Ranches: Difference between revisions
Created page with "The MC is able to acquire several different land slots that he can use for farming '''food rations''' and '''luxury items''' or produce '''raw meat'''. These slots can be either conquered or bought from other factions. A ranch uses the same interface as Taverns and Workshops. The output from each location depends on a wide variety of factors: ===Area effects=== The area effect cannot be changed. It adds a multiplier to the output based on soil fertility, geography..." |
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==Foreman (Ranch Master)== | ==Foreman (Ranch Master)== | ||
You can assign any NPC as Ranch Master. His Discipline and Gardening are added to the RM Bonus pool, which affects a vide variety of factors such as maintainence and output. A Ranch Master assignment works just like an Arena assignment - no interactions at all until recall him. | You can assign any NPC as Ranch Master. His Discipline and Gardening are added to the RM Bonus pool, which affects a vide variety of factors such as maintainence and output. A Ranch Master assignment works just like an Arena assignment - no interactions at all until recall him. | ||
==Stability== | |||
===Improving Stability=== | |||
===Stability effects=== | |||
*'''Stability 4 or less:''' A daily 20% escape chance (-1 worker). | |||
*'''Stability 9 or less:''' A daily 5% escape chance (-1 worker). | |||
*'''Stability 50+:''' Yield +5%. | |||
*'''Stability 80+:''' Yield +15%. |
Revision as of 10:50, 7 August 2024
The MC is able to acquire several different land slots that he can use for farming food rations and luxury items or produce raw meat.
These slots can be either conquered or bought from other factions.
A ranch uses the same interface as Taverns and Workshops.
The output from each location depends on a wide variety of factors:
Area effects
The area effect cannot be changed. It adds a multiplier to the output based on soil fertility, geography and climate.
Accommodations
This factor displays the condition of your workers' facilities. Increasing Accommodations raises maintenance but also worker happiness (and output).
Transport
If you build a transportation network, the output from farming is directly transferred to your inventory. Otherwise you're forced to manually travel to the location in order to harvest its yield.
Field upgrades
A location can have up to four different fields. Fields are used for cattle, farming, tobacco and other resources based on area location and suitability. Upgrading these fields is vital to improving output.
Upgrade costs for each field are drastically decreased if you have many workers stationed at the location you want to upgrade.
Workers
You can assign any NPC to a ranch (as workers), as long as he's either a Convict, Slave or Servant. Assigning NPCs to a ranch works just like donating captives to a faction. This means the NPC is PERMANENTLY removed from the game and added to the worker pool of the ranch you assign him to.
- An NPC's combat prowess, Affection and Anger are added to a ranch's Stability value. Donating newly captured Venomous NPCs is not a good idea unless you've already transferred a lot of loyal NPCs that mitigates the rebellious NPC's effect.
Foreman (Ranch Master)
You can assign any NPC as Ranch Master. His Discipline and Gardening are added to the RM Bonus pool, which affects a vide variety of factors such as maintainence and output. A Ranch Master assignment works just like an Arena assignment - no interactions at all until recall him.
Stability
Improving Stability
Stability effects
- Stability 4 or less: A daily 20% escape chance (-1 worker).
- Stability 9 or less: A daily 5% escape chance (-1 worker).
- Stability 50+: Yield +5%.
- Stability 80+: Yield +15%.