Traits: Difference between revisions
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Traits | In addition to [[The Player#Skills|Skills]], [[The Player#Attributes|Attributes]], and [[The Player#States & Conditions|States & Conditions]], the MC and [[Story NPCs|NPCs]] have their personalities defined by Traits: quirks, knacks, powerful abilities, or disadvantages which combine to contribute to making every person unique and memorable. MC Traits are selected at character creation. NPCs will usually have certain Traits specific to them, and others variable and determined when you meet them. Some NPC traits can develop or reduce over time - in some cases, influenced by the MC. | ||
*[[Traits ( | === Players Traits: === | ||
*[[Traits (MC)|Main traits (MC)]] | |||
*[[Disadvantages (MC)]] | |||
*[[Expert traits (MC)]] | |||
*[[Master traits (MC)]] | |||
=== Non-Player Characters Traits: === | |||
* [[Traits (NPCs)]]. | |||
Latest revision as of 11:58, 13 July 2024
In addition to Skills, Attributes, and States & Conditions, the MC and NPCs have their personalities defined by Traits: quirks, knacks, powerful abilities, or disadvantages which combine to contribute to making every person unique and memorable. MC Traits are selected at character creation. NPCs will usually have certain Traits specific to them, and others variable and determined when you meet them. Some NPC traits can develop or reduce over time - in some cases, influenced by the MC.