Sawmills

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The MC can purchase lumber rights at Town Hall in Hamilton Square.

Sawmills are used for harvesting wood and produce gunpowder (from charcoal).

Available output and extraction rate depends on a wide variety of factors:

Lumber availability

A mill comes with a pre-defined base output of wood. Wood is finite and a mill will eventually become depleted.

Expanding lumber plots will provide access to additional wood and increase output/day by a small degree.

Accommodations

This factor displays the condition of your mill workers' facilities. Increasing Accommodations raises maintenance but also worker happiness (and output).

  • Bad: Workers sleep in a dilapidated barrack without real beds.
  • Poor: Workers sleep in a simple barrack but enjoy separate beds.
  • Average: A common dorm room with comfortable beds, privacy curtains and a nearby entertainment room.
  • Good: Single rooms for each worker with a comfortable bed, a chest and a closet for clothes. The entertainment room also sports a fully equipped kitchen with a coffee maker.

Production

A mill's production capacity determines its daily output. Production capacity is calculated by the foreman's skill, number of workers and level of accommodations.

Wood

A mine produces wood, which can be sold in larger batches at Redhaven market, or be used as crafting materials. Wood can also be converted to gunpowder.

Burner ($150,000)

Installing a burner will automatically convert 20% of all harvested wood into to gunpowder.

Workers

You can assign any NPC to a mill (as workers), as long as he's either a Convict, Slave or Servant. Assigning NPCs to a mill works just like donating captives to a faction. This means the NPC is PERMANENTLY removed from the game and added to the worker pool of the mill you assign him to.

  • A mill can house a total of 75 workers.

Security

Assigned workers might escape, regardless of their previous Affection and loyalty, due to the conditions and dangers associated with sawmills. Having at least 5 guards assigned to a mill will minimize escape attempts.

Effects

  • Depleting the much-needed forests surrounding Ikaanos can have devastating effects. There's a 1% daily risk of decreasing City Prosperity with one point (down to 15) if a mill has cut down 50%+ of it's available lumber.
  • Nature-lovers (trait) suffer a -2/day Affection drop (down to Neutral) as long as you own an un-paused mill.