Version 0.8.3.4
'*Released: Aug. 2nd, 2024.
Gameplay changes
- [MODS] There's now a x10 aging speed mod in Options > Mods that affects all NPCs under 18.
- [MODS] There's now a "dismiss all followers at Conclude day" setting in Options > Mods.
- [NPC] You can now imprison prowlers.
- [NPC] You can no longer assign Arena based NPCs as Followers through the Group Menu.
- [NPC] Guards are now more efficient if they have high (60+) Discipline ($guardpool +1).
- [NPC] You can now appoint slaves as foremen again.
- [NPC] Happiness now caps at 0 or 120.
- [NPC] NPCs performing morning BJ now have a much higher chance of increasing their Oral skill (cap: 50).
- [NPC] Added Bud-themed dialogues during riverwalks and a +75 chance to succeed in socializing rolls with this NPC.
- [NPC] Tuned down the chance of increasing Survival for NPCs during hunting trips (from 100% to 25%).
- [NPC] NPCs can now increase their Medicine up to 30 through the domestic program at The Academy (10% chance).
- [NPC] Removed the Intelligence gain from the domestic program at The Academy.
- [NPC] Scavenger, guard, captain and herald assignments now require Affection Uninterested+.
- [NPC] Female NPCs can now increase their Discipline up to 50 by working at Abbot Roo's store (5% chance).
- [NPC] NPCs will no longer get the +3 WILLPOWER boost after the MC fails in his "answer dominantly" reply while explaining chores.
- [NPC] If either Loden or Laika is killed, the other twin now suffers a -5 daily Happiness drop down to a minimum of 10.
- [NPC] There's now a 25% chance to lower an NPC's Attention Whore trait value with every won fight.
- [NPC] Leaving Pure and/or uncorrupted (19 or less) NPCs in the rack overnight will now impose more WILLPOWER losses and increased Humiliation.
- [MC] The MC now has a 20% chance of increasing his Stamina up to 50 through hunting sessions.
- [MC] You can now wait (loiter) outside (and pass time) even after building a stable.
- [MC] Taking showers with lvl1+ bathrooms now restores a minimum of 2 Stamina points and 1 Health.
- [MC] Doubled Stamina and Health regeneration from taking baths.
- [WORLD] Weapons and armor on sold or killed (Ironman) NPCs will now be returned to your inventory.
- [WORLD] Low Prosperity now caps at 0 (instead of -10).
- [WORLD] There's now a little less likely you'll have rainy days.
- [DEBUG] There's now a "Clear Arena" button in the debug menu. Use this if you're being charged for ghost arena applications (old bug).
- [WORLD] Added a female trooper to the respawning bandits in Stokke Hills.
- [HOUSEHOLD] The Lush Grove now provides a +$2/day income from selling hickory twigs.
- [HOUSEHOLD] Increased the upgrade cost for Living Room lvl 1 ($100>$500).
- [HOUSEHOLD] Decreased upgrade costs for Big Garden with roughly 30%.
- [HOUSEHOLD] Unassigning a barkeeper will now *close* his tavern (no income).
- [ENEMIES] Cultist Monk now fights with a power katana.
- [CHARACTER SHEET] The Storage pane now also displays Power Cores.
New quest: Irish business
Iona Farley's character quest. A small adventure that starts after accepting her business investment idea.
New skill books (and traits)
- Sundering Minds (Provides Manipulate bonus + "Dominus").
- The Mare (Provides Bondage bonus + "Master of Mares").
Aria's Main Quest
Aria's (and MOR's) main quest has been completed! You're now able to help Aria's rebellion all the way up to the Palace and Mastersphere assault, as well as taking part in the following political turmoil as The Third Republic tries to cement its power on Raana.
- You can now transfer soldiers from Fort Sera to the rebel and Third Republic faction if you have 75+ soldiers stationed at Fort Sera.
- Added 15 different political events related to Aria's Third Republic. Outcomes rely on Aria's Corruption, Willpower, Administration and Intelligence.
- Added two new **Story NPCs** tied to Aria's quest (Eve and Iona).
- Added a post-chancellor quest event chain that starts when interacting with Aria (at home) for the first time after she's taken the throne.