Difference between revisions of "Player Home (Redhaven)/living room"

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==Level 1==
[[File:Living Room Starting.jpg|thumb|The starting look of the Living Room]]
==Overview==
The '''Living Room''' is a room located on the Ground Floor of the [[Player Home (Redhaven)|Player's Home]].


"There's nothing special in here. Just a worn table, a chair for guests, and a simple couch. An antique carpet that looks like it has seen better days covers the floor. You remember how that carpet was once a prized possession of your brother."
===Upgrade===
The player can perform the following upgrades on the Living Room:
*'''Level I (Starting)''': This dilapidated living room is in need of a serious makeover The half-a¬centuty old tapestry hangs loose in several places and the worn parquetry looks like the floor of an Assembly plant with countless scores and burn marks.
*'''Level II ($100)''': This is a modest living room with recently installed tapestry, painted cornices and fancy wall-hangings that keep the nightly cold away.
*'''Level III ($3,500)''': You own a luxurious living room with affluent tapestry, decorated cornices and a sturdy parquet made from solid haal wood.  


*-2 Influence
===Furniture===
The player can add the following furniture to the Living Room:
*Sofa or Luxury Sofa
*Armchair(s)
*Bookshelf
*Dinner table


*Negative squalor effect
===Rename===
 
The player can rename the Living Room to something else if he so chooses.
[[File:liveroom1.jpg|center|x400px]]
 
==Level 2 ($400)==
 
"A standard living room with a pair of clean and comfortable couches, a big table, and a chair for extra guests. Simple decorations, including a warm carpet, creates an almost-cozy atmosphere that is not too embarrassing when you have visitors over."
 
*+0 Influence
 
*No positive or negative effects
 
[[File:liveroom2.jpg|center|x400px]]
==Level 3 ($1200)==
 
"A fancy living room with two expensive sofas and a comfortable armchair, all clad in delver pelts. Contemporary Raanic paintings deck the concrete walls and a wall to wall carpet covers the old floorboards. Intelligent lights illuminate everything perfectly, creating a cozy atmosphere that'll make visitors feel welcome and at ease."
 
*+1 Influence
 
*Positive arousal effect
 
*+5 Persuasion bonus
 
An optional add-on that adds an entertainment system is unlocked at this level, costing $800 and adding a +15% boost to your slave's happiness regeneration chances.
 
[[File:liveroom3.jpg|center|x400px]]
==Level 4 ($4000)==
 
"Abundant luxury. A sitting group made with white dalhmar fish scales, a classic punishment altar, an entertainment system, and expensive lights that automatically react and adapt to the number of people in the room."
 
*+2 Influence
*Positive arousal effect
*+10 Persuasion Bonus
*ENSYS (+15%)
 
If you did not purchase the Entertainment System in the previous tier, upgrading to Level 4 will add one automatically.
 
[[File:liveroom4.jpg|center|x400px]]

Revision as of 22:38, 28 April 2024

The starting look of the Living Room

Overview[edit | edit source]

The Living Room is a room located on the Ground Floor of the Player's Home.

Upgrade[edit | edit source]

The player can perform the following upgrades on the Living Room:

  • Level I (Starting): This dilapidated living room is in need of a serious makeover The half-a¬centuty old tapestry hangs loose in several places and the worn parquetry looks like the floor of an Assembly plant with countless scores and burn marks.
  • Level II ($100): This is a modest living room with recently installed tapestry, painted cornices and fancy wall-hangings that keep the nightly cold away.
  • Level III ($3,500): You own a luxurious living room with affluent tapestry, decorated cornices and a sturdy parquet made from solid haal wood.

Furniture[edit | edit source]

The player can add the following furniture to the Living Room:

  • Sofa or Luxury Sofa
  • Armchair(s)
  • Bookshelf
  • Dinner table

Rename[edit | edit source]

The player can rename the Living Room to something else if he so chooses.