Titles (Slaves)

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Titles are household assignments that you bestow upon trusted slaves. A title brings great responsibility, but also a chance for a slave to use her skills to the benefit of her Master's household.

Floor Crawler

Floor crawlers are the lowest form of slaves in Ikaanos – tasked to clean and satisfy all other members in a household. A slave must have either a Corruption above 39 or a Willpower below 25 if you want to appoint them as a Floor crawler. A Floor crawler's willingness and skill is determined by their Corruption value. There's no limit to how many active Floor crawlers you can have in your household. Two or more Floor crawlers will take advantage of each other if their Corruption is 40+. Having more than one Floor crawler distributes sexual wear among the assigned girls. Assigning a Floor crawler comes with risks that depend on the numbers of other slaves and NPCs under your command. Too many NPCs and actively participating slaves decrease Health and Sexual wear faster than what the Floor crawler's body is able to naturally regenerate.

Benefits

  • Daily: Actively participating NPCs have a chance to increase their Happiness and Affection toward you, based on the Floor crawler's skill and devotion.
    • If a Floor Crawler has Fame 200+, Notoriety 100+ or Prestige 50+, any NPC using that crawler gains an additional +1 Happiness and +1 Affection (up to Amiable).

Risks

Head Chef

While pantry girls and maids can keep you and your personnel properly fed, assigning a skilled Chef will add satisfaction to the household, and can add prominence and a unique and distinctive atmosphere. It's a title that carries great responsibility - make sure to give it to an NPC you can trust.

The level of success depends on the person's Chef skill, which is further enhanced by working together with an experienced pantry girl (Domestic 60+), and having at least one maid per every ten household members (fewer may lead to Happiness and Flair penalties).

Chef skill = (Domestic x 2 + Discipline + Intelligence) / 4, -15 if Domestic <30, +5 if Age 40+, +15 for NPCs who are particularly adept at this (Jack, Adora, and Loden once he is old enough).

Flair is generated by the cooperation between your Pantry girl and the Head Chef. This household attribute is used during parties, while also acting as an Influence generator (Assignments) based on the level of Luxury (Relish and Drinks).

If the Head Chef is assigned to another day job, except as a follower, their effect is decreased by 50%.

Chef effects are only active on NPCs with Normal or higher Food settings (NPC Menu > Actions). These effects are also heavily dependent on your level of Luxury, which can be set in the Economy and Influence menu.

Benefits

  • Significant daily chance of an increase in Happiness for everyone in your household.
  • Potential increased success of Meals and Parties
  • Potential Influence benefits.
  • If Discipline is 50+, Happiness 50+ and Willpower 25+: 16.7% chance to increase own Perfectionist trait 1 point each night (cap = 100).

Risks

  • Insufficiently qualified Chefs may harm Happiness, Influence and Event Success rather than help these.

Head Maid

Probably the most revered title of all. A head maid has responsibility over all other slaves, manages the household's economy and eases many of the burdens from her Master.

Benefits

  • If Domestic skill is above 60: -$3 Maintenance/day.
  • If Head maid has Workaholic trait: +4 Influence/day.
  • If Discipline is 60 or higher: Increase household Efficiency score 1 point each night (which may subsequently convert to increases in other NPC's Discipline.)
  • If Discipline is 50+, Happiness 50+ and Willpower 25+: 50% chance to increase own Perfectionist trait 1 point each night (cap = 100).
  • Chance each night to affect the Willpower of every other Servant, Slave or Convict, moving it 1 point up or down to towards their own Willpower score, the chance of changing it each night being 21%, +20% if other NPC's Discipline ≤20, -20% if other NPC's Willpower ≥40. For example of your Head Maid has high Willpower, this will mean that all other NPCs of status Servant and below will have their Willpowers quickly raised up to 40, but there will only be occasional change other than this.

Risks

  • If Domestic skill is below 20 or Intelligence is below 30: +$5 Maintenance/day.
  • If Head maid has Malevolent trait: If they have Willpower 20+ and are not in bondage, 1/6 daily chance to increase Household Depravity score by 1 point (Depravity points above 4 eventually convert to decreased Happiness or Purity trait points of random NPCs who are not in bondage).

Pantry girl

The Pantry Girl has responsibility for buying groceries, and often lead a team of other girls (if available) in the kitchen. She works with the Head Chef if there is one, or fills that role herself if not.

Benefits

  • If Domestic skill is above 80: Slaves eat 1R less/day (minimum 1).
  • If Domestic skill is above 60: Seasoning/food luxuries costs 50% less.
  • If Domestic skill is above 50: +15 success chance during dinner parties, IF slave is assigned as a servant.
  • If Discipline is 50+, Happiness 50+ and Willpower 25+: 50% chance to increase own Perfectionist trait 1 point each night (cap = 100).

Risks

  • If Domestic skill is below 20: Pantry girl spoils one extra Ration per day.
  • If Domestic skill is below 20 and Intelligence is below 30: Small daily risk (0.5%/day) of food poisoning incident in which the MC and all in his household suffer -15 Health points damage.

Quartermaster

A Quartermaster/Quartermistress is the MC's Aide-de-camp. This should be a seasoned warrior who can help their patron in combat, and with combat-related chores.

Benefits

  • If their Ranged or Melee skill is above 80: MC receives a +10 hit chance in combat, if Quartermistress is appointed as follower, is conscious and has a Neutral or higher Affection.
  • If their Medicine skill is above 40: The MC heals an additional 5 Health points per day, if Quartermistress is conscious and has a Neutral or higher Affection.
  • If their Science skill is above 50 and an Anvil is installed: All the MC's low-tech armors (Padded, Leather, Heavy Leather and Combat) will regenerate one Soak point per day, as the Quartermistress repairs them during down-time.
  • If their Science skill is above 80 and an Anvil is installed: Some of the MC's higher-tech armors also regenerate one Soak point per day: the Quartermistress will automatically repair 1 point of damage to Weave for $60 in materials, and 1 point of damage to Duraplate for $80 in materials, daily.
  • If their Discipline is 50+ and Happiness 50+ and Willpower are 25+: 16.7% chance to increase own Perfectionist trait 1 point each night (cap = 100).

Risks

  • If Ranged and Melee skill is below 20: MC receives a -10 hit chance in combat, if Quartermistress is appointed as follower and is conscious.
  • If Intelligence is below 30: All enemies have a +10 bonus to hit the Quartermistress during combat.

Nanny

A nanny's main occupation is to see to and care for her Master's Children – their needs and their education.

Benefits

  • Daily: A chance to improve your child's skills in various ways - reduced if the nanny's Intelligence is below 40. A Nanny will gradually increase the Intelligence of the children under her care up to her own Intelligence level. She will increase the Strength and Dexterity of children up to the level of her Warrior trait. And she will quickly increase the Discipline of children up to her own Discipline skill level. The chance to do this diluted by the number of children under her care.
  • A Nanny will make the nursery a happier place if her Kindness is 40+.
  • If assigned to a household without children below the age of ten: A small chance to increase your wife's Happiness, daily.

Risks

  • None.

Nurse

A nurse will heal you and your personnel's Health, based on their Discipline and Medicine skill - and also boost Happiness, if it is low. You can have any number of Nurses (male as well as female) - but someone needs Medicine 25+ to qualify. A nurse caters to all injured occupants in your household, prioritizing the Master first.

A nurse's Medicine skill determines the amount of Health points each of their patients recovers each day. This is roughly 1+(Medicine skill)/10. So for example +4/person at Medic 30, +5/person at skill 40 and +6/person at Medic skill 50.

The number of patients a nurse can treat each day is determined by their Discipline. This is Roughly 1 person per 10 points of Discipline, rounded up. But if the Nurse is assigned to another day job, except as a follower, the number of patients they can attend to is decreased 50%.

A nurse with Kindness 40+ or the Pure Trait will also increase an NPC's Happiness +2 points per day if that Happiness is below 30.

The nurse also reduces all types of Sexual Wear 20 points per type if that type is 20+, if you have enough Ointments in your inventory.

Benefits

  • Daily: Heal a number of Health Points of a number of injured or sick household members (quantities depending on Medicine and Discipline skills respectively).
  • Daily: Increase Happiness for people for whom it is below 30 (if Nurse has Kindness 40+ or the Pure trait.).
  • Daily: Treat Sexual Wear (ointments permitting).
  • If Discipline is 50+, Happiness 50+ and Willpower 25+: 16.7% chance to increase own Perfectionist trait 1 point each night (cap = 100).

Costs

  • A healing action costs $5/NPC (for sterile wash, bandages and other equipment).
  • Ointments, if healing Sexual Wear.

Risks

  • None.

Skulduggerist

Available only to Rebecca Higgs, this is a unique special ability which appears as a Title but which only takes effect if Rebecca is not assigned to any Job - so is a Title which takes the place of a Job. (It also only takes effect if Rebecca is Friendly+ with the MC.) It is detailed in full under Titles (and Special Abilities).

Benefits

  • Will increase the yield of most of the MC's passive income streams considerably. So possibly low or zero benefit early game, if no investments set up - but hundreds or thousands of Raanic Dollars a day later on. For full details see HERE.

Costs

  • Makes the NPC unavailable for other Jobs, if the Title is to remain active. Means the MC must maintain the NPC's Affection - though this should not be difficult.

Risks

  • None