Mines
The MC can either purchase mining rights at the Town Hall in Hamilton Square or conquer mining locations from rogue factions in remote areas.
Mines are used for harvesting minerals (copper, silver, gold) and gemstones (emeralds, diamonds and embryl), which are all finite resources.
Available output and extraction rate depends on a wide variety of factors:
Ore veins and tunnels
A mine comes with a pre-defined base output of either copper, silver or gold. A mine can contain more than one mineral type.
Expanding mining tunnels will provide access to additional mineral veins and increase output/day by a small degree.
Accommodations
This factor displays the condition of your mine workers' facilities. Increasing Accommodations raises maintenance but also worker happiness (and output).
- Bad: Workers sleep in a dilapidated barrack without real beds.
- Poor: Workers sleep in a simple barrack but enjoy separate beds.
- Average: A common dorm room with comfortable beds, privacy curtains and a nearby entertainment room.
- Good: Single rooms for each worker with a comfortable bed, a chest and a closet for clothes. The entertainment room also sports a fully equipped kitchen with a coffee maker.
Production
A mine's production capacity determines its daily output. Production capacity is determined by the foreman's skill, number of workers and level of accommodations.
Ore
A mine produces ore, which can be sold in larger batches at Westside Assembly plant. Ten units of ore equals one unit of pure metal.
Smelter
Installing a smelter will automatically convert ore to pure metals that can be sold for a higher price at markets or at other establishments.
A smelter also converts any previously mined ore to pure metals.