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INTRODUCTION
== INTRODUCTION ==
[[File:Soldier.jpg|thumb]]
[[File:Soldier.jpg|thumb]]
In Masters of Raana, you take the role of a male protagonist that's recently inherited a large house from his disappeared brother.  
In Masters of Raana, you take the role of a male protagonist that's recently inherited a large house from his disappeared brother.  
Line 9: Line 9:
Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.
Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.


Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character's focus with skill books, personal trainers, and by taking courses at the academy.
'''Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character's focus with skill books, personal trainers, and by taking courses at the academy.'''


ATTRIBUTES
=== ATTRIBUTES ===
ATTRIBUTES are five defining statistics that represent the core of a character, and they have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions – like breaking down a door (Strength), jumping/climbing (Dexterity), or enduring a sexual orgy (Stamina) are solely determined by an attribute check, wherein more advanced actions like gambling, hacking computers, or firing a weapon, are dependent on a skill check.
ATTRIBUTES are five defining statistics that represent the core of a character, and they have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions: Breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.


STRENGTH
==== STRENGTH ====
STRENGTH is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ STRENGTH to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high STRENGTH value provides a small bonus when seducing the opposite sex.


STRENGTH is a measurement of your physical power and muscular build. The ATTRIBUTE'S main use is as a modifier to the damage done in melee combat. You also use STRENGTH to smash through obstacles and refine the efficiency with heavier weapons.
A STRENGTH score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.
Keeping your body trimmed is important if you want to get laid. A high value in STRENGTH will give you a small bonus when seducing the opposite sex.
A Strength score of less than 40 is indicative of a normal inhabitant of Ikaanos. You will struggle against relatively easy strength based tasks and should avoid anybody who is trained or naturally gifted.
A Strength score between 40 and 59 is indicative of someone who has started putting in the effort to hone their body. You can defeat normal people easily but will have to struggle against those who have put in their own effort.
A Strength score between 60 and 79 is indicative of an aspiring warrior who has a well-trained body. However, there are still further heights, especially those who have sought out cybernetics.
A Strength score of 75 or greater is indicative of a body that is at the extreme limits of human fortitude.  
Increase Strength:
By performing a workout at home
Through critical success rolls
By using melee weapons in combat
Strength can be negatively affected by:
Injuries
Aging


A STRENGTH score of 40 to 59 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals, but will face a challenge from those who have invested their own effort.


STAMINA
A STRENGTH score of between 60 and 79 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.
STAMINA affects the amount of damage you receive in combat. It also determines how fast you heal injuries, how quickly you regain your Stamina Points, and how agile you are when it comes to enduring long sessions of sexual activities.
This ATTRIBUTE also slightly modifies the outcome of physical training sessions.
A Stamina score of less than 40 is indicative of a normal inhabitant of Ikaanos. You might be able to outrun a pig. Maybe.
A Stamina score between 40 and 59 is indicative of someone who has started putting in the effort to hone their body. You will be able to come home after a long day of work and still be able to perform demanding activities.
A Stamina score between 60 and 79 is indicative of a inexhaustible warrior who has a well-trained body. People who try to escape you just die tired, unless they are one of the rare masters or possess cybernetics.  
A Stamina score of 80 or greater is indicative of a body that is at the extreme limits of a human body.
Increase Stamina:
By performing a workout at home
Through long sessions of sexual interactions
Stamina can be negatively affected by:
Injuries
Aging


A STRENGTH score of 75 or above indicates a body that is operating at the extreme limits of human endurance.


DEXTERITY
Increasing STRENGTH:
DEXTERITY determines your general acrobatic skills - like climbing walls, running through a minefield, or fleeing from an enemy.
The attribute's main use is during combat, where a Dodge roll checks your DEXTERITY when someone tries to hit you with a melee weapon.
A Dexterity score of less than 40 is indicative of a normal inhabitant of Ikaanos. You can be caught quite easily and should try to avoid such situations.
A Dexterity score between 40 and 59 is indicative of someone who has started putting in the effort to hone their body. You can dodge enemy strikes if you are paying attention and have a slight bit of luck.
A Dexterity score between 60 and 79 is indicative of an agile warrior who has a well-trained body. Even in armor, you can be quite hard to hit. However, there are still a few masters that can hit you, and more than a few cybernetics that can target you.
A Dexterity score of 80 or greater is indicative of a body that is at the extreme limits of a human body.
Increase Dexterity:
By performing a workout at home
Through critical success rolls
Dexterity can be negatively affected by:
Injuries
Aging


* By performing an at-home workout.
*
* By means of critical success rolls.
*
* Through the use of melee weapons in combat.
The following factors can have a detrimental effect on strength:
* Injuries
*
* Aging
==== STAMINA ====
STAMINA has an effect on the amount of damage you take in combat. Additionally, it impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity.
Additionally, this ATTRIBUTE has a minor influence on the result of physical training sessions.
A STAMINA score of less than 40 indicates a typical Ikaanos individual. You may be capable of outrunning a pig. Maybe.
A STAMINA score of 40 to 59 indicates that the individual has begun to work on honing their physique. You'll be able to return home after a hard day's work and still perform strenuous activities.
A STAMINA rating of 60 to 79 indicates an inexhaustible  warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion, unless they are one of the rare elites or possess cybernetics.
A STAMINA score of 80 or more indicates that the body is operating at  the extreme limits of the human body.
Increasing STAMINA:
* By performing a home workout.
*
* Through prolonged sessions of sexual interaction.
STAMINA can be negatively affected by:
* Injuries
*
* Aging
==== DEXTERITY ====
DEXTERITY is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary.
The attribute is primarily used in battle, where a Dodge roll checks your DEXTERITY when someone tries to hit you with a melee weapon.
A DEXTERITY score of less than 40 represents a typical Ikaanos individual. You can easily be caught and should attempt to avoid such situations.
A DEXTERITY score of 40 to 59 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks.
A DEXTERITY score of 60 to 79 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be extremely difficult to hit. Nevertheless, a few masters and numerous cybernetics are still capable of hitting you.
A DEXTERITY score of 80 or above indicates a body that is operating at the very top of its capabilities.
Increasing DEXTERITY:
* By performing a workout at home.
*
* Through critical success rolls.
DEXTERITY can be negatively affected by:
* Injuries
*
* Aging
==== INTELLIGENCE ====
INTELLIGENCE is what defines a character's concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a book.
A high INTELLIGENCE value will also assist you in manipulating other characters.
Increasing Intelligence:
* By enrolling in classes at the Academy.
*
* By instructing students at the Academy.
*
* Through critical success rolls.
*
* Through special events.


INTELLIGENCE
INTELLIGENCE determines a character's focus, wits, and sharp-mindedness. This ATTRIBUTE adds a sizeable bonus if you're trying to educate one of your slaves or attempting to pull skill points from a book.
A high value in INTELLIGENCE will also boost your manipulation attempts when interacting with other characters.
Increase Intelligence:
By taking courses at the Academy
By teaching at the Academy
Through critical success rolls
Through special events
Intelligence can be negatively affected by:
Intelligence can be negatively affected by:
Injuries


* Specific injuries
==== WILLPOWER ====
WILLPOWER is a measure for your sense of self-esteem, honor, and mental wellness. It amplifies your attempts at manipulation, seduction, and persuasion while engaging with other characters.
Additionally, it is a beneficial ATTRIBUTE when gambling or carousing in a tavern.
Increasing WILLPOWER:
* By teaching at the Academy and resolving events with students.
*
* Through random events.
WILLPOWER can be negatively affected by:


WILLPOWER
* Random events
WILLPOWER is a measurement of your self-esteem, honor, and mental health. It boosts all your manipulation, seduction, and persuasion attempts when interacting with other characters.
*
It's also a useful ATTRIBUTE when gambling or carousing at the tavern.
* Assembly work
Increase Willpower:
By teaching at the Academy and resolving events with students
Through random events
Willpower can be negatively affected by:
Random events
Assembly work


See also :
See also :

Revision as of 11:17, 1 February 2022

INTRODUCTION

In Masters of Raana, you take the role of a male protagonist that's recently inherited a large house from his disappeared brother.

That makes you one of the lucky ones. The world of Raana is harsh and unforgiving, where might and influence determine who you are and how the future will remember you.

And the future is truly yours. Masters of Raana is an open-world with endless possibilities. There are no guiding hands or set goals and there is no end except when you choose to quit.

Your background is also highly customizable during the character creation progress and your choices there affect how the inhabitants of Ikaanos perceive and remember you.

Masters of Raana features an advanced old-school skill system. There are no levels - you get better at the skills you actually use, and you can further tune your character's focus with skill books, personal trainers, and by taking courses at the academy.

ATTRIBUTES

ATTRIBUTES are five defining statistics that represent the core of a character, and they have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions: Breaking down a door (Strength), jumping or climbing (Dexterity), or enduring a sexual orgy (Stamina) are all determined solely by an attribute check, whereas more advanced actions such as gambling, hacking computers, or firing a weapon are determined by a skill check.

STRENGTH

STRENGTH is a metric that indicates your physical prowess and muscular build. The ATTRIBUTE is mostly used to modify the damage dealt in melee combat. Additionally, you employ STRENGTH to break through barriers and improve the efficiency of heavier weaponry. Maintaining a trim body is critical if you want to get laid. A high STRENGTH value provides a small bonus when seducing the opposite sex.

A STRENGTH score of less than 40 represents a typical Ikaanos individual. You will have difficulty performing relatively simple strength-based jobs and should avoid anybody who is trained or naturally skilled.

A STRENGTH score of 40 to 59 indicates that the individual has begun to work on honing their physique. You can easily overcome average individuals, but will face a challenge from those who have invested their own effort.

A STRENGTH score of between 60 and 79 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.

A STRENGTH score of 75 or above indicates a body that is operating at the extreme limits of human endurance.

Increasing STRENGTH:

  • By performing an at-home workout.
  • By means of critical success rolls.
  • Through the use of melee weapons in combat.

The following factors can have a detrimental effect on strength:

  • Injuries
  • Aging


STAMINA

STAMINA has an effect on the amount of damage you take in combat. Additionally, it impacts how quickly you heal from injuries, how rapidly you replenish Stamina Points, and how athletic you are when it comes to sustaining prolonged sessions of sexual activity.

Additionally, this ATTRIBUTE has a minor influence on the result of physical training sessions.

A STAMINA score of less than 40 indicates a typical Ikaanos individual. You may be capable of outrunning a pig. Maybe.

A STAMINA score of 40 to 59 indicates that the individual has begun to work on honing their physique. You'll be able to return home after a hard day's work and still perform strenuous activities.

A STAMINA rating of 60 to 79 indicates an inexhaustible  warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion, unless they are one of the rare elites or possess cybernetics.

A STAMINA score of 80 or more indicates that the body is operating at  the extreme limits of the human body.

Increasing STAMINA:

  • By performing a home workout.
  • Through prolonged sessions of sexual interaction.

STAMINA can be negatively affected by:

  • Injuries
  • Aging


DEXTERITY

DEXTERITY is what defines your overall acrobatic abilities - such as scaling walls, racing through minefields, or fleeing from an adversary.

The attribute is primarily used in battle, where a Dodge roll checks your DEXTERITY when someone tries to hit you with a melee weapon.

A DEXTERITY score of less than 40 represents a typical Ikaanos individual. You can easily be caught and should attempt to avoid such situations.

A DEXTERITY score of 40 to 59 indicates that the individual has begun to work on honing their physical abilities. If you pay attention and have a little bit of luck, you can evade enemy attacks.

A DEXTERITY score of 60 to 79 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be extremely difficult to hit. Nevertheless, a few masters and numerous cybernetics are still capable of hitting you.

A DEXTERITY score of 80 or above indicates a body that is operating at the very top of its capabilities.

Increasing DEXTERITY:

  • By performing a workout at home.
  • Through critical success rolls.

DEXTERITY can be negatively affected by:

  • Injuries
  • Aging


INTELLIGENCE

INTELLIGENCE is what defines a character's concentration, intellect, and sharpness of mind. This ATTRIBUTE provides a significant advantage while attempting to educate one of your slaves or extract skill points from a book.

A high INTELLIGENCE value will also assist you in manipulating other characters.

Increasing Intelligence:

  • By enrolling in classes at the Academy.
  • By instructing students at the Academy.
  • Through critical success rolls.
  • Through special events.

Intelligence can be negatively affected by:

  • Specific injuries

WILLPOWER

WILLPOWER is a measure for your sense of self-esteem, honor, and mental wellness. It amplifies your attempts at manipulation, seduction, and persuasion while engaging with other characters. Additionally, it is a beneficial ATTRIBUTE when gambling or carousing in a tavern.

Increasing WILLPOWER:

  • By teaching at the Academy and resolving events with students.
  • Through random events.

WILLPOWER can be negatively affected by:

  • Random events
  • Assembly work

See also :

Ikaanos - Haalu - Raana

Slaves