Training: Difference between revisions

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* '''Willpower (MC) 80+:''' +5.
* '''Willpower (MC) 80+:''' +5.


==Training penalties===
===Training penalties===
* '''Having a Huge craving+''' gives a penalty up to -12.
* '''Having a Huge craving+''' gives a penalty up to -12.
* '''Health below 40:''' -5.
* '''Health below 40:''' -5.

Revision as of 16:36, 8 January 2024

Training is the MC's primary way of increasing his Skills and ATTRIBUTES. You can execute two training sessions per day, focusing on either:

  • STRENGTH.
  • DEXTERITY.
  • STAMINA.
  • Ranged combat.
  • Melee combat.

Note that skills and ATTRIBUTES get harder to raise as you improve them. Increasing your Dexterity from 20 to 30 is a walk in the park compared to how it is between 80 to 90, which could take many weeks.

Most skills and attributes face a hard cap around 130. Increasing values above that level require unique events or critical rolls during combat encounters.

Training bonuses

  • Include trainer: For $80, you can include a local trainer in any skill/attribute. This provides a noticeable chance boost to the active training roll.
  • Push it: Spend some Health to further improve your chances of success.
  • Upgraded Dojo. A fully upgraded dojo provides a constant +10 training bonus and a +10 melee training bonus. Note that these values stack, giving a total of +20 when executing melee sessions.
  • Willpower (MC) 60+: +5.
  • Willpower (MC) 80+: +5.

Training penalties

  • Having a Huge craving+ gives a penalty up to -12.
  • Health below 40: -5.

Joint training sessions

Every assigned Follower automatically participates in training sessions, and can in turn increase his or her skills as well as the MC's. If no hired trainer is present, you're always chosen as the training instructor.