Attributes (NPCs): Difference between revisions
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==Health, and Health Points== | ==Health, and Health Points== | ||
Health measures how much damage an NPC can take before going unconscious. Normally, NPCs recover 5-7 Health points per day based on their Stamina value. | |||
An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event. | An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event. | ||
If you have chosen to play '''[[Iron Man]]''' mode, NPCs | If you have chosen to play '''[[Iron Man]]''' mode, NPCs may be permanently killed and removed from the game if their Health reduces to -15 during Combat (exact figure may vary as the game gets tweaked). | ||
''' | ===Max health limits=== | ||
NPCs' maximum Health (also known as '''[[Toughness]]''') is determined by their (STRENGTH + STAMINA + '''[[Body Type]]''' factor) / 2. | |||
Body Type factor accounts for a person's physical size/mass. It ranges from 0 (for children or very small adults) to 150 (for the biggest humans possible). Men and women have different ranges; average men are larger than average women so have a higher Body Type factor for "normal"; men also on average have a different build and higher percentage of muscle versus fat than women, so some different categories. See below for details. | |||
== Body Type (Frame) == | == Body Type (Frame) == | ||
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==Stamina, and Stamina Points== | ==Stamina, and Stamina Points== | ||
=== Stamina === | === Maximum Stamina === | ||
'''Stamina''' | '''Stamina''' contributes to an NPCs [[Attributes (NPCs)#Maximum Health|Health maximum total]] (see above). It also reduces HEALTH losses in combat: -1 at 50+, -2 at 60+, -3 at 70+, -4 at 80+ and -5 at 90+, per wound. It also determines how fast an NPC heals injuries naturally (i.e. how many Health Points they recover when sleeping overnight, which is 5-7 usually), and also how long it takes before she or he becomes over-fatigued during various activities (such as sex). This ATTRIBUTE also modifies the outcome of physical training sessions. | ||
'''Increase Stamina''' | '''Increase an NPC's maximum Stamina:''' | ||
* By joint [[Training|training sessions]] at home. | * By joint [[Training|training sessions]] at home with the MC. | ||
* Through long sessions of intercourse. | * Through long sessions of intercourse. | ||
* Through random events. | * Through random events. | ||
'''Stamina can be | '''Maximum Stamina can be permanently reduced by:''' | ||
* Injuries. | * [[Injuries]] (if an NPC is reduced to zero or below Health and then brought back without using a [[Doctor's Kit|Doctors' kit]], they may lose a few point off a random attribute, which may include Stamina). | ||
* Laziness (mostly random events, or through a very low discipline value). | * Laziness (mostly random events, or through a very low discipline value). | ||
* [[Aging]]. | * [[Aging]]. | ||
=== Stamina Points === | === Stamina Points === | ||
NPCs also have STAMINA POINTS, similar to the MC. These are tracked | NPCs also have STAMINA POINTS, similar to the MC. These are tracked less in the game than the MC's Stamina Points are, so are less important than an NPC's maximum Stamina. However, they are reduced rapidly during sex sessions, so girls may pass out from exhaustion during extended sex play if you aren't careful. So you may find it worthwhile to train NPCs to increase their Stamina even if you don't want to use them in combat. | ||
'''Stamina Points are reduced by:''' | |||
* Sex sessions. | |||
* Sleeping on Master's floor rather than in a bed (-2 points per night). | |||
* [[Homeschooling]] sessions - particularly if the MC has the [[Traits (MC)#Taskmaster|Taskmaster]] trait (and especially if he chooses a Discipline focus for the lesson). | |||
* [[The Academy#Courses for your staff|Studying at The Academy]] costs students -10 Stamina point per day, or -25 points in the case of the Gymnastics & Performance course. | |||
* Gladiatorial fights in [[The Arena]]. | |||
* Illnesses (a random daily event; -10 points). | |||
* Cosmetic surgery at [[Doctor's Hall]] (-4 points per operation). | |||
'''NPC's Stamina Points are restored by:''' | |||
* Sleeping NPCs recover 10 Stamina points + 1/3 of their Max Stamina per night - so full recovery may take up to three nights' rest. | |||
* [[Virax Springs#Bath|Bathing at Virax Springs]] will restore +7 Stamina points to all Followers with the MC per 30 minute hot bath, costing $50 for the group. | |||
==Affection== | ==Affection== |
Revision as of 06:07, 18 October 2024
Just like the player, each NPC has a unique combination of Attributes, Skills, Traits, States and other characteristics that determines how they interact with the world around them, and which evolves over time. NPC Attributes are explained below.
Strength
Strength is a measurement of an NPC's physical power and muscular build. It affects the outcome of wrestling matches and unarmed struggles against the MC or other foes. Strength also decides the NPC's efficacy with larger melee weapons.
The attribute's main use, however, is as a modifier to the damage done in melee combat.
While there's no hard cap on Strength, increasing this attribute past 100 for Petite or Very Petite body types is very difficult.
Increase Strength:
- By joint training sessions at home.
- A Slave Trainer with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Strength of Slaves & Convicts assigned to them by +1 (cap: 60).
- By assigning an NPC to The Arena (daily 15% chance of +1; cap: 65).
- Through random domestic events.
- By assigning your slave to the Gymnastics and Performance program at Whitehaven Academy (8% chance daily).
Strength can be negatively affected by:
- Injuries
- Laziness (mostly random events, or through a very low discipline value)
- Aging
Dexterity
Dexterity measures an NPC's general agility, combat dodge capability and stealth abilities. It's a vital attribute when escaping enemies or if he or she is attempting any type of dexterous feat.
A Dexterity of 80+ enables forward starting positions in combat, which is greatly beneficial for a melee combat character.
While there's no hard cap on Dexterity, increasing this attribute past 100 for 7+ body types is very difficult.
Increase Dexterity
- By joint training sessions at home.
- A Slave Trainer with the Workaholic, Brawler or Warrior trait, or Strength 85+, has a daily chance to increase the Dexterity of Slaves & Convicts assigned to them by +1 (cap: 70).
- Through random events.
- By assigning an NPC to The Arena (daily 15% chance of +1; cap: 80).
- By homeschooling your slave in Acrobatics or Dancing.
- By assigning your slave to the Gymnastics and Performance program at Whitehaven Academy (8% chance daily)
Dexterity can be negatively affected by
- Injuries.
- Laziness (random events, or due to low discipline value).
- Aging.
Intelligence
Intelligence determines an NPC's wits. Intelligence constitutes 1/4 of an Accountant's ability, and 1/4 of a Herald's ability. 60+ Intelligence also provides extra yield from NPCs assigned as Scavengers (+1-3 Merchandise per day). Intelligence is also a major contributor to an NPC's performance as a Slavemaster, a Barkeeper, or a Workshop Foreman. A high value may also boost the chance of success during homeschooling training sessions, and the speed of learning while attending academy programs.
An NPC with high Intelligence also receives a bonus during escape attempts.
Intelligence is a very difficult attribute to increase compared to, for instance, Strength and Dexterity.
Increase Intelligence
- All Academy programs except Acrobatics (daily chance of +1 increase 4% to 9% depending on course).
- By working as a lecturer or professor at The Academy.
- Through random events.
- Through playing the ENSYS SpaceBall event (20% chance up to INT 70).
- Through aging.
Intelligence can be negatively affected by
- Certain injuries.
- Genetics.
Willpower
An NPC's Willpower determines his or her obedience and confidence. A high Willpower (above 39) means the NPC is very confident, severely limiting a potential slavemaster's influence.
A higher Willpower also enables more character dialogues, increases the chance of natural Charisma buffs and makes the NPC a better guard or slave master.
Willpower also increases an unhappy captive's chance of Escape, by +5 at 60+ and another +5 at 80+.
NPC's with Willpower below 5 (25 on Grimdark difficulty) have a 10% risk of becoming Nervous in combat (-50 chance for one round) *if* both their Ranged and Melee skills are below 80.
You can read more about the effects of Willpower and how to raise or lower it here.
Discipline
An NPC's Discipline determines his or her diligence and ability to focus on tasks. It helps their performance in tasks such as guard duty, factory work, head maid, and when assigned as a slave master. It also increases the rate they learn while studying. And NPCs with Discipline 24 or less receive a -10 Chance penalty in Combat.
You can read more about Discipline here.
Kindness
Kindness determines an NPC's willingness to help you, accept your proposals, and to help other NPCs that are in need. A high Kindness adds a small success chance to all persuasion attempts - as he or she doesn't want to disappoint you. NPCs with the Malevolent trait have a daily 15% chance of having this trait reduced by 1 point every day that their Kindness is 60+. Kindness decreases an NPC's effectiveness on Guard Duty (it's best if below 40, and best not 60+), and impairs their effectiveness in gladiatorial combat if 75+. Nurses with Kindness 40+ look after people's emotional as well as their physical health (increase the Happiness of household members by +2/day if it is below 30).
Increase Kindness
- Through the Encourage action (Interact > Talk > Affect > Encourage; +1; cap = 80).
- Complimenting a female NPC on her mind rather than on her body or her sexuality (Interact > Talk > Affect > Compliment > Intelligence; +1; cap = 80)
- A Slave Trainer with the Pure trait or Kindness 70+ has a daily chance of increasing the Kindness of Slaves & Convicts assigned to them by +1 (cap: 80).
- Through random events.
Kindness can be negatively affected by
- A slave master's cruelty.
- Participating in combat (15% chance).
- Being assigned to the Gladiatrix school brings a 15% daily chance of reducing Kindness by 1 point.
Happiness
Read more about Happiness here.
Beauty
Beauty is a value most NPCs are born with. It's hard to affect – perfume, stylish clothing or makeup might give it a temporary boost, and only scars and aging can decrease it (beauty begins to decrease after a slave reaches 35 years).
Beauty weighs heavily if you're planning on selling or purchasing slaves, as it considerably boosts his or her market value.
Increase Beauty
- Through plastic surgery at the Doctor's Hall in Crystal Heights.
Charisma
An NPC with high Charisma knows when and how to smile, use his or her body language and make an impression on strangers. It's the difference between an NPC who is boring and uninteresting, and an NPC who is an exotic creature that catches everyone's attention.
Increase Charisma
- Charisma increases slowly if an NPC maintains a combination of high Willpower (30 or above) and a high enough Happiness (40 or above). This gives him or her room to improve her own confidence and character when not busy with other tasks (cap: 60).
- There's a 15% chance of increasing Charisma (once per day) if an NPC works at Nika's clothing store in Westside (cap: 60).
- There's a 15% chance of increasing Charisma (once per day) if an NPC works at The Golden Dragon in Emerald City if her Happiness is 60+ (cap: 80).
Charisma can be negatively affected by
- A very unhappy NPC (a value of 4 or below) has a small chance of decreasing her Charisma one point per day.
Health, and Health Points
Health measures how much damage an NPC can take before going unconscious. Normally, NPCs recover 5-7 Health points per day based on their Stamina value.
An NPC is permanently killed and removed from the game if his or her Health is or reaches -30 during the Conclude Day event.
If you have chosen to play Iron Man mode, NPCs may be permanently killed and removed from the game if their Health reduces to -15 during Combat (exact figure may vary as the game gets tweaked).
Max health limits
NPCs' maximum Health (also known as Toughness) is determined by their (STRENGTH + STAMINA + Body Type factor) / 2.
Body Type factor accounts for a person's physical size/mass. It ranges from 0 (for children or very small adults) to 150 (for the biggest humans possible). Men and women have different ranges; average men are larger than average women so have a higher Body Type factor for "normal"; men also on average have a different build and higher percentage of muscle versus fat than women, so some different categories. See below for details.
Body Type (Frame)
An NPC is born with a genetic body type, also known as their Frame - all the way from 1 (very petite) up to 8 (herculean). The following scripts and descriptions adhere to adult (16+) NPCs only.
- Very petite (1): Female only. An NPC with body type 1 looks almost like an adolescent girl with a thin waist, small breasts and a narrow chest frame. She weighs around 38-40 kilos. Body type factor = 0.
- Petite (2): Female only. An NPC with this body type is a slender and youthful-looking girl with a slim waist and generally smallish features. She weighs around 42-48 kilos. Body type factor = 10.
- Normal (3): Female version; Males have a different "normal". A healthy-looking woman with normal-sized breasts (D/C cup) and a slender body. She weighs around 50-60 kilos. Body type factor = 35.
- Curvy (4): Female only. A woman with a few extra pounds around her waist. It's not enough to hide her feminine features, however; round C/D-cups, broad hips and strong legs. She weighs around 60-70 kilos. Body type factor = 70.
- Plump (5): Female only. A noticeably overweight woman - or just a very big girl. She weighs around 80-90 kilos. Body type factor = 100.
- Normal (6): Male version; Females have a different "normal". An average guy who's fairly slim and without noticeable muscle groups. Body type factor = 90.
- Muscular/chubby (7): Male only. A fit guy with visible body groups and impressive core muscles. Body type factor = 110.
- Herculean/obese (8): Male only. A body builder or a very well-trained guy with a frame that can take a lot of damage before succumbing. Body type factor = 125.
- Titan (9): Male only. An almost inhuman body frame with a bone structure and muscle mass that could rival an adult Beryll monkey. Body type factor = 150.
You can control an NPC's body type by decreasing or increasing their weight. Note that an NPC can only go up or down one step from their genetic body type. Increasing weight can be done by food or by raising the STRENGTH attribute.
- If genetic body type is 1 and NPC weight is 60+: NPC body = 2.
- If genetic body type is 2 and NPC weight is 68+: NPC body = 3.
- If genetic body type is 3 and NPC weight is 75+: NPC body = 4.
- If genetic body type is 4 and NPC weight is 85+: NPC body = 5.
- If genetic body type is 1, current body type is 2 and NPC weight is 40 or less: NPC body = 1.
- If genetic body type is 2, current body type is 3 and NPC weight is 48 or less: NPC body = 2.
- If genetic body type is 3, current body type is 4 and NPC weight is 55 or less: NPC body = 3.
- If genetic body type is 4, current body type is 5 and NPC weight is 59 or less: NPC body = 4.
Stamina, and Stamina Points
Maximum Stamina
Stamina contributes to an NPCs Health maximum total (see above). It also reduces HEALTH losses in combat: -1 at 50+, -2 at 60+, -3 at 70+, -4 at 80+ and -5 at 90+, per wound. It also determines how fast an NPC heals injuries naturally (i.e. how many Health Points they recover when sleeping overnight, which is 5-7 usually), and also how long it takes before she or he becomes over-fatigued during various activities (such as sex). This ATTRIBUTE also modifies the outcome of physical training sessions.
Increase an NPC's maximum Stamina:
- By joint training sessions at home with the MC.
- Through long sessions of intercourse.
- Through random events.
Maximum Stamina can be permanently reduced by:
- Injuries (if an NPC is reduced to zero or below Health and then brought back without using a Doctors' kit, they may lose a few point off a random attribute, which may include Stamina).
- Laziness (mostly random events, or through a very low discipline value).
- Aging.
Stamina Points
NPCs also have STAMINA POINTS, similar to the MC. These are tracked less in the game than the MC's Stamina Points are, so are less important than an NPC's maximum Stamina. However, they are reduced rapidly during sex sessions, so girls may pass out from exhaustion during extended sex play if you aren't careful. So you may find it worthwhile to train NPCs to increase their Stamina even if you don't want to use them in combat.
Stamina Points are reduced by:
- Sex sessions.
- Sleeping on Master's floor rather than in a bed (-2 points per night).
- Homeschooling sessions - particularly if the MC has the Taskmaster trait (and especially if he chooses a Discipline focus for the lesson).
- Studying at The Academy costs students -10 Stamina point per day, or -25 points in the case of the Gymnastics & Performance course.
- Gladiatorial fights in The Arena.
- Illnesses (a random daily event; -10 points).
- Cosmetic surgery at Doctor's Hall (-4 points per operation).
NPC's Stamina Points are restored by:
- Sleeping NPCs recover 10 Stamina points + 1/3 of their Max Stamina per night - so full recovery may take up to three nights' rest.
- Bathing at Virax Springs will restore +7 Stamina points to all Followers with the MC per 30 minute hot bath, costing $50 for the group.
Affection
Affection is one of the most important values to keep track on while interacting with an NPC. This value shows how he or she perceives you and whatever feelings that might be brooding on the inside. Affection has a role in almost everything – a female's willingness to participate in sexual intercourse, a slave's escape chance, a worker's devotion and how much an NPC will reveal about his or her past during interactions.
You can read more about increasing and controlling Affection here.