Skills (NPCs): Difference between revisions

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m Added note about Nervous state under Ranged and Melee
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* Contributes to the person's [[Assignments and Jobs - Captain of the Guard|Captain]] skill.
* Contributes to the person's [[Assignments and Jobs - Captain of the Guard|Captain]] skill.
*If skill 40+, the person counts as a Soldier for the purposes of calculating [[Halidor|your Faction]]'s [[Power Value]].  
*If skill 40+, the person counts as a Soldier for the purposes of calculating [[Halidor|your Faction]]'s [[Power Value]].  
*If Skill 80+, the person is always confident in Combat (NPCs and enemies with WILLPOWER below 5 (25 on [[Grimdark]] difficulty) have a 10% risk of becoming [[Nervous]] in combat (incurring a -50 Chance for one round) ''if'' both their Ranged and Melee skills are below 80.)
'''Increase Melee Combat skill by:'''
'''Increase Melee Combat skill by:'''
* Assigning the NPC as a Follower and doing a Training session in Melee Combat.
* Assigning the NPC as a Follower and doing a Training session in Melee Combat.
Line 60: Line 61:
*If skill 40+, the person counts as a Soldier for the purposes of calculating [[Halidor|your Faction]]'s [[Power Value]].  
*If skill 40+, the person counts as a Soldier for the purposes of calculating [[Halidor|your Faction]]'s [[Power Value]].  
*Above skill 50, starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (approx +1 damage per 10 skill points above 50, rounded up).  
*Above skill 50, starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (approx +1 damage per 10 skill points above 50, rounded up).  
*If Skill 80+, the person is always confident in Combat (NPCs and enemies with WILLPOWER below 5 (25 on [[Grimdark]] difficulty) have a 10% risk of becoming [[Nervous]] in combat (incurring a -50 Chance for one round) ''if'' both their Ranged and Melee skills are below 80.)
'''Increase Ranged Combat skill by:'''
'''Increase Ranged Combat skill by:'''
* Assigning the NPC as a Follower and doing a Training session in Ranged Combat.
* Assigning the NPC as a Follower and doing a Training session in Ranged Combat.

Revision as of 17:50, 24 June 2024

In addition to Attributes, Traits and States, each NPC has a broad set of Skills that affect his or her character, work possibilities and other factors that can be used by the player in various ways. These are grouped into General Skills and Sexual Skills.

General Skills

Academics

Academics determines an NPCs general knowledge and education. Reaching a value of 40 enables the NPC to work as a lecturer at the academy. A value of 70 makes him or her eligible for a professor's assignment, which also brings you a boost in Influence.

Increase Academics

  • By homeschooling the NPC in the Academics subject.
  • By Lecturing your Followers in your Gazebo, if you've built one in your Yard. Lectures take 2 hours, you can do one per day, and each Follower will have a good chance of gaining +1 in the relevant subject.
  • By assigning the NPC to the "Science & Hardware" or the "History & Anthropology" courses at the Academy (12% and 22% daily chances, respectively).
  • By letting the NPC work as a lecturer or professor.
  • Through random events.

Administration

Administration determines an NPCs knowledge of handling numbers, streamlining business enterprises and managing a household's economy. It is a vital tool for any appointed accountant.

Increase Administration

  • By upgrading your office (cap: 100).
  • By applying the NPC to the "Administration and Domestics" program at the Academy (20% daily chance of +1, cap: 70; then if INT 50+, 10% daily chance of further increase to 100).
  • By allowing the NPC to work as an Accountant with an INT that's 60+ (cap: 130).

Medicine

An NPC's Medicine skill enables him or her to better heal MC during massage/healing events. An NPC with a Medicine skill of 40+ automatically gives his or Master an additional 5 Health Points during the End Day event - if the NPC is not tied up in bondage or unconscious.

Increase Medicine

  • By homeschooling (Player's Medicine skill needs to be 40 or higher).

Science

Science determines an NPC's general education in natural history, computer hardware and mechanical knowledge. Reaching a value of 40+ enables him or her to work as a lecturer at the academy. A value of 70+ makes the NPC eligible for a professor's assignment, which also brings you a boost in Influence. Note that professors need to be at least 21. You can apply teenage professors if your Influence is 6,000+.

Increase Science

  • By homeschooling the NPC in the Science subject.
  • By Lecturing your Followers in your Gazebo, if you've built one in your Yard. Lectures take 2 hours, you can do one per day, and each Follower will have a good chance of gaining +1 in the relevant subject.
  • By assigning the NPC to the "Science & Hardware" or the "History & Anthropology" courses at the Academy (18% and 12% daily chances, respectively).
  • By allowing the NPC to work as a lecturer or professor.
  • Through random events.

Melee Combat

  • Primary determinant of person's chance to hit with a Melee weapon in Combat.
  • If skill 80+, allows the person to choose their starting Range in Combat (Close or Distant).
  • Contributes to the person's Captain skill.
  • If skill 40+, the person counts as a Soldier for the purposes of calculating your Faction's Power Value.
  • If Skill 80+, the person is always confident in Combat (NPCs and enemies with WILLPOWER below 5 (25 on Grimdark difficulty) have a 10% risk of becoming Nervous in combat (incurring a -50 Chance for one round) if both their Ranged and Melee skills are below 80.)

Increase Melee Combat skill by:

  • Assigning the NPC as a Follower and doing a Training session in Melee Combat.
  • Having them work as a Household Guard (small chance of daily +1 increase; chance dependent on Skill of your assigned Guard Captain.)
  • Having them with you as a Follower in Combats in which they use Melee weapons (+1 to skill each time they get a critical success; cap: 150).
  • Assigning them to train at The Arena (15% chance of +1, capped at 80).
  • Pitting them in slave combats at the Arena (15-20% chance of a +1 skill increase in each combat).
  • Assigning a Slave or Convict to a Slave Trainer with the Warrior trait or 100+ Melee or Ranged skill will give them a daily chance to increase their Melee skill (cap: 70).

Ranged Combat

  • Primary determinant of person's chance to hit with a Ranged weapon in Combat.
  • At skill 40+, can use Medium Recoil weapons without penalty chance to hit.
  • At skill 70+, can use High Recoil weapons without penalty chance to hit.
  • Contributes to the person's effectiveness as a Guard (+1 to Guard Value at skill 40+, another +2 at skill 80+).
  • Contributes to the person's Captain skill.
  • If skill 40+, the person counts as a Soldier for the purposes of calculating your Faction's Power Value.
  • Above skill 50, starts to increase Ranged combat damage due to ability to aim at more vulnerable body parts (approx +1 damage per 10 skill points above 50, rounded up).
  • If Skill 80+, the person is always confident in Combat (NPCs and enemies with WILLPOWER below 5 (25 on Grimdark difficulty) have a 10% risk of becoming Nervous in combat (incurring a -50 Chance for one round) if both their Ranged and Melee skills are below 80.)

Increase Ranged Combat skill by:

  • Assigning the NPC as a Follower and doing a Training session in Ranged Combat.
  • Having them work as a Household Guard (small chance of daily +1 increase; chance dependent on Skill of your assigned Guard Captain.)
  • Having them with you as a Follower in Combats in which they use Ranged weapons (+1 to skill each time they get a Critical Success; cap: 150).
  • Assigning them to train at The Arena (10% chance of +1, capped at 60).
  • Assigning a Slave or Convict to a Trainer with the Warrior trait or 100+ Melee or Ranged skill will give them a daily chance to increase their Ranged skill (cap: 70).

Domestic

An NPC's Domestic value determines his or her cooking skills, cleaning skills, neatness, and ability to decorate your home.

It's a vital skill for maids that are mostly kept at home as it affects your long-term Influence gain.

Increase Domestic

  • By homeschooling an NPC in the Domestic arts.
  • By assigning the NPC to work as a Household Maid (daily 15% chance of +1 increase, capped at 60).
  • By applying an NPC to the Administration and Domestic Art program at the Academy (18% chance a day).
  • Through random events.

Acrobatics

Acrobatics measures an NPC's flexibility. It's considered a fine art in Ikaanos and (especially) a girl who's interested in acrobatics will yearn to attend the prestigious acrobatics shows in Crystal Hills.

Increase Acrobatics

  • By homeschooling the NPC in Acrobatics.
  • By applying the NPC to the Gymnastic and Performance program at the Academy (20% chance a day).
  • Through random events.

Dancing

Dancing shows in Ikaanos are almost as popular as acrobatic exhibitions. It's common for slave handlers to apply slaves with good dancing skills to one of Ikaanos' finer restaurants, where she performs in front of high-class visitors, bringing in lots of prestige and influence to her Master's household.

Increase Dancing

  • By homeschooling an NPC in Dancing (+0-2 points Dancing per 2½ hr session, with approx. 50% chance of +1 Performance too.)
  • By applying the NPC to the Gymnastic and Performance program at the Academy (15% chance a day).
  • Through random events.

Performance

The Performance skill determines an NPC's showmanship and ability to perform in front of others. Dancing or Performance 70+ is one of the requirements for working at the Golden Dragon.

Increase Performance

  • By homeschooling the NPC in Dancing (approximately 50% chance of +1 Performance per per 2½ hr session, with +0-2 points Dancing too.)
  • By applying the NPC to the Gymnastic and Performance program at the Academy (6% chance a day).
  • Working as a Performer at the Golden Dragon provides a daily chance to raise Performance (15% for +1, cap: 90).

Gardening

The Gardening skill determines an NPC's ability to tend to his or her Master's crops. A high value means a better yield if the NPC is assigned as a Gardener.

For more details see: Assignments and Jobs - Garden Duty

Increase Gardening

  • By being assigned as a Gardener (daily 15% chance of +1 increase; cap: 80).
  • By applying an NPC to the Administration and Domestic Art program at the Academy (16% chance of +1 per day).

Survival

The survival skill determines a slave's ability to handle him or herself in the wilderness, including building camps, gathering edible materials, Fishing and Hunting wild animals. The skill can be increased by having the NPC practice it, especially by participating in Hunting trips. Specific effects include:

Increase Survival Skill by:

  • Being a Follower on a Hunting trip (+1 per successful 2 hour Hunting session; cap: 80)
  • Benefiting from one of a couple of different random daily events.

Sexual Skills

An NPCs sexual skills can be increased by practicing sex with the MC.

The sexual skills of Slaves & Convicts can also be increased by assigning them to a Slave Trainer with the Nymphomaniac or Perverted trait, though only male trainers increase Anal skill. Caps = 80 Oral, 80 Vaginal, 60 Anal, 60 Kissing.

Copulation

Oral skill

A NPC's oral skill determines her ability to stimulate a manhood into ejaculation.

Tongue piercings (WIP) automatically enhances an NPC's oral skills.

Anal proficiency

Anal proficiency is not a skill in the strictest sense, but a sign of how well an NPC can relax his or her sphincter and take larger manhoods anally.

Kissing skill

A high kissing skill creates all those important details while cuddling with a female NPC; like her softness, the forming of her mouth, how she bites your neck, or how she holds you lovingly in her arms.

Homosexuality/Lesbian Devotion

Vaginal skill

A female NPC's vaginal skill tells of her general lovemaking experience and her aptness in riding a man (cowgirl).