Sawmills
The MC can purchase lumber rights at Town Hall in Hamilton Square.
Sawmills are used for harvesting wood and produce gunpowder (from charcoal).
Available output and extraction rate depends on a wide variety of factors:
Lumber availability
A mill comes with a pre-defined base output of wood. Wood is finite and a mill will eventually become depleted if aggressively logged (se below).
Expanding lumber plots provides access to additional wood and increase output/day by a small degree.
A sawmill's plots will slowly regenerate, with up to 15 units of available wood per day. A paused sawmill will boost this regeneration factor with roughly 50%.
Arboretum
Pausing a sawmill's production will automatically enable a forest regrowth framework that you can upgrade and enhance with baneclaw dung.
Accommodations
This factor displays the condition of your mill workers' facilities. Increasing Accommodations raises maintenance but also worker happiness (and output).
- Bad: Workers sleep in a dilapidated barrack without real beds.
- Poor: Workers sleep in a simple barrack but enjoy separate beds.
- Average: A common dorm room with comfortable beds, privacy curtains and a nearby entertainment room.
- Good: Single rooms for each worker with a comfortable bed, a chest and a closet for clothes. The entertainment room also sports a fully equipped kitchen with a coffee maker.
Production
A mill's production capacity determines its daily output. Production capacity is calculated by the foreman's skill, number of workers and level of accommodations.
Wood
A mine produces wood, which can be sold in larger batches at Redhaven market, or be used as crafting materials. Wood can also be converted to gunpowder.
Burner ($150,000)
Installing a burner will automatically convert 20% of daily harvested wood into gunpowder.
Workers
You can assign any NPC to a mill (as workers), as long as he's either a Convict, Slave or Servant. Assigning NPCs to a mill works just like donating captives to a faction. This means the NPC is PERMANENTLY removed from the game and added to the worker pool of the mill you assign him to.
- A mill can house a total of 75 workers.
Security
Assigned workers might escape, regardless of their previous Affection and loyalty, due to the conditions and dangers associated with sawmills, such as working hazards and dangerous mega-fauna. Having at least 5 guards assigned to a mill will minimize escape attempts.
Effects
- Depleting the much-needed forests surrounding Ikaanos can have devastating effects. There's a 1% daily risk of decreasing City Prosperity with one point (down to 15) if a mill has cut down 50%+ of it's available lumber.
- Nature-lovers (trait) suffer a -2/day Affection drop (down to Neutral) as long as you own an un-paused mill.