The Player: Difference between revisions
ZinnoberTod (talk | contribs) No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
INTRODUCTION | == INTRODUCTION == | ||
[[File:Soldier.jpg|thumb]] | [[File:Soldier.jpg|thumb]] | ||
In Masters of Raana, you take the role of a male protagonist that's recently inherited a large house from his disappeared brother. | In Masters of Raana, you take the role of a male protagonist that's recently inherited a large house from his disappeared brother. | ||
Line 9: | Line 9: | ||
Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you. | Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you. | ||
Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character's focus with skill books, personal trainers, and by taking courses at the academy. | '''Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character's focus with skill books, personal trainers, and by taking courses at the academy.''' | ||
ATTRIBUTES | === ATTRIBUTES === | ||
ATTRIBUTES are five defining statistics that represent the core of a character, and they have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions | ATTRIBUTES are five defining statistics that represent the core of a character, and they have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions: Breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check. | ||
STRENGTH | ==== STRENGTH ==== | ||
STRENGTH is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ STRENGTH to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high STRENGTH value provides a small bonus when seducing the opposite sex. | |||
A STRENGTH score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled. | |||
A STRENGTH score of 40 to 59 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals, but will face a challenge from those who have invested their own effort. | |||
A STRENGTH score of between 60 and 79 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics. | |||
A | |||
A STRENGTH score of 75 or above indicates a body that is operating at the extreme limits of human endurance. | |||
Increasing STRENGTH: | |||
* By performing an at-home workout. | |||
* | |||
* By means of critical success rolls. | |||
* | |||
* Through the use of melee weapons in combat. | |||
The following factors can have a detrimental effect on strength: | |||
* Injuries | |||
* | |||
* Aging | |||
==== STAMINA ==== | |||
STAMINA has an effect on the amount of damage you take in combat. Additionally, it impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity. | |||
Additionally, this ATTRIBUTE has a minor influence on the result of physical training sessions. | |||
A STAMINA score of less than 40 indicates a typical Ikaanos individual. You may be capable of outrunning a pig. Maybe. | |||
A STAMINA score of 40 to 59 indicates that the individual has begun to work on honing their physique. You'll be able to return home after a hard day's work and still perform strenuous activities. | |||
A STAMINA rating of 60 to 79 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion, unless they are one of the rare elites or possess cybernetics. | |||
A STAMINA score of 80 or more indicates that the body is operating at the extreme limits of the human body. | |||
Increasing STAMINA: | |||
* By performing a home workout. | |||
* | |||
* Through prolonged sessions of sexual interaction. | |||
STAMINA can be negatively affected by: | |||
* Injuries | |||
* | |||
* Aging | |||
==== DEXTERITY ==== | |||
DEXTERITY is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary. | |||
The attribute is primarily used in battle, where a Dodge roll checks your DEXTERITY when someone tries to hit you with a melee weapon. | |||
A DEXTERITY score of less than 40 represents a typical Ikaanos individual. You can easily be caught and should attempt to avoid such situations. | |||
A DEXTERITY score of 40 to 59 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks. | |||
A DEXTERITY score of 60 to 79 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be extremely difficult to hit. Nevertheless, a few masters and numerous cybernetics are still capable of hitting you. | |||
A DEXTERITY score of 80 or above indicates a body that is operating at the very top of its capabilities. | |||
Increasing DEXTERITY: | |||
* By performing a workout at home. | |||
* | |||
* Through critical success rolls. | |||
DEXTERITY can be negatively affected by: | |||
* Injuries | |||
* | |||
* Aging | |||
==== INTELLIGENCE ==== | |||
INTELLIGENCE is what defines a character's concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a book. | |||
A high INTELLIGENCE value will also assist you in manipulating other characters. | |||
Increasing Intelligence: | |||
* By enrolling in classes at the Academy. | |||
* | |||
* By instructing students at the Academy. | |||
* | |||
* Through critical success rolls. | |||
* | |||
* Through special events. | |||
Intelligence can be negatively affected by: | Intelligence can be negatively affected by: | ||
* Specific injuries | |||
==== WILLPOWER ==== | |||
WILLPOWER is a measure for your sense of self-esteem, honor, and mental wellness. It amplifies your attempts at manipulation, seduction, and persuasion while engaging with other characters. | |||
Additionally, it is a beneficial ATTRIBUTE when gambling or carousing in a tavern. | |||
Increasing WILLPOWER: | |||
* By teaching at the Academy and resolving events with students. | |||
* | |||
* Through random events. | |||
WILLPOWER can be negatively affected by: | |||
* Random events | |||
* | |||
* Assembly work | |||
Assembly work | |||
See also : | See also : |
Revision as of 11:17, 1 February 2022
INTRODUCTION
In Masters of Raana, you take the role of a male protagonist that's recently inherited a large house from his disappeared brother.
That makes you one of the lucky ones. The world of Raana is harsh and unforgiving, where might and influence determine who you are and how the future will remember you.
And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit.
Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.
Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character's focus with skill books, personal trainers, and by taking courses at the academy.
ATTRIBUTES
ATTRIBUTES are five defining statistics that represent the core of a character, and they have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions: Breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.
STRENGTH
STRENGTH is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ STRENGTH to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high STRENGTH value provides a small bonus when seducing the opposite sex.
A STRENGTH score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.
A STRENGTH score of 40 to 59 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals, but will face a challenge from those who have invested their own effort.
A STRENGTH score of between 60 and 79 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.
A STRENGTH score of 75 or above indicates a body that is operating at the extreme limits of human endurance.
Increasing STRENGTH:
- By performing an at-home workout.
- By means of critical success rolls.
- Through the use of melee weapons in combat.
The following factors can have a detrimental effect on strength:
- Injuries
- Aging
STAMINA
STAMINA has an effect on the amount of damage you take in combat. Additionally, it impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity.
Additionally, this ATTRIBUTE has a minor influence on the result of physical training sessions.
A STAMINA score of less than 40 indicates a typical Ikaanos individual. You may be capable of outrunning a pig. Maybe.
A STAMINA score of 40 to 59 indicates that the individual has begun to work on honing their physique. You'll be able to return home after a hard day's work and still perform strenuous activities.
A STAMINA rating of 60 to 79 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion, unless they are one of the rare elites or possess cybernetics.
A STAMINA score of 80 or more indicates that the body is operating at the extreme limits of the human body.
Increasing STAMINA:
- By performing a home workout.
- Through prolonged sessions of sexual interaction.
STAMINA can be negatively affected by:
- Injuries
- Aging
DEXTERITY
DEXTERITY is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary.
The attribute is primarily used in battle, where a Dodge roll checks your DEXTERITY when someone tries to hit you with a melee weapon.
A DEXTERITY score of less than 40 represents a typical Ikaanos individual. You can easily be caught and should attempt to avoid such situations.
A DEXTERITY score of 40 to 59 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks.
A DEXTERITY score of 60 to 79 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be extremely difficult to hit. Nevertheless, a few masters and numerous cybernetics are still capable of hitting you.
A DEXTERITY score of 80 or above indicates a body that is operating at the very top of its capabilities.
Increasing DEXTERITY:
- By performing a workout at home.
- Through critical success rolls.
DEXTERITY can be negatively affected by:
- Injuries
- Aging
INTELLIGENCE
INTELLIGENCE is what defines a character's concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a book.
A high INTELLIGENCE value will also assist you in manipulating other characters.
Increasing Intelligence:
- By enrolling in classes at the Academy.
- By instructing students at the Academy.
- Through critical success rolls.
- Through special events.
Intelligence can be negatively affected by:
- Specific injuries
WILLPOWER
WILLPOWER is a measure for your sense of self-esteem, honor, and mental wellness. It amplifies your attempts at manipulation, seduction, and persuasion while engaging with other characters. Additionally, it is a beneficial ATTRIBUTE when gambling or carousing in a tavern.
Increasing WILLPOWER:
- By teaching at the Academy and resolving events with students.
- Through random events.
WILLPOWER can be negatively affected by:
- Random events
- Assembly work
See also :