makes him or her unwilling, grumpy, lacking in respect and effectiveness, and more prone to escape attempts or quitting.  


Anger increases when you behave badly toward a slave that is not broken or devoted.  
Anger increases when you behave badly toward an NPC that is not broken or devoted.  


'''Decrease anger'''
'''Decrease anger'''
* By giving a girl her first teddy bear.
* By providing an impressive allowance.
* By offering expensive trinkets (25% chance).
* By offering expensive trinkets (25% chance).


== Defiance ==
== Defiance ==
Slaves collect Defiance through various actions of insubordination - mostly by acting out against their slave master (The MC) in manners that aren't appropriate. A high and unchecked Defiance will fester in your household, causing unwanted Willpower increases among all other slaves, bad job performances and eventually Influence loss.
Slaves and servants collect Defiance through various actions of insubordination - mostly by acting out against their master (The MC) in manners that aren't appropriate. A high and unchecked Defiance will fester in your household, causing unwanted Willpower increases among all other NPCs, bad job performances and eventually Influence loss.




[[Defiance|'''You can read more about Defiance here.''']]
[[Defiance|'''You can read more about Defiance here.''']]

Revision as of 15:30, 8 January 2024

Just like the player, NPCs have a unique set of Attributes, Skills and various other states that decide how they interact with the world around them.

Strength

Strength is a measurement of a slave's physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides her efficiency with larger melee weapons. The attribute's main use, however, is as a modifier to the damage done in melee combat. Increase Strength:

  • By joint training sessions at home.
  • By assigning an NPC to The Arena (cap: 65).
  • Through random domestic events.


Strength can be negatively affected by:

  • Injuries
  • Laziness (mostly random events, or through a very low discipline value)
  • Aging
  • Stamina

    Stamina directly absorbs HEALTH damage in combat. It also determines how fast an NPC can heal injuries naturally and how long it takes before she or he becomes over-fatigued during various activities. This ATTRIBUTE also modifies the outcome of physical training sessions. Increase Stamina

    • By joint training sessions at home.
    • Through long sessions of intercourse.
    • Through random events.

    Stamina can be negatively affected by

    • Injuries.
    • Laziness (mostly random events, or through a very low discipline value).
    • Aging.

    Dexterity

    Dexterity measures an NPC's general agility, combat dodge capability and stealth abilities. It's a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.

    A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.

    Increase Dexterity

    • By joint training sessions at home.
    • Through random events.
    • By assigning an NPC to The Arena (cap: 80.
    • By homeschooling your slave in Acrobatics or Dancing.
    • By applying slave to the Acrobatics program at Whitehaven Academy.

    Dexterity can be negatively affected by

    • Injuries.
    • Laziness (random events, or due to low discipline value).
    • Aging.

    Intelligence

    Intelligence determines an NPC's wits. A high value boosts the chance of success during homeschooling training sessions and the speed of learning while attending academy programs.

    An NPC with high Intelligence also receives a bonus during escape attempts.

    Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.

    Increase Intelligence

    • All Academy programs except Acrobatics and Domestic.
    • By working as a lecturer or professor at The Academy.
    • Through random events.
    • Through playing the ENSYS (SpaceBall event - 20% chance up to INT 70).
    • Through aging.

    Intelligence can be negatively affected by

    • Certain injuries.
    • Genetics.

    Willpower

    An NPC's Willpower determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster's influence.

    A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs and makes the NPC a better guard or slave master.

    You can read more about controlling Willpower here.

    Discipline

    An NPC's Discipline determines his or her study focus and ability to learn new stuff. This is a highly praised attribute that entails neatness and success. It'll also make the NPC perform better with various tasks such as guard duty, factory work, head maid and when assigned as a slave master.

    You can read more about controlling Discipline here.

    Kindness

    Kindness determines an NPC's willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn't want to disappoint you.

    Increase Kindness

    • Through the Encourage action (Talk section).
    • Through random events.

    Kindness can be negatively affected by

    • A slave master's cruelty.
    • Participating in combat (15% chance).


    Beauty

    Beauty is a value most NPCs are born with. It's hard to affect – perfume or makeup might give it a temporary boost and only scars and aging (beauty begins to decrease after a slave reaches 35 years) can decrease it.

    Beauty weighs heavily if you're planning on selling or purchasing slaves, as it considerably boosts his or her Market value.

    Increase Beauty

    • Through plastic surgery at The Doctor's Hall in Crystal Heights.

    Charisma

    An NPC with high Charisma knows when and how to smile, use his or her body language and make an impression on strangers. It's the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone's attention.

    Increase Charisma

    • Charisma increases slowly if an NPC maintains a combination of high Willpower (30 or above) and a high enough Happiness (40 or above). This gives him or her room to improve her own confidence and character when not busy with other tasks.
    • There's a 15% chance of increasing Charisma (once per day) if an NPC works at Nika's clothing store in Westside (cap: 60).

    Charisma can be negatively affected by

    • A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma with one point per day.

    Affection

    Affection is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female's willingness to participate in sexual intercourse, a slave's escape chance, a worker's devotion and how much an NPC will reveal about his or her past during interactions.

    You can read more about increasing and controlling Affection here.

    Respect

    Respect is a hard-earned value that increases if you defeat enemies with other NPCs present (and conscious). Successfully managing certain dangerous events might also increase Respect.

    This tells if your servants see you as a warlord or just an ordinary civilian.

    Certain unique (and very rare) events might lower Respect but it's a very stable value that doesn't naturally decrease over time.

    Respect boosts all domination and charm attempts. An NPC is more likely to participate in sexual intercourse or do as you command her (even if she doesn’t like it) if you've defeated an army of soldiers and freebooters in front of her eyes.

    Respect 26 boosts your NPC's chance of learning stuff at the Academy.

    Fear

    The Fear attribute tells how much an NPC fears his or her master/employer. It's often generated after being abused and/or subjected to his cruelty in different ways. Fear will make a low status NPC (servants and slaves) much easier to persuade into sexual acts.

    Keeping a high Fear value also has a chance to increase and NPC's Discipline (cap: 80).

    Playing the Fear route will in most cases destroy an NPC's Affection and genuine interest in her master - but it's an effective way of building a docile and hard-working combat/factory crew.

    You can read more about Fear here.

    Anger

    Anger is a hidden Attribute that negatively affects all undertakings with an NPC. It makes him or her unwilling, grumpy, lacking in respect and effectiveness, and more prone to escape attempts or quitting.

    Anger increases when you behave badly toward an NPC that is not broken or devoted.

    Decrease anger

    • By providing an impressive allowance.
    • By offering expensive trinkets (25% chance).

    Defiance

    Slaves and servants collect Defiance through various actions of insubordination - mostly by acting out against their master (The MC) in manners that aren't appropriate. A high and unchecked Defiance will fester in your household, causing unwanted Willpower increases among all other NPCs, bad job performances and eventually Influence loss.


    You can read more about Defiance here.