Difference between revisions of "Dojo"
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==Overview== | ==Overview== | ||
The '''Dojo''', also referred to as Training Ground is a buildable construction located within [[The yard|The Player's yard]]. It cost $1,500 to build. | The '''Dojo''', also referred to as Training Ground is a buildable construction located within [[The yard|The Player's yard]]. It cost $1,500 to build. | ||
Without a Dojo, attempts to Train (see below) will be at a -5 penalty (General and Melee), and capped at 120. Building a dojo removes this penalty and increases the cap to 130. | |||
===Upgrading The Dojo=== | ===Upgrading The Dojo=== | ||
Line 8: | Line 10: | ||
*Main training hall: | *Main training hall: | ||
**Level I ( | **Level I ($1,500): ''A simple but spacious designated training area. No roof.'' Sessions performed here suffer a penalty during heat waves and storms, but not at other times. | ||
**Level II ($5,000) (Changes the display image of the Dojo): ''Adequate. A Hakusan-inspired wooden structure with roof, thin walls and benches to sit on.'' | **Level II ($5,000) (Changes the display image of the Dojo): ''Adequate. A Hakusan-inspired wooden structure with roof, thin walls and benches to sit on.'' Provides a +5 general training bonus. | ||
**Level III ($7,500): ''Advanced. A Hakusan-inspired wooden structure with soft mats, training dummies, a bathroom, electricity and a simple shrine for those who want to pay tribute to war gods or patron saints.'' | **Level III ($7,500): ''Advanced. A Hakusan-inspired wooden structure with soft mats, training dummies, a bathroom, electricity and a simple shrine for those who want to pay tribute to war gods or patron saints.'' Increases the general training bonus to +10. | ||
*Arms: | *Arms: | ||
**Level I (Starting): ''Simple. Just a couple of wooden sticks.'' | **Level I (Starting): ''Simple. Just a couple of wooden sticks.'' | ||
**Level II ($300): ''Leather-covered wooden sticks, shields and training swords.'' | **Level II ($300): ''Leather-covered wooden sticks, shields and training swords.'' Provides a +5 bonus to Melee training. | ||
**Level III ($3,000): ''Advanced training weapons and protective gear.'' | **Level III ($3,000): ''Advanced training weapons and protective gear.'' | ||
**Level IV ($20,000): ''High-tech training weapons and protective gear made from duraplate and combat weave fibers.'' | **Level IV ($20,000): ''High-tech training weapons and protective gear made from duraplate and combat weave fibers.'' Increases the Melee training bonus to +10. | ||
===Training Sessions=== | ===Training Sessions=== | ||
The Dojo offers a perfect place for the player to train his physical attributes - alone or together with his assigned followers. The training includes: | The Dojo offers a perfect place for the player to train his physical attributes - alone or together with his assigned followers. The training includes: | ||
*Strength (Potentially increases player and followers' Strength) | *'''Strength''' (Potentially increases player and followers' Strength) | ||
*Stamina (Potentially increases player and followers' Stamina) | *'''Stamina''' (Potentially increases player and followers' Stamina) | ||
*Dexterity (Potentially increases player and followers' Dexterity) | *'''Dexterity''' (Potentially increases player and followers' Dexterity) | ||
*Melee Combat (Potentially increases player and followers' Melee) | *'''Melee''' Combat (Potentially increases player and followers' [[Skills (NPCs)#Melee Combat|Melee]]) | ||
*Ranged Combat (Potentially increases player and followers' Ranged) | *'''Ranged''' Combat (Potentially increases player and followers' [[Skills (NPCs)#Ranged Combat|Ranged]]) | ||
*Philosophy (Potentially increases followers' Warrior trait value) | *'''Philosophy''' (Potentially increases followers' [[Traits (NPCs)#Warrior|Warrior]] trait value) | ||
The player can do the following things further to increase the chance of success in the training sessions: | The player can do the following things further to increase the chance of success in the training sessions: | ||
*Hire Trainer ($90) | *Hire '''Trainer''' ($90) | ||
*Push himself | *'''Push''' himself (participants take large chance of 5 health points damage in return for increased chance to successfully train; not applicable to Ranged or Philosophy). | ||
*WIP | *WIP | ||
Revision as of 23:27, 1 June 2024
Overview[edit | edit source]
The Dojo, also referred to as Training Ground is a buildable construction located within The Player's yard. It cost $1,500 to build.
Without a Dojo, attempts to Train (see below) will be at a -5 penalty (General and Melee), and capped at 120. Building a dojo removes this penalty and increases the cap to 130.
Upgrading The Dojo[edit | edit source]
The player can upgrade the Main training hall and Arms of the Dojo, just like most of the buildable constructions in his yard.
- Main training hall:
- Level I ($1,500): A simple but spacious designated training area. No roof. Sessions performed here suffer a penalty during heat waves and storms, but not at other times.
- Level II ($5,000) (Changes the display image of the Dojo): Adequate. A Hakusan-inspired wooden structure with roof, thin walls and benches to sit on. Provides a +5 general training bonus.
- Level III ($7,500): Advanced. A Hakusan-inspired wooden structure with soft mats, training dummies, a bathroom, electricity and a simple shrine for those who want to pay tribute to war gods or patron saints. Increases the general training bonus to +10.
- Arms:
- Level I (Starting): Simple. Just a couple of wooden sticks.
- Level II ($300): Leather-covered wooden sticks, shields and training swords. Provides a +5 bonus to Melee training.
- Level III ($3,000): Advanced training weapons and protective gear.
- Level IV ($20,000): High-tech training weapons and protective gear made from duraplate and combat weave fibers. Increases the Melee training bonus to +10.
Training Sessions[edit | edit source]
The Dojo offers a perfect place for the player to train his physical attributes - alone or together with his assigned followers. The training includes:
- Strength (Potentially increases player and followers' Strength)
- Stamina (Potentially increases player and followers' Stamina)
- Dexterity (Potentially increases player and followers' Dexterity)
- Melee Combat (Potentially increases player and followers' Melee)
- Ranged Combat (Potentially increases player and followers' Ranged)
- Philosophy (Potentially increases followers' Warrior trait value)
The player can do the following things further to increase the chance of success in the training sessions:
- Hire Trainer ($90)
- Push himself (participants take large chance of 5 health points damage in return for increased chance to successfully train; not applicable to Ranged or Philosophy).
- WIP
Other Actions[edit | edit source]
Aside from the listed actions above, the player can also do these following things to the Dojo:
- Demolish it
- Rename it