Difference between revisions of "Dojo"

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(Created page with "thumb|500px|right ==Overview== The '''Dojo''', also referred to as Training Ground is a buildable construction located within The Player's yard. ===Upgradining The Dojo=== The player can upgrade the Main training hall and Arms of the Dojo, just like most of the potential buildings in his yard. *Main training hall: **Level I (Starting): A simple but spacious designated training area. No roof. Sessions performed here suffer a pena...")
 
 
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==Overview==
==Overview==
The '''Dojo''', also referred to as Training Ground is a buildable construction located within [[The yard|The Player's yard]].
The '''Dojo''', also referred to as Training Ground, is a buildable construction located within [[The yard|The Player's yard]]. It cost $1,500 to build.  


===Upgradining The Dojo===
Without a Dojo, attempts to Train (see below) will be at a -5 penalty (General and Melee), and capped at 120. Building a dojo removes this penalty, and increases the cap to 130.  
The player can upgrade the Main training hall and Arms of the Dojo, just like most of the potential buildings in his yard.


*Main training hall:
===Upgrading The Dojo===
**Level I (Starting): A simple but spacious designated training area. No roof. Sessions performed here suffer a penalty during heat waves and storms.
The player can upgrade the Main training hall and Arms of the Dojo, just like most of the buildable constructions in his yard.
**Level II ($5,000) (Changes the display image of the Dojo): Adequate. A Hakusan-inspired wooden structure with roof, thin walls and benches to sit on.
**Level III ($7,500): Advanced. A Hakusan-inspired wooden structure with soft mats, training dummies, a bathroom, electricity and a simple shrine for those who want to pay tribute to war gods or patron saints.


*Arms:
==== Main training hall: ====
**Level I (Starting): Simple. Just a couple of wooden sticks.
*Level I ($1,500): ''A simple but spacious designated training area. No roof.'' Sessions performed here suffer a penalty during heat waves and storms, but not at other times.
**Level II ($300): Leather-covered wooden sticks, shields and training swords.
*Level II ($5,000) (Changes the display image of the Dojo): ''Adequate. A Hakusan-inspired wooden structure with roof, thin walls and benches to sit on.'' Provides a +5 general training bonus.
**Level III ($3,000): Advanced training weapons and protective gear.
*Level III ($7,500): ''Advanced. A Hakusan-inspired wooden structure with soft mats, training dummies, a bathroom, electricity and a simple shrine for those who want to pay tribute to war gods or patron saints.'' Increases the general training bonus to +10.
**Level IV ($20,000): High-tech training weapons and protective gear made from duraplate and combat weave fibers.
 
==== Arms: ====
*Level I (Starting): ''Simple. Just a couple of wooden sticks.''
*Level II ($300): ''Leather-covered wooden sticks, shields and training swords.'' Provides a +5 bonus to Melee training.
*Level III ($3,000): ''Advanced training weapons and protective gear.''
*Level IV ($20,000): ''High-tech training weapons and protective gear made from duraplate and combat weave fibers.'' Increases the Melee training bonus to +10.


===Training Sessions===
===Training Sessions===
The Dojo offers a perfect place for the player to train his physical attributes - alone or together with his assigned followers. The training includes:
The Dojo offers a perfect place for the player to train his physical attributes - alone or together with his assigned followers. The training includes:
*Strength (Potentially increases player and followers' Strength)
*'''Strength''' (Potentially increases player and followers' Strength)
*Stamina (Potentially increases player and followers' Stamina)
*'''Stamina''' (Potentially increases player and followers' Stamina)
*Dexterity (Potentially increases player and followers' Dexterity)
*'''Dexterity''' (Potentially increases player and followers' Dexterity)
*Melee Combat (Potentially increases player and followers' Melee)
*'''Melee''' Combat (Potentially increases player and followers' [[Skills (NPCs)#Melee Combat|Melee]])
*Ranged Combat (Potentially increases player and followers' Ranged)
*'''Ranged''' Combat (Potentially increases player and followers' [[Skills (NPCs)#Ranged Combat|Ranged]])
*Philosophy (Potentially increases followers' Warrior trait value)
*'''Philosophy''' (Potentially increases followers' [[Traits (NPCs)#Warrior|Warrior]] trait value)


The player can do the following things further to increase the chance of success in the training sessions:
The player can do the following things further to increase the chance of success in the training sessions:
*Hire Trainer ($90)
*Hire '''Trainer''' ($90)
*Push himself
*'''Push''' himself (participants take large chance of 5 health points damage in return for increased chance to successfully train; not applicable to Ranged or Philosophy).
*WIP
*WIP



Latest revision as of 23:29, 1 June 2024

Dojo Starting.jpg

Overview[edit | edit source]

The Dojo, also referred to as Training Ground, is a buildable construction located within The Player's yard. It cost $1,500 to build.

Without a Dojo, attempts to Train (see below) will be at a -5 penalty (General and Melee), and capped at 120. Building a dojo removes this penalty, and increases the cap to 130.

Upgrading The Dojo[edit | edit source]

The player can upgrade the Main training hall and Arms of the Dojo, just like most of the buildable constructions in his yard.

Main training hall:[edit | edit source]

  • Level I ($1,500): A simple but spacious designated training area. No roof. Sessions performed here suffer a penalty during heat waves and storms, but not at other times.
  • Level II ($5,000) (Changes the display image of the Dojo): Adequate. A Hakusan-inspired wooden structure with roof, thin walls and benches to sit on. Provides a +5 general training bonus.
  • Level III ($7,500): Advanced. A Hakusan-inspired wooden structure with soft mats, training dummies, a bathroom, electricity and a simple shrine for those who want to pay tribute to war gods or patron saints. Increases the general training bonus to +10.

Arms:[edit | edit source]

  • Level I (Starting): Simple. Just a couple of wooden sticks.
  • Level II ($300): Leather-covered wooden sticks, shields and training swords. Provides a +5 bonus to Melee training.
  • Level III ($3,000): Advanced training weapons and protective gear.
  • Level IV ($20,000): High-tech training weapons and protective gear made from duraplate and combat weave fibers. Increases the Melee training bonus to +10.

Training Sessions[edit | edit source]

The Dojo offers a perfect place for the player to train his physical attributes - alone or together with his assigned followers. The training includes:

  • Strength (Potentially increases player and followers' Strength)
  • Stamina (Potentially increases player and followers' Stamina)
  • Dexterity (Potentially increases player and followers' Dexterity)
  • Melee Combat (Potentially increases player and followers' Melee)
  • Ranged Combat (Potentially increases player and followers' Ranged)
  • Philosophy (Potentially increases followers' Warrior trait value)

The player can do the following things further to increase the chance of success in the training sessions:

  • Hire Trainer ($90)
  • Push himself (participants take large chance of 5 health points damage in return for increased chance to successfully train; not applicable to Ranged or Philosophy).
  • WIP

Other Actions[edit | edit source]

Aside from the listed actions above, the player can also do these following things to the Dojo:

  • Demolish it
  • Rename it