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*'''Level:''' Easy.
*'''Level:''' Easy.


The Red Tigers is a 56-men-strong crew of thugs and bandits occupying North Redhaven.
Often found hanging out in Listeria Alley a few blocks south-west of your house in Redhaven, the red bandana wearing Redhaven Tigers ("Red Tigers") are a newly formed 56-man street gang, who pay a "[[freebooter's holding]]" to the [[Skyguard]] police to have a blind eye turned to the various nefarious ways they make a living. As with most criminals in the city, they are technically part of the informal [[Bandits|Bandit]] "faction" - though the other bandits won't care much if you wipe them out. If you defeat a small group of them, another will take their place in 24-48 hours. If you remove them entirely, Control in Ikaanos will increase, and you will gain some Influence. The gang might be behind some of the unflattering graffiti which sometimes appears on your walls, occasional windows broken by thrown stones, and damaged door locks that you have to deal with. But lightly armed and armored, and not very skilled in combat, the Tigers won't try to rob you (i.e. initiate fights) as they recognize you as too dangerous for them to take on currently. Being so close to your home, this gang could be a convenient source of slaves and loot if you're that way inclined, and if you want to increase law & order in Ikaanos rather than decrease it.  


==Whitehaven==
==Whitehaven==
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*'''Investment:''' Yes.
*'''Investment:''' Yes.
*'''Attackable:''' Yes.
*'''Attackable:''' Yes.
*'''Level:''' Easy.
*'''Level:''' Very easy.


The Dockyard Punks are a bunch of lowlifes numbered around 45 members who wouldn't be a nuisance if it wasn't for their constant harassment of shipments going from the docks down to the rest of northern Ikaanos. Rumors tell that they're paying a hefty Freebooters holding to the local magistrate but nobody would care if someone "accidentally" set their HQ on fire.  Investing in The Dockyard Punks or eliminating them removes all trade penalties caused by them.
The Dockyard Punks are a bunch of lowlifes numbered around 45 members who wouldn't be a nuisance if it wasn't for their constant harassment of shipments going from the docks down to the rest of northern Ikaanos. Rumors tell that they're paying a hefty Freebooters holding to the local magistrate but nobody would care if someone "accidentally" set their HQ on fire.  Investing in The Dockyard Punks or eliminating them removes all trade penalties caused by them.

Revision as of 18:35, 26 May 2024

This page lists bandit groups, political entities, and mercenary crews that are not part of the Political Event system (Conclude Day events).

Most of them don't offer any investment opportunities, save for some. By eliminating some of these groups, the player gain influence, money and can even unlock new business opportunity.

Generally, they are not hostile to the player and his business empire. However, some of the groups do influence how things happen in Ikaanos.

Redhaven

North Redhaven

The Red Tigers

  • Type: Thug.
  • Investment: No.
  • Attackable: Yes.
  • Level: Easy.

Often found hanging out in Listeria Alley a few blocks south-west of your house in Redhaven, the red bandana wearing Redhaven Tigers ("Red Tigers") are a newly formed 56-man street gang, who pay a "freebooter's holding" to the Skyguard police to have a blind eye turned to the various nefarious ways they make a living. As with most criminals in the city, they are technically part of the informal Bandit "faction" - though the other bandits won't care much if you wipe them out. If you defeat a small group of them, another will take their place in 24-48 hours. If you remove them entirely, Control in Ikaanos will increase, and you will gain some Influence. The gang might be behind some of the unflattering graffiti which sometimes appears on your walls, occasional windows broken by thrown stones, and damaged door locks that you have to deal with. But lightly armed and armored, and not very skilled in combat, the Tigers won't try to rob you (i.e. initiate fights) as they recognize you as too dangerous for them to take on currently. Being so close to your home, this gang could be a convenient source of slaves and loot if you're that way inclined, and if you want to increase law & order in Ikaanos rather than decrease it.

Whitehaven

House Carozza

  • Type: Criminal.
  • Investment: Yes.
  • Attackable: Yes.
  • Level: Extreme.

House Carozza appears as an interactable location (Carozza Hall) in Whitehaven if City Control drops below 20 or the player's influence is at or above 20000. Each standing point gives the player $15 every day.

Deenars addicts of Raven Woods

  • Type: Thug.
  • Investment: Yes.
  • Attackable: Yes.
  • Level: Basic.

"The scourge of Raven Woods" as they are dubbed. This is a group consisting of maddened denaar addicts who primarily attack academy students and upper-class people in Whitehaven. Extremely quick and are even rumored to have pulled off the head of one of their victims with just their bare hands. It is clear that whoever takes out this group before Skyguard will be considered a local hero.

Roaming Raiders

  • Type: Bandit.
  • Investment: No
  • Attackable: No.
  • Level: Low.

Once Control starts to fall in Ikaanos, Bandits who normally stay on the less heavily policed fringes of the city start raiding into the more wealthy Whitehaven area. You may meet small groups of them in the south-west of the district. If you defeat out a group, Control in Ikaanos will go up 1 point - but another group may replace them the next day. Close to your home base in Redhaven, these raiders may be a convenient source of slaves or loot if you want to increase law & order in Ikaanos. And the bandits are so loosely organized that, at the moment, attacking some won't affect your Standing with the rest (you'll still be able to visit Fenrik's Tavern in the Underworld safely).

Westside

Marston Avenue

Almer's Karate School

  • Type: Brawler, civilian.
  • Investment: No.
  • Attackable: Yes.
  • Level: Medium.

Almer's Karate School is situated in north Marston Avenue. They are a peaceful, slave-abolishing organization that protects the citizens of Fullnar Hill between Marston and Westside Heights. Their school is unofficially called Westside's watch tower due to the large number of repelled raider attacks performed by the school's students.

Kasey's Park

Kasey's Park Robbers

  • Type: Thug.
  • Investment: No.
  • Attackable: Yes.
  • Level: Medium.

A small group of 6 robbers, who constantly ambush and steal items from people who are unfortunate enough to run into them. No one would bat an eye if they were killed, but the person who did so would gain a respectable amount of influence.

Die schwarze Flut

  • Type: Slaver, street gang.
  • Investment: No.
  • Attackable: Yes.
  • Level: Medium.

Die schwarze Flut or The Black Tide in English, is a notorious German slaver/street gang controlling the northern part of Kasey's Park.

The Space Hulk

  • Type: Soldier.
  • Investment: No.
  • Attackable: Yes.
  • Level: Professional.

The Space Hulk is a formidable group, consisting of former Space Marines who are changed drastically following the Haalu Incident and Akari Ito. They control Kasey's Park, taking over 60% of the money earned by businesses there. It would take a lot of firepower and courage to defeat them.

Raikan

The Black Scropion

  • Type: Thug.
  • Investment: No.
  • Attackable: Yes.
  • Level: Professional.

The Black Scorpion of Raikan is a formidable gang, consisting of many veteran thugs, who wield an assortment of weapons, ranging from swords to .50 Cal rifle. Their grip on Raikan is firm and poisonous to the people here. It would require strength, will, and courage of a potential hero to take them down.

The Procoms

The Wrool Cat Wranglers

  • Type: Thug.
  • Investment: Yes.
  • Attackable: Yes.
  • Level: Medium.

The Wrool Cat Wranglers are a small but powerful group of raiders headquartered in Diggory Alley in South Procoms, and holding much of the area hostage - demanding "protection money" from vendors and merchants.

The Wrool Cat Wranglers will provide a substantial part of that money to the person who invested in them, however, this will harm the stability of Ikaanos. However, if someone brave enough or just doesn't care about the money takes the group out, the vendors and merchants of the Procoms will be very happy and maybe even offer that hero a business opportunity.

The Docks

The Dockyard Punks

  • Type: Thug.
  • Investment: Yes.
  • Attackable: Yes.
  • Level: Very easy.

The Dockyard Punks are a bunch of lowlifes numbered around 45 members who wouldn't be a nuisance if it wasn't for their constant harassment of shipments going from the docks down to the rest of northern Ikaanos. Rumors tell that they're paying a hefty Freebooters holding to the local magistrate but nobody would care if someone "accidentally" set their HQ on fire. Investing in The Dockyard Punks or eliminating them removes all trade penalties caused by them.

Roaming

Urban Titans

  • Type: Ravager.
  • Investment: No.
  • Attackable: Yes.
  • Level: Extreme.

The Urban Titans, also known as The Scourge of Crow's End, is a paramilitary group of wealthy adventurers/mercenaries that spawn after day 30. They have a daily 10% chance of lowering City Control with one point down to a minimum of 19.