Difference between revisions of "Bandits"

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The Bandit [[Factions|faction]] in Masters of Raana consists of four classes. Each class contains several subclasses that greatly vary in strength.
Bandits, raiders, freebooters... the terms mean different things, but can get used loosely. And some of the groups referred to as bandits might not agree with that description. Whatever; the human nations on [[Irendoria]] are plagued with large numbers of individuals who survive by taking from others through force of arms, most of whom who are organized into groups - of varying size, and degrees of cohesiveness. They mostly prey on communities in Ikaanos, and so mostly oppose, defend themselves against, and sometimes attack, the forces of The Republic... rather than fighting against each other. As such, they can be regarded as one of Ikaano's [[Factions]] - though a leaderless and anarchic one. Their informal "faction HQ" is [[Fenrik's Tavern]] in [[The Underworld]], the subterranean community hidden under Ikaanos City. If you want to weaken the control of the Skyguard over Ikaanos, you can donate weapons or money donate to Fenriks, certain that the goods will be put to bad use.
 
== Bandit groups ==
Some of the large bandit groups powerful enough to attack Republic military targets include:
 
* The Glenrock Gang.
* The Dunner McLac Tribe.
* The Chugwater Valley Raiders.
* The Bitter Creek Bandits.
 
Smaller groups that a well-armed private force might be able to take on include:
 
* The Hessian Crew – known for cruel rape sprees and tormenting easy targets that they catch in their sphere of control.
* The Hide Your Daughters Crew – known for abducting and raping young urchin girls.
* The Lonely Rangers Company – expert marksmen who once took out an entire Skyguard fortress.
* The Bearole Company – lowlife freebooters who rape, pillage and murder everything they can lay their hands on.
* The Celior looters – a feared force from beyond the Kahill plateau to the west.
* Los Bichos Locos – one of the few remaining neo-Mexican cartels that formed on Raana right after The Severance.
 
Groups of a religious nature, which might sometimes raid within Ikaanos but which might not regard themselves as bandits, and might count as a separate [[Factions|faction]] although they might get described as bandits, include:
 
* The [[The Red Tide|Order of The Ride Tide]]
* The [[Cult of the Yellow Queen]]
* The [[Group of Hope]]
* The [[Golden Dawn]]
* [[Hermes Mysteris]]
* The [[Children of Ser-huggah]]
 
* The [[Karlshamn Raiders]]
 
Groups of resident criminals in Ikaanos City, in gangs ranging from 3 to 60+ in size, but all of whom count towards the power of the bandits faction, include:
 
* the [[Antagonists#The Wrool Cat Wranglers|Wrool Cat Wranglers]] - few in number, but tough.
 
* [[Antagonists#The%20Dockyard%20punks|The Dockyard Punks]] - dozens, but not very dangerous.
* [[Antagonists#The%20Red%20Tigers|The Red(haven) Tigers]] - dozens, and somewhat well armed and competent.
* The Diameter Gang
* The Headkillers
* The Felton Gang
* Lothar's "Die Schwarze Flut" slavers
* Lars Holmstrom's raiders
* The Red Devils gang
 
== Bandit types ==
There are four '''classes''' of Bandit in Masters of Raana, each containing several '''subclasses''' differing greatly in strength. Individuals who are members of the Bandit [[Factions|faction]] will belong to one of these subclasses:


===Highwaymen===
===Highwaymen===
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* Punk leader (Level 12)
* Punk leader (Level 12)
* Punk (Level 6)
* Punk (Level 6)
* Sledger (Level 6)
* Sledger (Level 6) - uses a sledge hammer as a main weapon.
* Punk kid (Level 3)
* Punk kid (Level 3)

Revision as of 23:28, 23 May 2024

Bandits, raiders, freebooters... the terms mean different things, but can get used loosely. And some of the groups referred to as bandits might not agree with that description. Whatever; the human nations on Irendoria are plagued with large numbers of individuals who survive by taking from others through force of arms, most of whom who are organized into groups - of varying size, and degrees of cohesiveness. They mostly prey on communities in Ikaanos, and so mostly oppose, defend themselves against, and sometimes attack, the forces of The Republic... rather than fighting against each other. As such, they can be regarded as one of Ikaano's Factions - though a leaderless and anarchic one. Their informal "faction HQ" is Fenrik's Tavern in The Underworld, the subterranean community hidden under Ikaanos City. If you want to weaken the control of the Skyguard over Ikaanos, you can donate weapons or money donate to Fenriks, certain that the goods will be put to bad use.

Bandit groups[edit | edit source]

Some of the large bandit groups powerful enough to attack Republic military targets include:

  • The Glenrock Gang.
  • The Dunner McLac Tribe.
  • The Chugwater Valley Raiders.
  • The Bitter Creek Bandits.

Smaller groups that a well-armed private force might be able to take on include:

  • The Hessian Crew – known for cruel rape sprees and tormenting easy targets that they catch in their sphere of control.
  • The Hide Your Daughters Crew – known for abducting and raping young urchin girls.
  • The Lonely Rangers Company – expert marksmen who once took out an entire Skyguard fortress.
  • The Bearole Company – lowlife freebooters who rape, pillage and murder everything they can lay their hands on.
  • The Celior looters – a feared force from beyond the Kahill plateau to the west.
  • Los Bichos Locos – one of the few remaining neo-Mexican cartels that formed on Raana right after The Severance.

Groups of a religious nature, which might sometimes raid within Ikaanos but which might not regard themselves as bandits, and might count as a separate faction although they might get described as bandits, include:

Groups of resident criminals in Ikaanos City, in gangs ranging from 3 to 60+ in size, but all of whom count towards the power of the bandits faction, include:

  • The Dockyard Punks - dozens, but not very dangerous.
  • The Red(haven) Tigers - dozens, and somewhat well armed and competent.
  • The Diameter Gang
  • The Headkillers
  • The Felton Gang
  • Lothar's "Die Schwarze Flut" slavers
  • Lars Holmstrom's raiders
  • The Red Devils gang

Bandit types[edit | edit source]

There are four classes of Bandit in Masters of Raana, each containing several subclasses differing greatly in strength. Individuals who are members of the Bandit faction will belong to one of these subclasses:

Highwaymen[edit | edit source]

  • Highwayman chief (Level 40)
  • Highwayman (Level 25)

Raiders[edit | edit source]

  • Raider king (Level 35)
  • Raider chief (Level 25)
  • Raider veteran (Level 20)
  • Raider (Level 15)

Bandits[edit | edit source]

  • Bandit king (Level 25)
  • Bandit chief (Level 20)
  • Bandit (Level 10)
  • Old bandit (Level 5)

Punks[edit | edit source]

  • Punk leader (Level 12)
  • Punk (Level 6)
  • Sledger (Level 6) - uses a sledge hammer as a main weapon.
  • Punk kid (Level 3)