The household

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A man's home is his castle. Sure, it's a little dilapidated right now, but it's yours. Your home is more than just a place to live - it offers a great deal of space for all sorts of business ventures or projects. The condition of your home also affects the happiness of all NPC occupants, your reputation and the different tools at your disposal. An investment in your home is an investment in yourself.

You have just inherited a small compound in the Redhaven district of Ikaanos from your brother Joseph, after his mysterious disappearance. The compound is historically called "Halidor", but you may rename it if you wish (though this might confuse potential visitors used to the old name). The political power of a household is referred to as a faction, or a "house", and the "faction" which used to be associated with the physical Halidor compound was known as "house" Halidor - but this faction now passes on to you, so is now in the name of whatever your last name is. (Renaming your household currently only becomes available as an option as part of a quest available to Tier 2+ subscribers, and only after reading a couple of clue books.)

You new home in Raana consists of three parts:

  • The yard. Surrounding your house is a spacious yard that has a total of five building slots. Use these slots to construct anything from busy workshops to lush gardens.
    • Read more about the yard here.
  • The house. The interior part of your household features 14 rooms that are at your disposal. Some rooms are reserved for certain types, such as the living room and master bedroom, but most other chambers can be turned into NPC bedrooms, libraries, cigar rooms, prison cells or offices.
    • Read more about the house here.
  • Modules. Modules refers to installations that can potentially benefit both the interior and exterior part of your household. It can be power sources, reactors, crafting installations or nanite tubes.
    • Read more about modules here.

Household statistics

Keeping track of your household's statistics is almost as important as planning your construction projects. There's a popup (click the question mark just above the stat holders) that explains what they do and how to affect them. In short, household stats get "soaked" by NPCs who are currently occupying your household. E.g. if an NPC "successfully" soaks one Corruption point, their Corruption increases by one point, and the household Corruption will decrease. A soaked Depravity point makes the NPC's Happiness go down by one point, and so on. Only a few points of each household attribute can be soaked by residents each day, so "unspent" points may accumulate. And the higher the score, the higher the chance that a point may get soaked that day.

  • Corruption: A sign of your home's sexual and moral standards. Affects NPC attribute: Corruption (+).
  • Purity: A sign of your home's wholesomeness and kindness. Affects NPC attributes: Corruption (-), Malevolent traits (-), Happiness (+). Generated by NPCs with Pure and the Vanilla traits.
  • Efficiency: A sign of your household's work ethics. Affects NPC attributes: Discipline (+), Stress (+).
  • Depravity: A sign of how much "badness" that has festered in your household. Affects NPC attributes: Pure traits (-), Happiness (-).
  • Contentment: A sign of your home's general happiness. Affects NPC attributes: Anger (-), Happiness (+).
  • Emancipation: A sign of your home's equality and democracy. Affects NPC attribute: WILLPOWER (+). This value is generated by NPCs with the Advocate trait.
  • Demoralization: A sign of your home's hopelessness. Affects NPC attributes: WILLPOWER (-), Fear (+).
  • Disrepair: A sign of your household's current state. This value goes up slowly but surely. More NPCs, workshops and installations further increases the Disrepair rate gain. Fix Disrepair by assigning janitors or use the "mend household" action in the Household info screen. Read more about Disrepair effects here.